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-rw-r--r--tikzit/src/common/RegularPolyShape.m76
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diff --git a/tikzit/src/common/RegularPolyShape.m b/tikzit/src/common/RegularPolyShape.m
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--- a/tikzit/src/common/RegularPolyShape.m
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-//
-// RegularPolyShape.m
-// TikZiT
-//
-// Copyright 2011 Aleks Kissinger
-// Copyright 2012 Alex Merry
-// All rights reserved.
-//
-// This file is part of TikZiT.
-//
-// TikZiT is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// TikZiT is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with TikZiT. If not, see <http://www.gnu.org/licenses/>.
-//
-
-#import "RegularPolyShape.h"
-#import "Node.h"
-#import "Edge.h"
-#import "util.h"
-
-@implementation RegularPolyShape
-
-- (id)initWithSides:(int)sides rotation:(int)rotation {
- self = [super init];
- if (self == nil)
- return nil;
-
- // TikZ draws regular polygons using a radius inscribed
- // _inside_ the shape (touching middles of edges), not
- // outside (touching points)
- const float innerRadius = 0.2f;
-
- NSMutableArray *nodes = [NSMutableArray arrayWithCapacity:sides];
- NSMutableArray *edges = [NSMutableArray arrayWithCapacity:sides];
-
- float dtheta = (M_PI * 2.0f) / ((float)sides);
- float theta = (dtheta/2.0f) - (M_PI / 2.0f);
- theta += degreesToRadians(rotation);
- // radius of the outer circle
- float radius = ABS(innerRadius / cos(dtheta));
-
- for (int i = 0; i < sides; ++i) {
- NSPoint p;
- p.x = radius * cos(theta);
- p.y = radius * sin(theta);
-
- [nodes addObject:[Node nodeWithPoint:p]];
- theta += dtheta;
- }
-
- for (int i = 0; i < sides; ++i) {
- [edges addObject:[Edge edgeWithSource:[nodes objectAtIndex:i]
- andTarget:[nodes objectAtIndex:(i+1)%sides]]];
- }
-
- paths = [[NSSet alloc] initWithObjects:edges,nil];
-
- styleTikz = [[NSString alloc] initWithFormat:
- @"regular polygon,regular polygon sides=%d,shape border rotate=%d",
- sides, rotation];
-
- return self;
-}
-
-@end
-
-// vi:ft=objc:ts=4:noet:sts=4:sw=4