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author | Gard Spreemann <gspr@nonempty.org> | 2019-09-25 14:29:41 +0200 |
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committer | Gard Spreemann <gspr@nonempty.org> | 2019-09-25 14:29:41 +0200 |
commit | 599d68cd916f533bdb66dd9e684dd5703233b6bb (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /doc/Persistence_representations/Persistence_representations_doc.h | |
parent | a2e642954ae39025e041471d486ecbac25dff440 (diff) |
Delete all files in order to incorporate upstream's move to git.
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diff --git a/doc/Persistence_representations/Persistence_representations_doc.h b/doc/Persistence_representations/Persistence_representations_doc.h deleted file mode 100644 index 4d850a02..00000000 --- a/doc/Persistence_representations/Persistence_representations_doc.h +++ /dev/null @@ -1,259 +0,0 @@ -/* This file is part of the Gudhi Library. The Gudhi library - * (Geometric Understanding in Higher Dimensions) is a generic C++ - * library for computational topology. - * - * Author(s): Pawel Dlotko - * - * Copyright (C) 2016 Inria - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef DOC_GUDHI_STAT_H_ -#define DOC_GUDHI_STAT_H_ - -namespace Gudhi { - -namespace Persistence_representations { - -/** \defgroup Persistence_representations Persistence representations - * - * \author Pawel Dlotko - * - * @{ - *\section Persistence_representations_idea Idea - - In order to perform most of the statistical tests and machine learning algorithms on a data one need to be able to - perform only a very limited number of operations on them. Let us fix a representation of - data of a type A. To perform most of the statistical and machine learning operations one need to be able to compute - average of objects of type A (so that the averaged object is also of a type A), to - compute distance between objects of a type A, to vectorize object of a type A and to compute scalar product of a pair - objects of a type A. - - To put this statement into a context, let us assume we have two collections \f$ c_1,\ldots,c_n\f$ and - \f$d_1,...,d_n\f$ of objects of a type A. We want to verify if the average of those two collections - are different by performing a permutation test. - First of all, we compute averages of those two collections: C average of \f$ c_1,\ldots,c_n \f$ and D average of - \f$d_1,\ldots,d_n\f$. Note that both C and D are of a type A. Then we compute \f$d(C,D)\f$, - a distance between C and D. - Later we put the two collections into one bin: - \f[B = \{ c_1,...,c_n,d_1,...,d_n \}\f] - Then we shuffle B, and we divide the shuffled version of B into two classes: \f$B_1\f$ and \f$B_2\f$ (in this case, of - the same cardinality). Then we compute averages \f$\hat{B_1}\f$ and \f$\hat{B_2}\f$ - of elements in \f$B_1\f$ and \f$B_2\f$. Note that again, \f$\hat{B_1}\f$ and \f$\hat{B_2}\f$ are of a type A. - Then we compute their distance \f$d(\hat{B_1},\hat{B_2})\f$. The procedure of shuffling and dividing the set \f$B\f$ - is repeated \f$N\f$ times (where \f$N\f$ is reasonably large number). - Then the p-value of a statement that the averages of \f$c_1,...,c_n\f$ and \f$d_1,...,d_n\f$ is approximated by the - number of times \f$d(\hat{B_1},\hat{B_2}) > d(C,D)\f$ divided by \f$N\f$. - - The permutation test reminded above can be performed for any type A which can be averaged, and which allows for - computations of distances. - - The Persistence\_representations contains a collection of various representations of persistent homology that - implements various concepts described below: - - \li Concept of a representation of persistence that allows averaging (so that the average object is of the same type). - \li Concept of representation of persistence that allows computations of distances. - \li Concept of representation of persistence that allows computations of scalar products. - \li Concept of representation of persistence that allows vectorization. - \li Concept of representation of persistence that allows computations of real-valued characteristics of objects. - - - At the moment an implementation of the following representations of persistence are available (further details of - those representations will be discussed later): - - \li Exact persistence landscapes (allow averaging, computation of distances, scalar products, vectorizations and real - value characteristics). - \li Persistence landscapes on a grid (allow averaging, computation of distances scalar products, vectorizations and - real value characteristics). - \li Persistence heat maps – various representations where one put some weighted or not Gaussian kernel for each point - of diagram (allow averaging, computation of distances, scalar products, - vectorizations and real value characteristics). - \li Persistence vectors (allow averaging, computation of distances, scalar products, vectorizations and real value - characteristics). - \li Persistence diagrams / barcodes (allow computation of distances, vectorizations and real value characteristics). - - - Note that at the while functionalities like averaging, distances and scalar products are fixed, there is no canonical - way of vectorizing and computing real valued characteristics of objects. Therefore the - vectorizations and computation of real value characteristics procedures are quite likely to evolve in the furthering - versions of the library. - - The main aim of this implementation is to be able to implement various statistical methods, both on the level of C++ - and on