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author | Alex Merry <alex.merry@cs.ox.ac.uk> | 2012-05-24 12:36:48 +0100 |
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committer | Alex Merry <alex.merry@cs.ox.ac.uk> | 2012-05-24 12:36:48 +0100 |
commit | 7edfc757be29bd29111b898dfc87fb1b258920a3 (patch) | |
tree | 9a8f2ab2f285999316570236df321baaf39324da /tikzit/src/common/util.m | |
parent | 5dcbea7d268bf1be9548226665bce6a24e2e9d55 (diff) |
Fix RegularPolyShape rotation to match TikZ
In PGF/TikZ, regular polygons with rotation 0 have a side flat at the
bottom. RegularPolyShape now does the same, and also takes its
rotation in degrees.
Diffstat (limited to 'tikzit/src/common/util.m')
-rw-r--r-- | tikzit/src/common/util.m | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tikzit/src/common/util.m b/tikzit/src/common/util.m index ad04a96..762516f 100644 --- a/tikzit/src/common/util.m +++ b/tikzit/src/common/util.m @@ -310,6 +310,10 @@ float radiansToDegrees (float radians) { return (radians * 180.0f) / M_PI; } +float degreesToRadians(float degrees) { + return (degrees * M_PI) / 180.0f; +} + int normaliseAngleDeg (int degrees) { while (degrees > 180) { degrees -= 360; |