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-rw-r--r--src/Skeleton_blocker/include/gudhi/Skeleton_blocker_geometric_complex.h33
1 files changed, 24 insertions, 9 deletions
diff --git a/src/Skeleton_blocker/include/gudhi/Skeleton_blocker_geometric_complex.h b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker_geometric_complex.h
index 924b653c..4dbabd60 100644
--- a/src/Skeleton_blocker/include/gudhi/Skeleton_blocker_geometric_complex.h
+++ b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker_geometric_complex.h
@@ -1,10 +1,24 @@
-/*
- * Skeleton_blocker_geometric_complex.h
- *
- * Created on: Feb 11, 2014
- * Author: dsalinas
- */
-
+ /* This file is part of the Gudhi Library. The Gudhi library
+ * (Geometric Understanding in Higher Dimensions) is a generic C++
+ * library for computational topology.
+ *
+ * Author(s): David Salinas
+ *
+ * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef SKELETON_BLOCKER_GEOMETRIC_COMPLEX_H_
#define SKELETON_BLOCKER_GEOMETRIC_COMPLEX_H_
@@ -22,7 +36,7 @@ namespace skbl {
/**
* @brief Class that represents a geometric complex that can be simplified.
* The class allows access to points of vertices.
- *
+ * @ingroup skbl
*/
template<typename SkeletonBlockerGeometricDS>
class Skeleton_blocker_geometric_complex : public Skeleton_blocker_simplifiable_complex<SkeletonBlockerGeometricDS>
@@ -46,9 +60,10 @@ public:
/**
* @brief Add a vertex to the complex with its associated point.
*/
- void add_vertex(const Point& point){
+ Vertex_handle add_vertex(const Point& point){
Vertex_handle ad = SimplifiableSkeletonblocker::add_vertex();
(*this)[ad].point() = point;
+ return ad;
}