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/* This file is part of the Gudhi Library - https://gudhi.inria.fr/ - which is released under MIT.
* See file LICENSE or go to https://gudhi.inria.fr/licensing/ for full license details.
* Author(s): Siargey Kachanovich
*
* Copyright (C) 2019 Inria
*
* Modification(s):
* - YYYY/MM Author: Description of the modification
*/
#ifndef FUNCTIONS_FUNCTION_CHAIR_IN_R3_H_
#define FUNCTIONS_FUNCTION_CHAIR_IN_R3_H_
#include <cstdlib> // for std::size_t
#include <cmath> // for std::pow
#include <Eigen/Dense>
namespace Gudhi {
namespace coxeter_triangulation {
/**
* \class Function_chair_in_R3
* \brief A class that encodes the function, the zero-set of which is a so-called
* "chair" surface embedded in R^3.
*/
struct Function_chair_in_R3 {
/**
* \brief Value of the function at a specified point.
* @param[in] p The input point. The dimension needs to coincide with the ambient dimension.
*/
Eigen::VectorXd operator()(const Eigen::VectorXd& p) const {
double x = p(0) - off_[0], y = p(1) - off_[1], z = p(2) - off_[2];
Eigen::VectorXd result(cod_d());
result(0) = std::pow(x * x + y * y + z * z - a_ * k_ * k_, 2) -
b_ * ((z - k_) * (z - k_) - 2 * x * x) * ((z + k_) * (z + k_) - 2 * y * y);
return result;
}
/** \brief Returns the domain (ambient) dimension. */
std::size_t amb_d() const { return 3; }
/** \brief Returns the codomain dimension. */
std::size_t cod_d() const { return 1; }
/** \brief Returns a point on the surface. */
Eigen::VectorXd seed() const {
double t1 = a_ - b_;
double discr = t1 * t1 - (1.0 - b_) * (a_ * a_ - b_);
double z0 = k_ * std::sqrt((t1 + std::sqrt(discr)) / (1 - b_));
Eigen::Vector3d result(off_[0], off_[1], z0 + off_[2]);
return result;
}
/**
* \brief Constructor of the function that defines the 'chair' surface
* embedded in R^3.
*
* @param[in] a A numerical parameter.
* @param[in] b A numerical parameter.
* @param[in] k A numerical parameter.
* @param[in] off Offset vector.
*/
Function_chair_in_R3(double a = 0.8, double b = 0.4, double k = 1.0, Eigen::Vector3d off = Eigen::Vector3d::Zero())
: a_(a), b_(b), k_(k), off_(off) {}
protected:
double a_, b_, k_;
Eigen::Vector3d off_;
};
} // namespace coxeter_triangulation
} // namespace Gudhi
#endif
// (x^2 + y^2 + z^2 - a*k^2)^2 - b*((z-k)^2 - 2*x^2)*((z+k)^2 - 2*y^2)
// sqrt(k/(1-b))*sqrt(a-b + sqrt((a-b)^2 - (1-b)*(a^2 - b)*k^2))
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