the level of python. The methods will operate on the functionalities offered - by concepts. That means that the statistical and ML methods will be able to operate on any representation that - implement the required concept (including the ones that are not in the library at the moment). - That gives provides a framework, that is very easy to extend, for topological statistics. - - Below we are discussing the representations which are currently implemented in Persistence\_representations package: - - \section sec_persistence_landscapes Persistence Landscapes - <b>Reference manual:</b> \ref Gudhi::Persistence_representations::Persistence_landscape <br> - Persistence landscapes were originally proposed by Bubenik in \cite bubenik_landscapes_2015. Efficient algorithms to - compute them rigorously were proposed by Bubenik and Dlotko in \cite bubenik_dlotko_landscapes_2016. The idea of - persistence landscapes is shortly summarized in below. - - To begin with, suppose we are given a point \f$(b,d) \in \mathbb{R}^2\f$ in a - persistence diagram. With this point, we associate a piecewise - linear function \f$f_{(b,d)} : \mathbb{R} \rightarrow [0,\infty)\f$, which is - defined as - - \f[f_{(b,d)}(x) = - \left\{ \begin{array}{ccl} - 0 & \mbox{ if } & x \not\in (b, d) \; , \\ - x - b & \mbox{ if } & x \in \left( b, \frac{b+d}{2} - \right] \; , \\ - d - x & \mbox{ if } & x \in \left(\frac{b+d}{2}, - d \right) \; . - \end{array} \right. - \f] - - A persistence landscape of the birth-death - pairs \f$(b_i , d_i)\f$, where \f$i = 1,\ldots,m\f$, which constitute the given - persistence diagram is the sequence of functions \f$\lambda_k : \mathbb{R} \rightarrow [0,\infty)\f$ for \f$k \in - \mathbb{N}\f$, where \f$\lambda_k(x)\f$ - denotes the \f$k^{\rm th}\f$ largest value of the numbers \f$f_{(b_i,d_i)}(x)\f$, - for \f$i = 1, \ldots, m\f$, and we define \f$\lambda_k(x) = 0\f$ if \f$k > m\f$. - Equivalently, this sequence of functions can be combined into a single - function \f$L : \mathbb{N} \times \mathbb{R} \to [0,\infty)\f$ of two - variables, if we define \f$L(k,t) = \lambda_k(t)\f$. - - The detailed description of algorithms used to compute persistence landscapes can be found in - \cite bubenik_dlotko_landscapes_2016. - Note that this implementation provides exact representation of landscapes. That have many advantages, but also a few - drawbacks. For instance, as discussed - in \cite bubenik_dlotko_landscapes_2016, the exact representation of landscape may be of quadratic size with respect - to the input persistence diagram. It may therefore happen - that, for very large diagrams, using this representation may be memory--prohibitive. In such a case, there are two - possible ways to proceed: - - \li Use non exact representation on a grid described in the Section \ref sec_landscapes_on_grid. - \li Compute just a number of initial nonzero landscapes. This option is available from C++ level as a last parameter of - the constructor of persistence landscape (set by default to std::numeric_limits<size_t>::max()). - - - - \section sec_landscapes_on_grid Persistence Landscapes on a grid - <b>Reference manual:</b> \ref Gudhi::Persistence_representations::Persistence_landscape_on_grid <br> - This is an alternative, not--exact, representation of persistence landscapes defined in the Section \ref - sec_persistence_landscapes. Unlike in the Section \ref sec_persistence_landscapes we build a - representation of persistence landscape by sampling its values on a finite, equally distributed grid of points. - Since, the persistence landscapes that originate from persistence diagrams have slope \f$1\f$ or \f$-1\f$, we have an - estimate of a region between the grid points where the landscape cab be located. - That allows to estimate an error make when performing various operations on landscape. Note that for average - landscapes the slope is in range \f$[-1,1]\f$ and similar estimate can be used. - - Due to a lack of rigorous description of the algorithms to deal with this non--rigorous representation of persistence - landscapes in the literature, we are providing a short discussion of them in below. - - Let us assume that we want to compute persistence landscape on a interval \f$[x,y]\f$. Let us assume that we want to - use \f$N\f$ grid points for that purpose. - Then we will sample the persistence landscape on points \f$x_1 = x , x_2 = x + \frac{y-x}{N}, \ldots , x_{N} = y\f$. - Persistence landscapes are represented as a vector of - vectors of real numbers. Assume that i-th vector consist of \f$n_i\f$ numbers sorted from larger to smaller. They - represent the values of the functions - \f$\lambda_1,\ldots,\lambda_{n_i}\f$ ,\f$\lambda_{n_i+1}\f$ and the functions with larger indices are then zero - functions) on the i-th point of a grid, i.e. \f$x + i \frac{y-x}{N}\f$. - - When averaging two persistence landscapes represented by a grid we need to make sure that they are defined in a - compatible grids. I.e. the intervals \f$[x,y]\f$ on which they are defined are - the same, and the numbers of grid points \f$N\f$ are the same in both cases. If this is the case, we simply compute - point-wise averages of the entries of corresponding - vectors (In this whole section we assume that if one vector of numbers is shorter than another, we extend the shorter - one with zeros so that they have the same length.) - - Computations of distances between two persistence landscapes on a grid is not much different than in the rigorous - case. In this case, we sum up the distances between the same levels of - corresponding