/* This file is part of the Gudhi Library. The Gudhi library * (Geometric Understanding in Higher Dimensions) is a generic C++ * library for computational topology. * * Author(s): Siargey Kachanovich * * Copyright (C) 2019 Inria * * Modification(s): * - YYYY/MM Author: Description of the modification */ #ifndef FUNCTIONS_FUNCTION_CHAIR_IN_R3_H_ #define FUNCTIONS_FUNCTION_CHAIR_IN_R3_H_ #include #include #include namespace Gudhi { namespace coxeter_triangulation { /** * \class Function_chair_in_R3 * \brief A class that encodes the function, the zero-set of which is a so-called * "chair" surface embedded in R^3. * * \ingroup coxeter_triangulation */ struct Function_chair_in_R3 : public Function { /** * \brief Value of the function at a specified point. * @param[in] p The input point. The dimension needs to coincide with the ambient dimension. */ virtual Eigen::VectorXd operator()(const Eigen::VectorXd& p) const override { double x = p(0)-off_[0], y = p(1)-off_[1], z = p(2)-off_[2]; Eigen::VectorXd result(cod_d()); result(0) = std::pow(x*x + y*y + z*z - a_*k_*k_, 2) - b_*((z-k_)*(z-k_) - 2*x*x)*((z+k_)*(z+k_) - 2*y*y); return result; } /** \brief Returns the domain (ambient) dimension. */ virtual std::size_t amb_d() const override {return 3;} /** \brief Returns the codomain dimension. */ virtual std::size_t cod_d() const override {return 1;} /** \brief Returns a point on the surface. */ virtual Eigen::VectorXd seed() const override { double t1 = a_-b_; double discr = t1*t1 - (1.0 - b_)*(a_*a_ - b_); double z0 = k_*std::sqrt((t1+std::sqrt(discr))/(1-b_)); Eigen::Vector3d result(off_[0], off_[1], z0+off_[2]); return result; } /** * \brief Constructor of the function that defines the 'chair' surface * embedded in R^3. * * @param[in] a A numerical parameter. * @param[in] b A numerical parameter. * @param[in] k A numerical parameter. * @param[in] off Offset vector. */ Function_chair_in_R3(double a = 0.8, double b = 0.4, double k = 1.0, Eigen::Vector3d off = Eigen::Vector3d::Zero()) : a_(a), b_(b), k_(k), off_(off) {} protected: double a_, b_, k_; Eigen::Vector3d off_; }; } // namespace coxeter_triangulation } // namespace Gudhi #endif // (x^2 + y^2 + z^2 - a*k^2)^2 - b*((z-k)^2 - 2*x^2)*((z+k)^2 - 2*y^2) // sqrt(k/(1-b))*sqrt(a-b + sqrt((a-b)^2 - (1-b)*(a^2 - b)*k^2))