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Since the codebase is designed around proper C++ idioms such as RAII, it
makes sense to only use C++ exceptions internally instead of mixing
exceptions and error codes. The exceptions are now caught at top level
to preserve compatibility with the existing error code-based API.
Note that we deliberately do not catch C++ runtime errors (such as
`std::bad_alloc`) nor logic errors (aka failed assertions) because no
actual handling can ever happen for such errors.
However, in the C interface we do catch _all_ exceptions (...) and
convert them into a wild-card error code.
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