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/* This file is part of the Gudhi Library. The Gudhi library
* (Geometric Understanding in Higher Dimensions) is a generic C++
* library for computational topology.
*
* Author(s): David Salinas
*
* Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <gudhi/Skeleton_blocker.h>
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <fstream>
#include <sstream>
using namespace std;
using namespace Gudhi;
using namespace skbl;
typedef Skeleton_blocker_complex<Skeleton_blocker_simple_traits> Complex;
typedef Complex::Vertex_handle Vertex_handle;
typedef Complex::Root_vertex_handle Root_vertex_handle;
typedef Complex::Simplex_handle Simplex;
int main(int argc, char *argv[]) {
// build a full complex with 4 vertices and 2^4-1 simplices
// Initial vertices are (0,1,2,3,4)
Simplex tetrahedron(Vertex_handle(0), Vertex_handle(1), Vertex_handle(2), Vertex_handle(3));
Complex complex;
complex.add_simplex(tetrahedron);
cout << "complex:" << complex.to_string() << endl;
// build the link of vertex 1, eg a triangle {0,2,3}
auto link = complex.link(Vertex_handle(1));
cout << "link:" << link.to_string() << endl;
// Internally link is a subcomplex of 'complex' and its vertices are stored in a vector.
// They can be accessed via Vertex_handle(x) where x is an index of the vector.
// In that example, link has three vertices and thus it contains only
// Vertex_handle(0),Vertex_handle(1) and Vertex_handle(2) are).
for (int i = 0; i < 5; ++i)
cout << "link.contains_vertex(Vertex_handle(" << i << ")):" << link.contains_vertex(Vertex_handle(i)) << endl;
cout << endl;
// To access to the initial vertices eg (0,1,2,3,4), Root_vertex_handle must be used.
// For instance, to test if the link contains the vertex that was labeled i:
for (int i = 0; i < 5; ++i)
cout << "link.contains_vertex(Root_vertex_handle(" << i << ")):" << link.contains_vertex(Root_vertex_handle(i)) << endl;
return EXIT_SUCCESS;
}
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