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authorAleks Kissinger <aleks0@gmail.com>2018-07-20 11:12:02 +0200
committerAleks Kissinger <aleks0@gmail.com>2018-07-20 11:12:02 +0200
commit329da8795d9a9183830d0c4e0e22ea08d546a4f7 (patch)
tree2a550aa4a14f0c45e8dfd384cfafecbb24f82aa6 /src/util.cpp
parent59eee652c5fea36945a4a8ce2936843bd90d0e1b (diff)
line ending
Diffstat (limited to 'src/util.cpp')
-rw-r--r--src/util.cpp144
1 files changed, 72 insertions, 72 deletions
diff --git a/src/util.cpp b/src/util.cpp
index 6d75bee..9c699f5 100644
--- a/src/util.cpp
+++ b/src/util.cpp
@@ -1,72 +1,72 @@
-/*
- TikZiT - a GUI diagram editor for TikZ
- Copyright (C) 2018 Aleks Kissinger
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-*/
-
-#include "util.h"
-
-float bezierInterpolate(float dist, float c0, float c1, float c2, float c3) {
- float distp = 1 - dist;
- return (distp*distp*distp) * c0 +
- 3 * (distp*distp) * dist * c1 +
- 3 * (dist*dist) * distp * c2 +
- (dist*dist*dist) * c3;
-}
-
-QPointF bezierInterpolateFull (float dist, QPointF c0, QPointF c1, QPointF c2, QPointF c3) {
- return QPointF(bezierInterpolate (dist, c0.x(), c1.x(), c2.x(), c3.x()),
- bezierInterpolate (dist, c0.y(), c1.y(), c2.y(), c3.y()));
-}
-
-
-float roundToNearest(float stepSize, float val) {
- if (stepSize==0.0f) return val;
- else return round(val/stepSize)*stepSize;
-}
-
-float radiansToDegrees (float radians) {
- return (radians * 180.0f) / M_PI;
-}
-
-float degreesToRadians(float degrees) {
- return (degrees * M_PI) / 180.0f;
-}
-
-int normaliseAngleDeg (int degrees) {
- while (degrees > 180) {
- degrees -= 360;
- }
- while (degrees <= -180) {
- degrees += 360;
- }
- return degrees;
-}
-
-float normaliseAngleRad (float rads) {
- while (rads > M_PI) {
- rads -= 2 * M_PI;
- }
- while (rads <= -M_PI) {
- rads += 2 * M_PI;
- }
- return rads;
-}
-
-// convert float to string, squashing very small floats to zero
-QString floatToString(float f) {
- if (f >= -0.000001 && f <= 0.000001) return "0";
- else return QString::number(f);
-}
+/*
+ TikZiT - a GUI diagram editor for TikZ
+ Copyright (C) 2018 Aleks Kissinger
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+*/
+
+#include "util.h"
+
+float bezierInterpolate(float dist, float c0, float c1, float c2, float c3) {
+ float distp = 1 - dist;
+ return (distp*distp*distp) * c0 +
+ 3 * (distp*distp) * dist * c1 +
+ 3 * (dist*dist) * distp * c2 +
+ (dist*dist*dist) * c3;
+}
+
+QPointF bezierInterpolateFull (float dist, QPointF c0, QPointF c1, QPointF c2, QPointF c3) {
+ return QPointF(bezierInterpolate (dist, c0.x(), c1.x(), c2.x(), c3.x()),
+ bezierInterpolate (dist, c0.y(), c1.y(), c2.y(), c3.y()));
+}
+
+
+float roundToNearest(float stepSize, float val) {
+ if (stepSize==0.0f) return val;
+ else return round(val/stepSize)*stepSize;
+}
+
+float radiansToDegrees (float radians) {
+ return (radians * 180.0f) / M_PI;
+}
+
+float degreesToRadians(float degrees) {
+ return (degrees * M_PI) / 180.0f;
+}
+
+int normaliseAngleDeg (int degrees) {
+ while (degrees > 180) {
+ degrees -= 360;
+ }
+ while (degrees <= -180) {
+ degrees += 360;
+ }
+ return degrees;
+}
+
+float normaliseAngleRad (float rads) {
+ while (rads > M_PI) {
+ rads -= 2 * M_PI;
+ }
+ while (rads <= -M_PI) {
+ rads += 2 * M_PI;
+ }
+ return rads;
+}
+
+// convert float to string, squashing very small floats to zero
+QString floatToString(float f) {
+ if (f >= -0.000001 && f <= 0.000001) return "0";
+ else return QString::number(f);
+}