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-rw-r--r--src/Skeleton_blocker/include/gudhi/Skeleton_blocker.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/Skeleton_blocker/include/gudhi/Skeleton_blocker.h b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker.h
index 00e1935b..d05bdc19 100644
--- a/src/Skeleton_blocker/include/gudhi/Skeleton_blocker.h
+++ b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker.h
@@ -35,13 +35,13 @@
-/** \defgroup skbl Skeleton-Blocker Package
+/** \defgroup skbl Skeleton-Blocker
\author David Salinas
\section Introduction
The Skeleton-Blocker data-structure had been introduced in the two papers
-[\cite skbl_socg2011,\cite skbl_ijcga2012].
+\cite socg_blockers_2011,\cite blockers2012\cite blockers2012.
It proposes a light encoding for simplicial complexes by storing only an *implicit* representation of its
simplices.
Intuitively, it just stores the 1-skeleton of a simplicial complex with a graph and the set of its "missing faces" that
@@ -53,7 +53,7 @@ This data-structure handles all simplicial complexes operations such as
\section Definitions
-We recall briefly classical definitions of simplicial complexes [\cite Munkres].
+We recall briefly classical definitions of simplicial complexes \cite Munkres-elementsalgtop1984.
An abstract simplex is a finite non-empty set and its dimension is its number of elements minus 1.
Whenever \f$\tau \subset \sigma\f$ and \f$\tau \neq \emptyset \f$, \f$ \tau \f$ is called a face of
\f$ \sigma\f$ and \f$ \sigma\f$ is called a coface of \f$ \tau \f$ . Furthermore,
@@ -102,8 +102,6 @@ of the parent complex
The two last classes are derived classes from the <Code>Skeleton_blocker_complex</Code> class. The class <Code>Skeleton_blocker_link_complex</Code> inheritates from a template passed parameter
that may be either <Code>Skeleton_blocker_complex</Code> or <Code>Skeleton_blocker_geometric_complex</Code> (a link may store points coordinates or not).
-\todo{include links}
-
\subsection Visitor
The class <Code>Skeleton_blocker_complex</Code> has a visitor that is called when usual operations such as adding an edge or remove a vertex are called.