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author | Aleks Kissinger <aleks0@gmail.com> | 2018-01-04 16:00:52 +0100 |
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committer | Aleks Kissinger <aleks0@gmail.com> | 2018-01-04 16:00:52 +0100 |
commit | 738ecbd5fad2b46836bfd6a94aeebf165ae2bbca (patch) | |
tree | df04709807cc9ec8481a3ebc7d80ac25e5b2f457 /src/gui/tikzscene.h | |
parent | 0421a96749743868554d44585050b1b3d04864d2 (diff) |
relocated source code to the root
Diffstat (limited to 'src/gui/tikzscene.h')
-rw-r--r-- | src/gui/tikzscene.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/gui/tikzscene.h b/src/gui/tikzscene.h new file mode 100644 index 0000000..6817792 --- /dev/null +++ b/src/gui/tikzscene.h @@ -0,0 +1,62 @@ +/** + * Manage the scene, which contains a single Graph, and respond to user input. This serves as + * the controller for the MVC (TikzDocument, TikzView, TikzScene). + */ + +#ifndef TIKZSCENE_H +#define TIKZSCENE_H + +#include "graph.h" +#include "nodeitem.h" +#include "edgeitem.h" +#include "tikzdocument.h" + +#include <QWidget> +#include <QGraphicsScene> +#include <QPainter> +#include <QRectF> +#include <QVector> +#include <QGraphicsEllipseItem> +#include <QGraphicsSceneMouseEvent> + +class TikzScene : public QGraphicsScene +{ + Q_OBJECT +public: + TikzScene(TikzDocument *tikzDocument, QObject *parent); + ~TikzScene(); + Graph *graph(); + QMap<Node*,NodeItem*> &nodeItems(); + QMap<Edge*,EdgeItem*> &edgeItems(); + void refreshAdjacentEdges(QList<Node*> nodes); + void setBounds(QRectF bounds); + + TikzDocument *tikzDocument() const; + void setTikzDocument(TikzDocument *tikzDocument); + +public slots: + void graphReplaced(); + +protected: + void mousePressEvent(QGraphicsSceneMouseEvent *event) override; + void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override; + void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override; + void keyReleaseEvent(QKeyEvent *event) override; +private: + TikzDocument *_tikzDocument; + QMap<Node*,NodeItem*> _nodeItems; + QMap<Edge*,EdgeItem*> _edgeItems; + QGraphicsLineItem *_drawEdgeItem; + EdgeItem *_modifyEdgeItem; + bool _firstControlPoint; + + QMap<Node*,QPointF> _oldNodePositions; + float _oldWeight; + int _oldBend; + int _oldInAngle; + int _oldOutAngle; + + void getSelection(QSet<Node*> &selNodes, QSet<Edge*> &selEdges); +}; + +#endif // TIKZSCENE_H |