landscapes. For fixed level, we approximate the landscapes between the corresponding constitutive - points of landscapes by linear functions, and compute the \f$L^p\f$ distance between them. - - Similarly as in case of distance, when computing the scalar product of two persistence landscapes on a grid, we sum up - the scalar products of corresponding levels of landscapes. For each level, - we assume that the persistence landscape on a grid between two grid points is approximated by linear function. - Therefore to compute scalar product of two corresponding levels of landscapes, - we sum up the integrals of products of line segments for every pair of constitutive grid points. - - Note that for this representation we need to specify a few parameters: - - \li Begin and end point of a grid -- the interval \f$[x,y]\f$ (real numbers). - \li Number of points in a grid (positive integer \f$N\f$). - - - Note that the same representation is used in TDA R-package \cite Fasy_Kim_Lecci_Maria_tda. - - \section sec_persistence_heat_maps Persistence heat maps - <b>Reference manual:</b> \ref Gudhi::Persistence_representations::Persistence_heat_maps <br> - This is a general class of discrete structures which are based on idea of placing a kernel in the points of - persistence diagrams. - This idea appeared in work by many authors over the last 15 years. As far as we know this idea was firstly described - in the work of Bologna group in \cite Ferri_Frosini_comparision_sheme_1 and \cite Ferri_Frosini_comparision_sheme_2. - Later it has been described by Colorado State University group in \cite Persistence_Images_2017. The presented paper - in the first time provide a discussion of stability of the representation. - Also, the same ideas are used in construction of two recent kernels used for machine learning: - \cite Kusano_Fukumizu_Hiraoka_PWGK and \cite Reininghaus_Huber_ALL_PSSK. Both the kernel's construction uses - interesting ideas to ensure stability of the representation with respect to Wasserstein metric. In the kernel - presented in \cite Kusano_Fukumizu_Hiraoka_PWGK, a scaling function is used to multiply the Gaussian kernel in the - way that the points close to diagonal got low weight and consequently do not have a big influence on the resulting - distribution. In \cite Reininghaus_Huber_ALL_PSSK for every point \f$(b,d)\f$ two Gaussian kernels - are added: first, with a weight 1 in a point \f$(b,d)\f$, and the second, with the weight -1 for a point \f$(b,d)\f$. - In both cases, the representations are stable with respect to 1-Wasserstein distance. - - In Persistence\_representations package we currently implement a discretization of the distributions described above. - The base of this implementation is 2-dimensional array of pixels. Each pixel have assigned a real value which - is a sum of values of distributions induced by each point of the persistence diagram. At the moment we compute the - sum of values on a center of a pixels. It can be easily extended to any other function - (like for instance sum of integrals of the intermediate distribution on a pixel). - - The parameters that determine the structure are the following: - - \li A positive integer k determining the size of the kernel we used (we always assume that the kernels are square). - \li A filter: in practice a square matrix of a size \f$2k+1 \times 2k+1\f$. By default, this is a discretization of - N(0,1) kernel. - \li The box \f$[x_0,x_1]\times [y_0,y_1]\f$ bounding the domain of the persistence image. - \li Scaling function. Each Gaussian kernel at point \f$(p,q)\f$ gets multiplied by the value of this function at the - point \f$(p,q)\f$. - \li A boolean value determining if the space below diagonal should be erased or not. To be precise: when points close - to diagonal are given then sometimes the kernel have support that reaches the region - below the diagonal. If the value of this parameter is true, then the values below diagonal can be erased. - - - \section sec_persistence_vectors Persistence vectors - <b>Reference manual:</b> \ref Gudhi::Persistence_representations::Vector_distances_in_diagram <br> - This is a representation of persistent homology in a form of a vector which was designed for an application in 3d - graphic in \cite Carriere_Oudot_Ovsjanikov_top_signatures_3d. Below we provide a short description of this - representation. - - Given a persistence diagram \f$D = \{ (b_i,d_i) \}\f$, for every pair of birth--death points \f$(b_1,d_1)\f$ and - \f$(b_2,d_2)\f$ we compute the following three distances: - - \li \f$d( (b_1,d_1) , (b_2,d_2) )\f$. - \li \f$d( (b_1,d_1) , (\frac{b_1,d_1}{2},\frac{b_1,d_1}{2}) )\f$. - \li \f$d( (b_2,d_2) , (\frac{b_2,d_2}{2},\frac{b_2,d_2}{2}) )\f$. - - We pick the smallest of those and add it to a vector. The obtained vector of numbers is then sorted in decreasing - order. This way we obtain a persistence vector representing the diagram. - - Given two persistence vectors, the computation of distances, averages and scalar products is straightforward. Average - is simply a coordinate-wise average of a collection of vectors. In this section we - assume that the vectors are extended by zeros if they are of a different size. To compute distances we compute - absolute value of differences between coordinates. A scalar product is a sum of products of - values at the corresponding positions of two vectors. - - */ -/** @} */ // end defgroup Persistence_representations - -} // namespace Persistence_representations -} // namespace Gudhi - -#endif // Persistence_representations |