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author | Alex Merry <alex.merry@cs.ox.ac.uk> | 2012-05-24 12:36:48 +0100 |
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committer | Alex Merry <alex.merry@cs.ox.ac.uk> | 2012-05-24 12:36:48 +0100 |
commit | 7edfc757be29bd29111b898dfc87fb1b258920a3 (patch) | |
tree | 9a8f2ab2f285999316570236df321baaf39324da /tikzit/src/common/util.h | |
parent | 5dcbea7d268bf1be9548226665bce6a24e2e9d55 (diff) |
Fix RegularPolyShape rotation to match TikZ
In PGF/TikZ, regular polygons with rotation 0 have a side flat at the
bottom. RegularPolyShape now does the same, and also takes its
rotation in degrees.
Diffstat (limited to 'tikzit/src/common/util.h')
-rw-r--r-- | tikzit/src/common/util.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/tikzit/src/common/util.h b/tikzit/src/common/util.h index 809e8ea..d868903 100644 --- a/tikzit/src/common/util.h +++ b/tikzit/src/common/util.h @@ -160,6 +160,11 @@ float roundToNearest(float stepSize, float val); float radiansToDegrees(float radians); /*! + @brief Convert degrees into radians + */ +float degreesToRadians(float degrees); + +/*! @brief Normalises an angle (in degrees) to fall between -179 and 180 */ int normaliseAngleDeg (int degrees); |