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-//
-// util.h
-// TikZiT
-//
-// Copyright 2010 Aleks Kissinger. All rights reserved.
-//
-//
-// This file is part of TikZiT.
-//
-// TikZiT is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// TikZiT is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-
-#import <Foundation/Foundation.h>
-
-#include <math.h>
-
-#ifndef M_PI
-#define M_PI 3.141592654
-#endif
-
-/*!
- @brief Compute a bounding rectangle for two given points.
- @param p1 a point.
- @param p2 another point.
- @result A bounding rectangle for p1 and p2.
- */
-NSRect NSRectAroundPoints(NSPoint p1, NSPoint p2);
-
-/*!
- @brief Compute a bounding rectangle for two given points with a given padding.
- @param p1 a point.
- @param p2 another point.
- @param padding a padding.
- @result A bounding rectangle for p1 and p2 with padding.
- */
-NSRect NSRectAroundPointsWithPadding(NSPoint p1, NSPoint p2, float padding);
-
-/*!
- @brief Compute a bounding rectangle for four given points.
- @result A bounding rectangle for p1, p2, p3 and p4.
- */
-NSRect NSRectAround4Points(NSPoint p1, NSPoint p2, NSPoint p3, NSPoint p4);
-
-/*!
- @brief Compute a bounding rectangle for four given points.
- @param padding the amount to pad the rectangle
- @result A bounding rectangle for p1, p2, p3 and p4 with padding
- */
-NSRect NSRectAround4PointsWithPadding(NSPoint p1, NSPoint p2, NSPoint p3, NSPoint p4, float padding);
-
-/*!
- @brief Find the distance between two points
- @param p1 The first point
- @param p2 The second point
- @result The distance between p1 and p2
- */
-float NSDistanceBetweenPoints(NSPoint p1, NSPoint p2);
-
-/*!
- @brief Compute the 'real' arctan for two points. Always succeeds and gives a good angle,
- regardless of sign, zeroes, etc.
- @param dx the x distance between points.
- @param dy the y distance between points.
- @result An angle in radians.
- */
-float good_atan(float dx, float dy);
-
-/*!
- @brief Interpolate along a bezier curve to the given distance. To find the x coord,
- use the relavant x coordinates for c0-c3, and for y use the y's.
- @param dist a distance from 0 to 1 spanning the whole curve.
- @param c0 the x (resp. y) coordinate of the start point.
- @param c1 the x (resp. y) coordinate of the first control point.
- @param c2 the x (resp. y) coordinate of the second control point.
- @param c3 the x (resp. y) coordinate of the end point.
- @result The x (resp. y) coordinate of the point at 'dist'.
- */
-float bezierInterpolate(float dist, float c0, float c1, float c2, float c3);
-
-
-/*!
- @brief Round val to nearest stepSize
- @param stepSize the courseness
- @param val a value to round
- */
-float roundToNearest(float stepSize, float val);
-
-/*!
- @brief Convert radians into degrees
- */
-float radiansToDegrees(float radians);
-
-/*!
- @brief Normalises an angle (in degrees) to fall between -359 and 359
- */
-int normaliseAngleDeg (int degrees);
-
-/*!
- @brief Express a byte as alpha-only hex, with digits (0..16) -> (a..jA..F)
- @param sh A number 0-255
- @result A string 'aa'-'FF'
- */
-NSString *alphaHex(unsigned short sh);
-
-// vi:ft=objc:noet:ts=4:sts=4:sw=4