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author | Aleks Kissinger <aleks0@gmail.com> | 2018-02-15 16:32:33 +0100 |
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committer | Aleks Kissinger <aleks0@gmail.com> | 2018-02-15 16:32:33 +0100 |
commit | 09c331761648541de907c866c56fb6084c6f7a9b (patch) | |
tree | 8e5a11c282255a0e5248c8a6093e362aa136861f /src/gui/undocommands.cpp | |
parent | 768e097abd17d07dd2748894b4dc1b09471dd6da (diff) |
added support for changing edge mode, and started working on windows support
Diffstat (limited to 'src/gui/undocommands.cpp')
-rw-r--r-- | src/gui/undocommands.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/gui/undocommands.cpp b/src/gui/undocommands.cpp index 0fb235d..9c6a9c3 100644 --- a/src/gui/undocommands.cpp +++ b/src/gui/undocommands.cpp @@ -183,4 +183,26 @@ void AddEdgeCommand::redo() EdgeItem *ei = new EdgeItem(_edge); _scene->edgeItems().insert(_edge, ei); _scene->addItem(ei); + + // edges should always be stacked below nodes + if (!_scene->graph()->nodes().isEmpty()) { + ei->stackBefore(_scene->nodeItems()[_scene->graph()->nodes().first()]); + } +} + +ChangeEdgeModeCommand::ChangeEdgeModeCommand(TikzScene *scene, Edge *edge) : + _scene(scene), _edge(edge) +{ +} + +void ChangeEdgeModeCommand::undo() +{ + _edge->setBasicBendMode(!_edge->basicBendMode()); + _scene->edgeItems()[_edge]->readPos(); +} + +void ChangeEdgeModeCommand::redo() +{ + _edge->setBasicBendMode(!_edge->basicBendMode()); + _scene->edgeItems()[_edge]->readPos(); } |