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Diffstat (limited to 'GudhUI/view/Viewer.h')
-rw-r--r-- | GudhUI/view/Viewer.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/GudhUI/view/Viewer.h b/GudhUI/view/Viewer.h new file mode 100644 index 00000000..319c8e04 --- /dev/null +++ b/GudhUI/view/Viewer.h @@ -0,0 +1,120 @@ +/* This file is part of the Gudhi Library. The Gudhi library + * (Geometric Understanding in Higher Dimensions) is a generic C++ + * library for computational topology. + * + * Author(s): David Salinas + * + * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + */ + +#ifndef VIEW_VIEWER_H_ +#define VIEW_VIEWER_H_ + +// Workaround for moc-qt4 not parsing boost headers +#include <CGAL/config.h> + +#include <QGLViewer/qglviewer.h> + +#include <vector> + +#include "View_parameter.h" +#include "model/Complex_typedefs.h" +#include "Color.h" +#include "Viewer_instructor.h" + +class Viewer_instructor; + +class Viewer : public QGLViewer { + Q_OBJECT + + Viewer_instructor * instructor; + + /** + * light angles + */ + double theta, phi; + typedef Complex::GT Gudhi_kernel; + typedef Gudhi_kernel::Point_3 Point_3; + + public: + Viewer(QWidget* parent); + + void set_instructor(Viewer_instructor* instructor_); + + void show_entire_scene(); + + void draw(); + + void set_bounding_box(const Point_3 & lower_left, const Point_3 & upper_right); + + void update_GL(); + + void init_scene(); + + void init_light(); + + void set_light(); + + void set_light_direction(double theta, double phi); + + /** + * set the light in the direction of the observer + */ + void set_light_direction(); + + protected: + virtual void postSelection(const QPoint& point); + + public: + //////////////////////// + // draw + //////////////////////// + void set_size_point(double size_points); + + void set_color(const Color& color); + + void draw_point(const Point_3& p, const Color& color, double size_points); + + void begin_draw_points(double size, bool light = false); + + void draw_points(const Point_3 & point); + + void end_draw_points(); + + void draw_edge(const Point_3 &a, const Point_3 &b, const Color& color, double size); + + void begin_draw_edges(double size, bool light = false); + + void draw_edges(const Point_3 &a, const Point_3 &b); + + void end_draw_edges(); + + void begin_draw_triangles(double size, bool light, bool transparent = false); + + void draw_triangles(const Point_3& p1, const Point_3& p2, const Point_3& p3); + + // todo remove + void draw_triangles(const std::vector<Point_3*>& points); + + void end_draw_triangles(); + + + signals: + void click(const Point_3& position); +}; + +#endif // VIEW_VIEWER_H_ |