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#ifndef MATCHING_DISTANCE_BOX_H
#define MATCHING_DISTANCE_BOX_H
#include <cassert>
#include <limits>
#include "common_util.h"
namespace md {
template<class Real_>
struct Box {
public:
using Real = Real_;
private:
Point<Real> ll;
Point<Real> ur;
public:
Box(Point<Real> ll = Point<Real>(), Point<Real> ur = Point<Real>())
:ll(ll), ur(ur)
{
}
Box(Point<Real> center, Real width, Real height) :
ll(Point<Real>(center.x - 0.5 * width, center.y - 0.5 * height)),
ur(Point<Real>(center.x + 0.5 * width, center.y + 0.5 * height))
{
}
inline double width() const { return ur.x - ll.x; }
inline double height() const { return ur.y - ll.y; }
inline Point<Real> lower_left() const { return ll; }
inline Point<Real> upper_right() const { return ur; }
inline Point<Real> center() const { return Point<Real>((ll.x + ur.x) / 2, (ll.y + ur.y) / 2); }
inline bool operator==(const Box& p)
{
return this->ll == p.ll && this->ur == p.ur;
}
std::vector<Box> refine() const;
std::vector<Point<Real>> corners() const;
void translate(Real a);
};
template<class Real>
std::ostream& operator<<(std::ostream& os, const Box<Real>& box);
} // namespace md
#include "box.hpp"
#endif //MATCHING_DISTANCE_BOX_H
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