diff options
author | vrouvrea <vrouvrea@636b058d-ea47-450e-bf9e-a15bfbe3eedb> | 2015-10-05 14:48:35 +0000 |
---|---|---|
committer | vrouvrea <vrouvrea@636b058d-ea47-450e-bf9e-a15bfbe3eedb> | 2015-10-05 14:48:35 +0000 |
commit | b813fb206a8c03e6f2e278e734d11d4acd5922ad (patch) | |
tree | 6f9c18870f3fb030b483647fc26fd78306ddfa84 /src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h | |
parent | 37f590e0d63055e5927c77d2ffa9f3dd8271a5c6 (diff) |
cpplint fixes - simplex_tree_from_file.cpp renamed simplex_tree_from_cliques_of_graph.cpp - #include "" vs #include <> for skeleton blockers
git-svn-id: svn+ssh://scm.gforge.inria.fr/svnroot/gudhi/trunk@826 636b058d-ea47-450e-bf9e-a15bfbe3eedb
Former-commit-id: 1bd1ad535e4283bce35eeb31fa8d7896b9de474b
Diffstat (limited to 'src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h')
-rw-r--r-- | src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h | 407 |
1 files changed, 194 insertions, 213 deletions
diff --git a/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h index e137d1ea..28f5805d 100644 --- a/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h +++ b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h @@ -1,117 +1,108 @@ - /* This file is part of the Gudhi Library. The Gudhi library - * (Geometric Understanding in Higher Dimensions) is a generic C++ - * library for computational topology. - * - * Author(s): David Salinas - * - * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France) - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#ifndef GUDHI_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_ -#define GUDHI_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_ - -#include "boost/iterator/iterator_facade.hpp" +/* This file is part of the Gudhi Library. The Gudhi library + * (Geometric Understanding in Higher Dimensions) is a generic C++ + * library for computational topology. + * + * Author(s): David Salinas + * + * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#ifndef SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_ +#define SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_ + +#include <boost/iterator/iterator_facade.hpp> #include <memory> -namespace Gudhi{ +namespace Gudhi { namespace skbl { -////////////////////////////////////////////////////////////////////// /** * \brief Iterator over the triangles that are * adjacent to a vertex of the simplicial complex. * \remark Will be removed soon -> dont look */ -template<typename Complex,typename LinkType> +template<typename Complex, typename LinkType> class Triangle_around_vertex_iterator : public boost::iterator_facade -< Triangle_around_vertex_iterator <Complex,LinkType> +< Triangle_around_vertex_iterator <Complex, LinkType> , typename Complex::Simplex_handle const , boost::forward_traversal_tag -, typename Complex::Simplex_handle const -> -{ - friend class boost::iterator_core_access; - template<typename T> friend class Triangle_iterator; -private: - typedef typename LinkType::Vertex_handle Vertex_handle; - typedef typename LinkType::Root_vertex_handle Root_vertex_handle; - typedef typename LinkType::Simplex_handle Simplex_handle; - typedef typename Complex::Complex_edge_iterator Complex_edge_iterator_; - - const Complex* complex_; - Vertex_handle v_; - std::shared_ptr<LinkType> link_; - Complex_edge_iterator_ current_edge_; - bool is_end_; -public: - Triangle_around_vertex_iterator(const Complex* complex,Vertex_handle v): - complex_(complex),v_(v),link_(new LinkType(*complex,v_)), - current_edge_(link_->edge_range().begin()), - is_end_(current_edge_ == link_->edge_range().end()){ - } - - /** - * @brief ugly hack to get an iterator to the end - */ - Triangle_around_vertex_iterator(const Complex* complex,Vertex_handle v,bool is_end): - complex_(complex),v_(v),link_(0),is_end_(true){ - } - - /** - * @brief ugly hack to get an iterator to the end - */ - Triangle_around_vertex_iterator(): - complex_(0),v_(-1),link_(0),is_end_(true){ - } - - - Triangle_around_vertex_iterator(const Triangle_around_vertex_iterator& other){ - v_ = other.v_; - complex_ = other.complex_; - is_end_ = other.is_end_; - - if(!is_end_){ - link_ = other.link_; - current_edge_= other.current_edge_; - } - } - - bool equal(const Triangle_around_vertex_iterator& other) const{ - return (complex_==other.complex_) && ((finished() &&other.finished()) || current_edge_ == other.current_edge_); - } - - Simplex_handle dereference() const{ - Root_vertex_handle v1 = (*link_)[*current_edge_].first(); - Root_vertex_handle v2 = (*link_)[*current_edge_].second(); - return