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-rw-r--r--tikzit/src/osx/NodeStyle+Coder.m91
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diff --git a/tikzit/src/osx/NodeStyle+Coder.m b/tikzit/src/osx/NodeStyle+Coder.m
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+//
+// NodeStyle+Coder.m
+// TikZiT
+//
+// Copyright 2010 Aleks Kissinger. All rights reserved.
+//
+//
+// This file is part of TikZiT.
+//
+// TikZiT is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// TikZiT is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with TikZiT. If not, see <http://www.gnu.org/licenses/>.
+//
+
+#import "NodeStyle+Coder.h"
+#import "ShapeNames.h"
+
+@implementation NodeStyle(Coder)
+
+- (NSColor*)fillColor {
+ return [NSColor colorWithDeviceRed:fillColorRGB.redFloat
+ green:fillColorRGB.greenFloat
+ blue:fillColorRGB.blueFloat
+ alpha:1.0f];
+}
+
+- (void)setFillColor:(NSColor*)c {
+ NSColor *c1 = [c colorUsingColorSpaceName:NSDeviceRGBColorSpace];
+ [self willChangeValueForKey:@"fillColorIsKnown"];
+ fillColorRGB = [ColorRGB colorWithFloatRed:c1.redComponent
+ green:c1.greenComponent
+ blue:c1.blueComponent];
+ [self didChangeValueForKey:@"fillColorIsKnown"];
+}
+
+- (NSColor*)strokeColor {
+ return [NSColor colorWithDeviceRed:strokeColorRGB.redFloat
+ green:strokeColorRGB.greenFloat
+ blue:strokeColorRGB.blueFloat
+ alpha:1.0f];
+}
+
+- (void)setStrokeColor:(NSColor*)c {
+ NSColor *c1 = [c colorUsingColorSpaceName:NSDeviceRGBColorSpace];
+ [self willChangeValueForKey:@"strokeColorIsKnown"];
+ strokeColorRGB = [ColorRGB colorWithFloatRed:c1.redComponent
+ green:c1.greenComponent
+ blue:c1.blueComponent];
+ [self didChangeValueForKey:@"strokeColorIsKnown"];
+}
+
+- (id)initWithCoder:(NSCoder *)coder {
+ [super init];
+
+ // decode keys
+ name = [coder decodeObjectForKey:@"name"];
+ [self setStrokeColor:[coder decodeObjectForKey:@"strokeColor"]];
+ [self setFillColor:[coder decodeObjectForKey:@"fillColor"]];
+ strokeThickness = [coder decodeIntForKey:@"strokeThickness"];
+ shapeName = [coder decodeObjectForKey:@"shapeName"];
+ category = [coder decodeObjectForKey:@"category"];
+ scale = [coder decodeFloatForKey:@"scale"];
+
+ // apply defaults
+ if (scale == 0.0f) scale = 1.0f;
+ if (shapeName == nil) shapeName = SHAPE_CIRCLE;
+
+ return self;
+}
+
+- (void)encodeWithCoder:(NSCoder *)coder {
+ [coder encodeObject:name forKey:@"name"];
+ [coder encodeObject:[self strokeColor] forKey:@"strokeColor"];
+ [coder encodeObject:[self fillColor] forKey:@"fillColor"];
+ [coder encodeInt:strokeThickness forKey:@"strokeThickness"];
+ [coder encodeObject:shapeName forKey:@"shapeName"];
+ [coder encodeObject:category forKey:@"category"];
+ [coder encodeFloat:scale forKey:@"scale"];
+}
+
+
+@end