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+//
+// Grid.m
+// TikZiT
+//
+// Copyright 2010 Aleks Kissinger. All rights reserved.
+//
+//
+// This file is part of TikZiT.
+//
+// TikZiT is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// TikZiT is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with TikZiT. If not, see <http://www.gnu.org/licenses/>.
+//
+
+#import "Grid.h"
+
+
+@implementation Grid
+
+@synthesize size;
+
+- (id)initWithSpacing:(float)spacing
+ subdivisions:(int)subs
+ transformer:(Transformer*)t
+{
+ [super init];
+ gridX = spacing;
+ gridY = spacing;
+ subdivisions = subs;
+ size.width = 0;
+ size.height = 0;
+ transformer = t;
+ return self;
+}
+
++ (Grid*)gridWithSpacing:(float)spacing
+ subdivisions:(int)subs
+ transformer:(Transformer*)t
+{
+ return [[Grid alloc] initWithSpacing:spacing
+ subdivisions:subs
+ transformer:t];
+}
+
+- (float)gridX {
+ return gridX;
+}
+
+- (float)gridY {
+ return gridY;
+}
+
+- (int)subdivisions {
+ return subdivisions;
+}
+
+- (void)setSubdivisions:(int)subs {
+ subdivisions = subs;
+}
+
+- (NSPoint)snapScreenPoint:(NSPoint)p {
+ NSPoint snap;
+
+ float gridCellX = [transformer scaleToScreen:gridX] / (float)subdivisions;
+ float gridCellY = [transformer scaleToScreen:gridY] / (float)subdivisions;
+
+ // snap along grid lines, relative to the origin
+ snap.x = floor(((p.x-[transformer origin].x)/gridCellX)+0.5)*gridCellX + [transformer origin].x;
+ snap.y = floor(((p.y-[transformer origin].y)/gridCellY)+0.5)*gridCellY + [transformer origin].y;
+ return snap;
+}
+
+-(void)drawLayer:(CALayer *)layer inContext:(CGContextRef)context
+{
+ CGContextSaveGState(context);
+
+ CGContextSetShouldAntialias(context, NO);
+
+ float x,y;
+ float grX = [transformer scaleToScreen:gridX];
+ float grY = [transformer scaleToScreen:gridY];
+
+ float gridCellX = grX / (float)subdivisions;
+ float gridCellY = grY / (float)subdivisions;
+
+ for (x = [transformer origin].x + gridCellX; x < size.width; x += gridCellX) {
+ CGContextMoveToPoint(context, x, 0);
+ CGContextAddLineToPoint(context, x, size.height);
+ }
+
+ for (x = [transformer origin].x - gridCellX; x > 0; x -= gridCellX) {
+ CGContextMoveToPoint(context, x, 0);
+ CGContextAddLineToPoint(context, x, size.height);
+ }
+
+ for (y = [transformer origin].y + gridCellY; y < size.height; y += gridCellY) {
+ CGContextMoveToPoint(context, 0, y);
+ CGContextAddLineToPoint(context, size.width, y);
+ }
+
+ for (y = [transformer origin].y - gridCellY; y > 0; y -= gridCellY) {
+ CGContextMoveToPoint(context, 0, y);
+ CGContextAddLineToPoint(context, size.width, y);
+ }
+
+ CGContextSetRGBStrokeColor(context, 0.9, 0.9, 1, 1);
+ CGContextStrokePath(context);
+
+ for (x = [transformer origin].x + grX; x < size.width; x += grX) {
+ CGContextMoveToPoint(context, x, 0);
+ CGContextAddLineToPoint(context, x, size.height);
+ }
+
+ for (x = [transformer origin].x - grX; x > 0; x -= grX) {
+ CGContextMoveToPoint(context, x, 0);
+ CGContextAddLineToPoint(context, x, size.height);
+ }
+
+ for (y = [transformer origin].y + grY; y < size.height; y += grY) {
+ CGContextMoveToPoint(context, 0, y);
+ CGContextAddLineToPoint(context, size.width, y);
+ }
+
+ for (y = [transformer origin].y + grY; y > 0; y -= grY) {
+ CGContextMoveToPoint(context, 0, y);
+ CGContextAddLineToPoint(context, size.width, y);
+ }
+
+ CGContextSetRGBStrokeColor(context, 0.8, 0.8, 0.9, 1);
+ CGContextStrokePath(context);
+
+ CGContextMoveToPoint(context, [transformer origin].x, 0);
+ CGContextAddLineToPoint(context, [transformer origin].x, size.height);
+ CGContextMoveToPoint(context, 0, [transformer origin].y);
+ CGContextAddLineToPoint(context, size.width, [transformer origin].y);
+
+ CGContextSetRGBStrokeColor(context, 0.6, 0.6, 0.7, 1);
+ CGContextStrokePath(context);
+
+ CGContextRestoreGState(context);
+}
+
+@end