Simplex_handle(v_,*(complex_->get_address(v1)),*(complex_->get_address(v2))); - } - - void increment(){ - ++current_edge_; - } - -private: - bool finished() const{ - return is_end_ || (current_edge_ == link_->edge_range().end()); - } - +, typename Complex::Simplex_handle const> { + friend class boost::iterator_core_access; + template<typename T> friend class Triangle_iterator; + private: + typedef typename LinkType::Vertex_handle Vertex_handle; + typedef typename LinkType::Root_vertex_handle Root_vertex_handle; + typedef typename LinkType::Simplex_handle Simplex_handle; + typedef typename Complex::Complex_edge_iterator Complex_edge_iterator_; + + const Complex* complex_; + Vertex_handle v_; + std::shared_ptr<LinkType> link_; + Complex_edge_iterator_ current_edge_; + bool is_end_; + + public: + Triangle_around_vertex_iterator(const Complex* complex, Vertex_handle v) : + complex_(complex), v_(v), link_(new LinkType(*complex, v_)), + current_edge_(link_->edge_range().begin()), + is_end_(current_edge_ == link_->edge_range().end()) { } + + /** + * @brief ugly hack to get an iterator to the end + */ + Triangle_around_vertex_iterator(const Complex* complex, Vertex_handle v, bool is_end) : + complex_(complex), v_(v), link_(0), is_end_(true) { } + + /** + * @brief ugly hack to get an iterator to the end + */ + Triangle_around_vertex_iterator() : + complex_(0), v_(-1), link_(0), is_end_(true) { } + + Triangle_around_vertex_iterator(const Triangle_around_vertex_iterator& other) { + v_ = other.v_; + complex_ = other.complex_; + is_end_ = other.is_end_; + + if (!is_end_) { + link_ = other.link_; + current_edge_ = other.current_edge_; + } + } + + bool equal(const Triangle_around_vertex_iterator& other) const { + return (complex_ == other.complex_) && ((finished() && other.finished()) || current_edge_ == other.current_edge_); + } + + Simplex_handle dereference() const { + Root_vertex_handle v1 = (*link_)[*current_edge_].first(); + Root_vertex_handle v2 = (*link_)[*current_edge_].second(); + return Simplex_handle(v_, *(complex_->get_address(v1)), *(complex_->get_address(v2))); + } + + void increment() { + ++current_edge_; + } + + private: + bool finished() const { + return is_end_ || (current_edge_ == link_->edge_range().end()); + } }; - - /** * \brief Iterator over the triangles of the * simplicial complex. @@ -119,121 +110,111 @@ private: * */ template<typename SkeletonBlockerComplex> -class Triangle_iterator : - public boost::iterator_facade< - Triangle_iterator <SkeletonBlockerComplex>, - typename SkeletonBlockerComplex::Simplex_handle const - , boost::forward_traversal_tag - , typename SkeletonBlockerComplex::Simplex_handle const - > -{ - friend class boost::iterator_core_access; -private: - typedef typename SkeletonBlockerComplex::Vertex_handle Vertex_handle; - typedef typename SkeletonBlockerComplex::Root_vertex_handle Root_vertex_handle; - typedef typename SkeletonBlockerComplex::Simplex_handle Simplex_handle; - typedef typename SkeletonBlockerComplex::Superior_triangle_around_vertex_iterator STAVI; - typedef typename SkeletonBlockerComplex::Complex_vertex_iterator Complex_vertex_iterator; - - const SkeletonBlockerComplex* complex_; - Complex_vertex_iterator current_vertex_; - STAVI current_triangle_; - bool is_end_; -public: - - /* - * @remark assume that the complex is non-empty - */ - Triangle_iterator(const SkeletonBlockerComplex* complex): - complex_(complex), - current_vertex_(complex->vertex_range().begin()), - current_triangle_(complex,*current_vertex_), // xxx this line is problematic is the complex is empty - is_end_(false){ - - assert(!complex->empty()); - gotoFirstTriangle(); - } - -private: - //goto to the first triangle or to the end if none - void gotoFirstTriangle(){ - if(!is_finished() && current_triangle_.finished()){ - goto_next_vertex(); - } - } -public: - - /** - * @brief ugly hack to get an iterator to the end - * @remark assume that the complex is non-empty - */ - Triangle_iterator(const SkeletonBlockerComplex* complex,bool is_end): - complex_(complex), - current_vertex_(complex->vertex_range().end()), - current_triangle_(), // xxx this line is problematic is the complex is empty - is_end_(true){ - } - - - Triangle_iterator& operator=(const Triangle_iterator & other){ - complex_ = other.complex_; - Complex_vertex_iterator current_vertex_; - STAVI current_triangle_; - return *this; - } - - - bool equal(const Triangle_iterator& other) const{ - bool both_are_finished = is_finished() && other.is_finished(); - bool both_arent_finished = !is_finished() && !other.is_finished(); - // if the two iterators are not finished, they must have the same state - return (complex_==other.complex_) && - (both_are_finished || - ( (both_arent_finished) && current_vertex_ == other.current_vertex_ && current_triangle_ == other.current_triangle_)); - - } - - Simplex_handle dereference() const{ - return *current_triangle_; - } - -private: - - // goto the next vertex that has a triangle pending or the - // end vertex iterator if none exists - void goto_next_vertex(){ - assert(current_triangle_.finished()); //we mush have consume all triangles passing through the vertex - assert(!is_finished()); // we must not be done - - ++current_vertex_; - - if(!is_finished()){ - current_triangle_ = STAVI(complex_, *current_vertex_); - if(current_triangle_.finished()) - goto_next_vertex(); - } - } -public: - void increment(){ - if(!current_triangle_.finished()){ - ++current_triangle_; // problem here - if(current_triangle_.finished()) - goto_next_vertex(); - } - else{ - assert(!is_finished()); - goto_next_vertex(); - } - } - -private: - bool is_finished() const{ - return is_end_ || current_vertex_ == complex_->vertex_range().end(); - } +class Triangle_iterator : public boost::iterator_facade< +Triangle_iterator <SkeletonBlockerComplex>, +typename SkeletonBlockerComplex::Simplex_handle const +, boost::forward_traversal_tag +, typename SkeletonBlockerComplex::Simplex_handle const> { + friend class boost::iterator_core_access; + private: + typedef typename SkeletonBlockerComplex::Vertex_handle Vertex_handle; + typedef typename SkeletonBlockerComplex::Root_vertex_handle Root_vertex_handle; + typedef typename SkeletonBlockerComplex::Simplex_handle Simplex_handle; + typedef typename SkeletonBlockerComplex::Superior_triangle_around_vertex_iterator STAVI; + typedef typename SkeletonBlockerComplex::Complex_vertex_iterator Complex_vertex_iterator; + + const SkeletonBlockerComplex* complex_; + Complex_vertex_iterator current_vertex_; + STAVI current_triangle_; + bool is_end_; + + public: + /* + * @remark assume that the complex is non-empty + */ + Triangle_iterator(const SkeletonBlockerComplex* complex) : + complex_(complex), + current_vertex_(complex->vertex_range().begin()), + current_triangle_(complex, *current_vertex_), // xxx this line is problematic is the complex is empty + is_end_(false) { + assert(!complex->empty()); + gotoFirstTriangle(); + } + + private: + // goto to the first triangle or to the end if none + void gotoFirstTriangle() { + if (!is_finished() && current_triangle_.finished()) { + goto_next_vertex(); + } + } + + public: + /** + * @brief ugly hack to get an iterator to the end + * @remark assume that the complex is non-empty + */ + Triangle_iterator(const SkeletonBlockerComplex* complex, bool is_end) : + complex_(complex), + current_vertex_(complex->vertex_range().end()), + current_triangle_(), // xxx this line is problematic is the complex is empty + is_end_(true) { } + + Triangle_iterator& operator=(const Triangle_iterator & other) { + complex_ = other.complex_; + Complex_vertex_iterator current_vertex_; + STAVI current_triangle_; + return *this; + } + + bool equal(const Triangle_iterator& other) const { + bool both_are_finished = is_finished() && other.is_finished(); + bool both_arent_finished = !is_finished() && !other.is_finished(); + // if the two iterators are not finished, they must have the same state + return (complex_ == other.complex_) && (both_are_finished || ((both_arent_finished) && + current_vertex_ == other.current_vertex_ && current_triangle_ == other.current_triangle_)); + } + + Simplex_handle dereference() const { + return *current_triangle_; + } + + private: + // goto the next vertex that has a triangle pending or the + // end vertex iterator if none exists + void goto_next_vertex() { + assert(current_triangle_.finished()); // we mush have consume all triangles passing through the vertex + assert(!is_finished()); // we must not be done + + ++current_vertex_; + + if (!is_finished()) { + current_triangle_ = STAVI(complex_, *current_vertex_); + if (current_triangle_.finished()) + goto_next_vertex(); + } + } + + public: + void increment() { + if (!current_triangle_.finished()) { + ++current_triangle_; // problem here + if (current_triangle_.finished()) + goto_next_vertex(); + } else { + assert(!is_finished()); + goto_next_vertex(); + } + } + + private: + bool is_finished() const { + return is_end_ || current_vertex_ == complex_->vertex_range().end(); + } }; -} +} // namespace skbl -} // namespace GUDHI +} // namespace Gudhi -#endif /* GUDHI_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_ */ +#endif // SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_ |