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+//
+// RegularPolyShape.m
+// TikZiT
+//
+// Copyright 2011 Aleks Kissinger
+// Copyright 2012 Alex Merry
+// All rights reserved.
+//
+// This file is part of TikZiT.
+//
+// TikZiT is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// TikZiT is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with TikZiT. If not, see <http://www.gnu.org/licenses/>.
+//
+
+#import "RegularPolyShape.h"
+#import "Node.h"
+#import "Edge.h"
+#import "util.h"
+
+@implementation RegularPolyShape
+
+- (id)initWithSides:(int)sides rotation:(int)rotation {
+ self = [super init];
+ if (self == nil)
+ return nil;
+
+ // TikZ draws regular polygons using a radius inscribed
+ // _inside_ the shape (touching middles of edges), not
+ // outside (touching points)
+ const float innerRadius = 0.2f;
+
+ NSMutableArray *nodes = [NSMutableArray arrayWithCapacity:sides];
+ NSMutableArray *edges = [NSMutableArray arrayWithCapacity:sides];
+
+ float dtheta = (M_PI * 2.0f) / ((float)sides);
+ float theta = (dtheta/2.0f) - (M_PI / 2.0f);
+ theta += degreesToRadians(rotation);
+ // radius of the outer circle
+ float radius = ABS(innerRadius / cos(dtheta));
+
+ for (int i = 0; i < sides; ++i) {
+ NSPoint p;
+ p.x = radius * cos(theta);
+ p.y = radius * sin(theta);
+
+ [nodes addObject:[Node nodeWithPoint:p]];
+ theta += dtheta;
+ }
+
+ for (int i = 0; i < sides; ++i) {
+ [edges addObject:[Edge edgeWithSource:[nodes objectAtIndex:i]
+ andTarget:[nodes objectAtIndex:(i+1)%sides]]];
+ }
+
+ paths = [[NSSet alloc] initWithObjects:edges,nil];
+
+ styleTikz = [[NSString alloc] initWithFormat:
+ @"regular polygon,regular polygon sides=%d,shape border rotate=%d",
+ sides, rotation];
+
+ return self;
+}
+
+@end
+
+// vi:ft=objc:ts=4:noet:sts=4:sw=4