/* This file is part of the Gudhi Library. The Gudhi library * (Geometric Understanding in Higher Dimensions) is a generic C++ * library for computational topology. * * Author(s): Mathieu Carriere * * Copyright (C) 2018 INRIA (France) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef LANDSCAPE_H_ #define LANDSCAPE_H_ // gudhi include #include #include #include // standard include #include #include #include #include #include #include #include #include #include #include namespace Gudhi { namespace Persistence_representations { /** * \class Landscape gudhi/Landscape.h * \brief A class implementing landscapes. * * \ingroup Persistence_representations * * \details * * The landscape is a way to turn a persistence diagram into \f$L^2\f$ functions. Roughly, the idea is to see the boundaries of the rank functions as scalar functions taking values on the diagonal. * See \cite bubenik_landscapes_2015 for more details. Here we provide a way to approximate such functions by computing their values on a set of samples. * **/ class Landscape { protected: Persistence_diagram diagram; int res_x, nb_ls; double min_x, max_x; public: /** \brief Landscape constructor. * \ingroup Landscape * * @param[in] _diagram persistence diagram. * @param[in] _nb_ls number of landscape functions. * @param[in] _min_x minimum value of samples. * @param[in] _max_x maximum value of samples. * @param[in] _res_x number of samples. * */ Landscape(const Persistence_diagram & _diagram, int _nb_ls = 5, double _min_x = 0.0, double _max_x = 1.0, int _res_x = 10){diagram = _diagram; nb_ls = _nb_ls; min_x = _min_x; max_x = _max_x; res_x = _res_x;} /** \brief Computes the landscape of a diagram. * \ingroup Landscape * */ std::vector > vectorize() const { std::vector > ls; for(int i = 0; i < nb_ls; i++) ls.emplace_back(); int num_pts = diagram.size(); double step = (max_x - min_x)/res_x; for(int i = 0; i < res_x; i++){ double x = min_x + i*step; double t = x / std::sqrt(2); std::vector events; for(int j = 0; j < num_pts; j++){ double px = diagram[j].first; double py = diagram[j].second; if(t >= px && t <= py){ if(t >= (px+py)/2) events.push_back(std::sqrt(2)*(py-t)); else events.push_back(std::sqrt(2)*(t-px)); } } std::sort(events.begin(), events.end(), [](const double & a, const double & b){return a > b;}); int nb_events = events.size(); for (int j = 0; j < nb_ls; j++){ if(j < nb_events) ls[j].push_back(events[j]); else ls[j].push_back(0); } } return ls; } }; // class Landscape } // namespace Persistence_representations } // namespace Gudhi #endif // LANDSCAPE_H_