From 59eee652c5fea36945a4a8ce2936843bd90d0e1b Mon Sep 17 00:00:00 2001 From: Aleks Kissinger Date: Fri, 20 Jul 2018 11:01:34 +0200 Subject: ... --- src/util.cpp | 144 +++++++++++++++++++++++++++++------------------------------ 1 file changed, 72 insertions(+), 72 deletions(-) (limited to 'src/util.cpp') diff --git a/src/util.cpp b/src/util.cpp index 9c699f5..6d75bee 100644 --- a/src/util.cpp +++ b/src/util.cpp @@ -1,72 +1,72 @@ -/* - TikZiT - a GUI diagram editor for TikZ - Copyright (C) 2018 Aleks Kissinger - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -#include "util.h" - -float bezierInterpolate(float dist, float c0, float c1, float c2, float c3) { - float distp = 1 - dist; - return (distp*distp*distp) * c0 + - 3 * (distp*distp) * dist * c1 + - 3 * (dist*dist) * distp * c2 + - (dist*dist*dist) * c3; -} - -QPointF bezierInterpolateFull (float dist, QPointF c0, QPointF c1, QPointF c2, QPointF c3) { - return QPointF(bezierInterpolate (dist, c0.x(), c1.x(), c2.x(), c3.x()), - bezierInterpolate (dist, c0.y(), c1.y(), c2.y(), c3.y())); -} - - -float roundToNearest(float stepSize, float val) { - if (stepSize==0.0f) return val; - else return round(val/stepSize)*stepSize; -} - -float radiansToDegrees (float radians) { - return (radians * 180.0f) / M_PI; -} - -float degreesToRadians(float degrees) { - return (degrees * M_PI) / 180.0f; -} - -int normaliseAngleDeg (int degrees) { - while (degrees > 180) { - degrees -= 360; - } - while (degrees <= -180) { - degrees += 360; - } - return degrees; -} - -float normaliseAngleRad (float rads) { - while (rads > M_PI) { - rads -= 2 * M_PI; - } - while (rads <= -M_PI) { - rads += 2 * M_PI; - } - return rads; -} - -// convert float to string, squashing very small floats to zero -QString floatToString(float f) { - if (f >= -0.000001 && f <= 0.000001) return "0"; - else return QString::number(f); -} +/* + TikZiT - a GUI diagram editor for TikZ + Copyright (C) 2018 Aleks Kissinger + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#include "util.h" + +float bezierInterpolate(float dist, float c0, float c1, float c2, float c3) { + float distp = 1 - dist; + return (distp*distp*distp) * c0 + + 3 * (distp*distp) * dist * c1 + + 3 * (dist*dist) * distp * c2 + + (dist*dist*dist) * c3; +} + +QPointF bezierInterpolateFull (float dist, QPointF c0, QPointF c1, QPointF c2, QPointF c3) { + return QPointF(bezierInterpolate (dist, c0.x(), c1.x(), c2.x(), c3.x()), + bezierInterpolate (dist, c0.y(), c1.y(), c2.y(), c3.y())); +} + + +float roundToNearest(float stepSize, float val) { + if (stepSize==0.0f) return val; + else return round(val/stepSize)*stepSize; +} + +float radiansToDegrees (float radians) { + return (radians * 180.0f) / M_PI; +} + +float degreesToRadians(float degrees) { + return (degrees * M_PI) / 180.0f; +} + +int normaliseAngleDeg (int degrees) { + while (degrees > 180) { + degrees -= 360; + } + while (degrees <= -180) { + degrees += 360; + } + return degrees; +} + +float normaliseAngleRad (float rads) { + while (rads > M_PI) { + rads -= 2 * M_PI; + } + while (rads <= -M_PI) { + rads += 2 * M_PI; + } + return rads; +} + +// convert float to string, squashing very small floats to zero +QString floatToString(float f) { + if (f >= -0.000001 && f <= 0.000001) return "0"; + else return QString::number(f); +} -- cgit v1.2.3