summaryrefslogtreecommitdiff
path: root/tikzit/src/common/Edge.m
diff options
context:
space:
mode:
authorrandomguy3 <randomguy3@7c02a99a-9b00-45e3-bf44-6f3dd7fddb64>2012-01-18 11:37:17 +0000
committerrandomguy3 <randomguy3@7c02a99a-9b00-45e3-bf44-6f3dd7fddb64>2012-01-18 11:37:17 +0000
commit9e71f7db3c487633d2ec170369d0ecc5f61280cf (patch)
tree1a53eb869e10ca3a01267adf42d18f542ba00032 /tikzit/src/common/Edge.m
parentf54a002be7ee2b9c39e132b579be47c3e17315ec (diff)
Fix nomenclature - the arrow head is at the target, the tail is at the source
git-svn-id: https://tikzit.svn.sourceforge.net/svnroot/tikzit/trunk@395 7c02a99a-9b00-45e3-bf44-6f3dd7fddb64
Diffstat (limited to 'tikzit/src/common/Edge.m')
-rw-r--r--tikzit/src/common/Edge.m22
1 files changed, 11 insertions, 11 deletions
diff --git a/tikzit/src/common/Edge.m b/tikzit/src/common/Edge.m
index d95d528..9e983d5 100644
--- a/tikzit/src/common/Edge.m
+++ b/tikzit/src/common/Edge.m
@@ -93,10 +93,10 @@
NSPoint intersect;
[curve updateControls];
if (lineSegmentIntersectsBezier (rayStart, rayEnd,
- [shapeTrans toScreen:curve->head],
+ [shapeTrans toScreen:curve->tail],
[shapeTrans toScreen:curve->cp1],
[shapeTrans toScreen:curve->cp2],
- [shapeTrans toScreen:curve->tail],
+ [shapeTrans toScreen:curve->head],
&intersect)) {
// we just keep shortening the line
rayStart = intersect;
@@ -108,10 +108,10 @@
}
- (NSPoint) _findTanFor:(NSPoint)pt usingSpanFrom:(float)t1 to:(float)t2 {
- float dx = bezierInterpolate(t2, head.x, cp1.x, cp2.x, tail.x) -
- bezierInterpolate(t1, head.x, cp1.x, cp2.x, tail.x);
- float dy = bezierInterpolate(t2, head.y, cp1.y, cp2.y, tail.y) -
- bezierInterpolate(t1, head.y, cp1.y, cp2.y, tail.y);
+ float dx = bezierInterpolate(t2, tail.x, cp1.x, cp2.x, head.x) -
+ bezierInterpolate(t1, tail.x, cp1.x, cp2.x, head.x);
+ float dy = bezierInterpolate(t2, tail.y, cp1.y, cp2.y, head.y) -
+ bezierInterpolate(t1, tail.y, cp1.y, cp2.y, head.y);
// normalise
float len = sqrt(dx*dx+dy*dy);
@@ -151,8 +151,8 @@
angleTarg = (float)inAngle * (M_PI / 180.0f);
}
- head = [self _findContactPointOn:source at:angleSrc];
- tail = [self _findContactPointOn:target at:angleTarg];
+ tail = [self _findContactPointOn:source at:angleSrc];
+ head = [self _findContactPointOn:target at:angleTarg];
// give a default distance for self-loops
float cdist = (dx==0.0f && dy==0.0f) ? weight : sqrt(dx*dx + dy*dy) * weight;
@@ -163,11 +163,11 @@
cp2 = NSMakePoint(targ.x + (cdist * cos(angleTarg)),
targ.y + (cdist * sin(angleTarg)));
- mid = bezierInterpolateFull (0.5f, head, cp1, cp2, tail);
+ mid = bezierInterpolateFull (0.5f, tail, cp1, cp2, head);
midTan = [self _findTanFor:mid usingSpanFrom:0.4f to:0.6f];
- headTan = [self _findTanFor:head usingSpanFrom:0.0f to:0.1f];
- tailTan = [self _findTanFor:tail usingSpanFrom:1.0f to:0.9f];
+ tailTan = [self _findTanFor:tail usingSpanFrom:0.0f to:0.1f];
+ headTan = [self _findTanFor:head usingSpanFrom:1.0f to:0.9f];
}
dirty = NO;
}