diff options
author | randomguy3 <randomguy3@7c02a99a-9b00-45e3-bf44-6f3dd7fddb64> | 2012-01-09 11:00:06 +0000 |
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committer | randomguy3 <randomguy3@7c02a99a-9b00-45e3-bf44-6f3dd7fddb64> | 2012-01-09 11:00:06 +0000 |
commit | e1cf0babff63e670e0d550b4072c22649a117fa7 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /src/common/RegularPolyShape.m | |
parent | 49393f6f445deb37e55a81798f88242e3e99d7a0 (diff) |
Re-make trunk
git-svn-id: https://tikzit.svn.sourceforge.net/svnroot/tikzit/trunk@364 7c02a99a-9b00-45e3-bf44-6f3dd7fddb64
Diffstat (limited to 'src/common/RegularPolyShape.m')
-rw-r--r-- | src/common/RegularPolyShape.m | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/src/common/RegularPolyShape.m b/src/common/RegularPolyShape.m deleted file mode 100644 index cd5858c..0000000 --- a/src/common/RegularPolyShape.m +++ /dev/null @@ -1,70 +0,0 @@ -// -// RegularPolyShape.m -// TikZiT -// -// Copyright 2011 Aleks Kissinger. All rights reserved. -// -// -// This file is part of TikZiT. -// -// TikZiT is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// TikZiT is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with TikZiT. If not, see <http://www.gnu.org/licenses/>. -// - -#import "RegularPolyShape.h" -#import "Node.h" -#import "Edge.h" -#import "util.h" - -@implementation RegularPolyShape - -- (id)initWithSides:(int)sides rotation:(float)rotation { - [super init]; - - float rad = 0.25f; - - NSMutableArray *nodes = [NSMutableArray arrayWithCapacity:sides]; - NSMutableArray *edges = [NSMutableArray arrayWithCapacity:sides]; - - float dtheta = (M_PI * 2.0f) / ((float)sides); - float theta = rotation; - int i; - float maxY=0.0f, minY=0.0f; - NSPoint p; - for (i = 0; i < sides; ++i) { - p.x = rad * cos(theta); - p.y = rad * sin(theta); - if (p.y<minY) minY = p.y; - if (p.y>maxY) maxY = p.y; - - [nodes addObject:[Node nodeWithPoint:p]]; - theta += dtheta; - } - - float dy = (minY + maxY) / 2.0f; - - for (i = 0; i < sides; ++i) { - p = [[nodes objectAtIndex:i] point]; - p.y -= dy; - [[nodes objectAtIndex:i] setPoint:p]; - [edges addObject:[Edge edgeWithSource:[nodes objectAtIndex:i] - andTarget:[nodes objectAtIndex:(i+1)%sides]]]; - } - - paths = [[NSSet alloc] initWithObjects:edges,nil]; - return self; -} - -@end - -// vi:ft=objc:ts=4:noet:sts=4:sw=4 |