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#ifndef VIEWER_INSTRUCTOR_H
#define VIEWER_INSTRUCTOR_H

// todo do a viewer instructor that have directely a pointer to a QGLviewer and buffer ot not triangles


#include <memory>

#include <QFileDialog>
#include <QKeyEvent>
#include <QGLViewer/camera.h>


#include "model/Complex_typedefs.h"

#include "Projector3D.h"
#include "View_parameter.h"
#include "Viewer.h"

class Viewer;
class Viewer_parameter;

class Viewer_instructor : public QWidget{
	Q_OBJECT

	typedef Geometry_trait::Point_3 Point_3;
	typedef Complex::Point Point;
	typedef Complex::Vertex_handle Vertex_handle;
	typedef Complex::Edge_handle Edge_handle;
	typedef Complex::Simplex_handle Simplex_handle;


	Viewer* viewer_;
	View_parameter view_params_;
	const Complex& mesh_;
	std::unique_ptr<Projector3D> projector_;


public:

	Viewer_instructor(QWidget* parent,
			Viewer* viewer,
			const Complex& mesh
	);


	void initialize_bounding_box();

	std::pair<Point,Point> compute_bounding_box_corners();

	void show_entire_scene();

	const qglviewer::Camera* camera() const;

	int width() const;
	int height() const;

	/**
	 * to change display parameters
	 */
	View_parameter& view_params();


public:

	/**
	 * gives instructions to the viewer
	 */
	void give_instructions();

	void draw_edges();
	void draw_triangles();
	void draw_points();


	void draw_edge(const Point&,const Point&);

	void draw_point(const Point&);


	/**
	 * set the right color of vertex/edge/triangle considering the view_params choice
	 */
	void set_color_vertex(Vertex_handle vh);
	void set_color_edge(Edge_handle eh);

	void set_color_triangle(const Simplex_handle& triangle);

private:
	/**
	 * Projection to 3D needed for the viewer.
	 */
	Point_3 proj(const Point& p) const;

	public slots :

	void sceneChanged();

	void change_draw_vertices();
	void change_draw_edges();
	void change_draw_triangles();
	void change_light();



};

#endif //VIEWER_INSTRUCTOR_H