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-rw-r--r--src/common/util.m113
1 files changed, 0 insertions, 113 deletions
diff --git a/src/common/util.m b/src/common/util.m
deleted file mode 100644
index feef76c..0000000
--- a/src/common/util.m
+++ /dev/null
@@ -1,113 +0,0 @@
-//
-// util.m
-// TikZiT
-//
-// Copyright 2010 Aleks Kissinger. All rights reserved.
-//
-//
-// This file is part of TikZiT.
-//
-// TikZiT is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// TikZiT is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-
-#import "util.h"
-#import "math.h"
-
-NSRect NSRectAroundPointsWithPadding(NSPoint p1, NSPoint p2, float padding) {
- return NSMakeRect(MIN(p1.x,p2.x)-padding,
- MIN(p1.y,p2.y)-padding,
- ABS(p2.x-p1.x)+(2.0f*padding),
- ABS(p2.y-p1.y)+(2.0f*padding));
-}
-
-NSRect NSRectAroundPoints(NSPoint p1, NSPoint p2) {
- return NSRectAroundPointsWithPadding(p1, p2, 0.0f);
-}
-
-NSRect NSRectAround4PointsWithPadding(NSPoint p1, NSPoint p2, NSPoint p3, NSPoint p4, float padding) {
- float leftMost = MIN(p1.x, p2.x);
- leftMost = MIN(leftMost, p3.x);
- leftMost = MIN(leftMost, p4.x);
- float rightMost = MAX(p1.x, p2.x);
- rightMost = MAX(rightMost, p3.x);
- rightMost = MAX(rightMost, p4.x);
- float topMost = MIN(p1.y, p2.y);
- topMost = MIN(topMost, p3.y);
- topMost = MIN(topMost, p4.y);
- float bottomMost = MAX(p1.y, p2.y);
- bottomMost = MAX(bottomMost, p3.y);
- bottomMost = MAX(bottomMost, p4.y);
- return NSMakeRect(leftMost-padding,
- topMost-padding,
- (rightMost - leftMost)+(2.0f*padding),
- (bottomMost - topMost)+(2.0f*padding));
-}
-
-NSRect NSRectAround4Points(NSPoint p1, NSPoint p2, NSPoint p3, NSPoint p4) {
- return NSRectAround4PointsWithPadding(p1, p2, p3, p4, 0.0f);
-}
-
-float NSDistanceBetweenPoints(NSPoint p1, NSPoint p2) {
- float dx = p2.x - p1.x;
- float dy = p2.y - p1.y;
- return sqrt(dx * dx + dy * dy);
-}
-
-float good_atan(float dx, float dy) {
- if (dx > 0) {
- return atan(dy/dx);
- } else if (dx < 0) {
- return M_PI + atan(dy/dx);
- } else {
- if (dy > 0) return 0.5 * M_PI;
- else if (dy < 0) return 1.5 * M_PI;
- else return 0;
- }
-}
-
-// interpolate on a cubic bezier curve
-float bezierInterpolate(float dist, float c0, float c1, float c2, float c3) {
- float distp = 1 - dist;
- return (distp*distp*distp) * c0 +
- 3 * (distp*distp) * dist * c1 +
- 3 * (dist*dist) * distp * c2 +
- (dist*dist*dist) * c3;
-}
-
-float roundToNearest(float stepSize, float val) {
- if (stepSize==0.0f) return val;
- else return round(val/stepSize)*stepSize;
-}
-
-float radiansToDegrees (float radians) {
- return (radians * 180.0f) / M_PI;
-}
-
-int normaliseAngleDeg (int degrees) {
- while (degrees >= 360) {
- degrees -= 360;
- }
- while (degrees <= -360) {
- degrees += 360;
- }
- return degrees;
-}
-
-static char ahex[] =
-{'a','b','c','d','e','f','g','h','i','j',
- 'A','B','C','D','E','F'};
-
-NSString *alphaHex(unsigned short sh) {
- if (sh > 255) return @"!!";
- return [NSString stringWithFormat:@"%c%c", ahex[sh/16], ahex[sh%16]];
-}
-
-