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-rw-r--r--src/osx/NodeSelectionLayer.m93
1 files changed, 93 insertions, 0 deletions
diff --git a/src/osx/NodeSelectionLayer.m b/src/osx/NodeSelectionLayer.m
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+//
+// NodeSelectionLayer.m
+// TikZiT
+//
+// Copyright 2010 Aleks Kissinger. All rights reserved.
+//
+//
+// This file is part of TikZiT.
+//
+// TikZiT is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// TikZiT is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with TikZiT. If not, see <http://www.gnu.org/licenses/>.
+//
+
+#import "NodeSelectionLayer.h"
+#import "NodeLayer.h"
+#import "CircleShape.h"
+
+@implementation NodeSelectionLayer
+
+@synthesize nodeLayer;
+
+- (id)init {
+ [super init];
+ selected = NO;
+ drawLock = [[NSLock alloc] init];
+ nodeLayer = nil;
+ [self setOpacity:0.0f];
+ return self;
+}
+
+
+- (void)select {
+ selected = YES;
+ [self setOpacity:0.5f];
+}
+
+- (void)deselect {
+ selected = NO;
+ [self setOpacity:0.0f];
+}
+
+- (void)highlight {
+ if (!selected) {
+ [self setOpacity:0.25f];
+ }
+}
+
+- (void)unhighlight {
+ if (!selected) {
+ [self setOpacity:0.0f];
+ }
+}
+
+//- (CGMutablePathRef)path {
+// return path;
+//}
+//
+//- (void)setPath:(CGMutablePathRef)p {
+// path = CGPathCreateMutableCopy(p);
+// CFMakeCollectable(path);
+//}
+
+- (void)drawInContext:(CGContextRef)context {
+ [drawLock lock];
+ CGContextSaveGState(context);
+
+ //CGContextSetRGBStrokeColor(context, 0.61f, 0.735f, 1.0f, 1.0f);
+ CGContextSetRGBStrokeColor(context, 0.61f, 0.735f, 1.0f, 1.0f);
+ CGContextSetRGBFillColor(context, 0.61f, 0.735f, 1.0f, 1.0f);
+ CGContextSetLineWidth(context, 6.0f);
+
+ if (nodeLayer != nil) {
+ CGContextAddPath(context, [nodeLayer path]);
+ } else {
+ NSLog(@"WARNING: attempting to draw selection with path = nil.");
+ }
+ CGContextDrawPath(context, kCGPathFillStroke);
+
+ CGContextRestoreGState(context);
+ [drawLock unlock];
+}
+
+@end