// // RegularPolyShape.m // TikZiT // // Copyright 2011 Aleks Kissinger. All rights reserved. // // // This file is part of TikZiT. // // TikZiT is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // TikZiT is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TikZiT. If not, see . // #import "RegularPolyShape.h" #import "Node.h" #import "Edge.h" @implementation RegularPolyShape - (id)initWithSides:(int)sides rotation:(float)rotation { [super init]; float rad = 0.25f; NSMutableArray *nodes = [NSMutableArray arrayWithCapacity:sides]; NSMutableArray *edges = [NSMutableArray arrayWithCapacity:sides]; float dtheta = (M_PI * 2.0f) / ((float)sides); float theta = rotation; int i; float maxY=0.0f, minY=0.0f; NSPoint p; for (i = 0; i < sides; ++i) { p.x = rad * cos(theta); p.y = rad * sin(theta); if (p.ymaxY) maxY = p.y; [nodes addObject:[Node nodeWithPoint:p]]; theta += dtheta; } float dy = (minY + maxY) / 2.0f; for (i = 0; i < sides; ++i) { p = [[nodes objectAtIndex:i] point]; p.y -= dy; [[nodes objectAtIndex:i] setPoint:p]; [edges addObject:[Edge edgeWithSource:[nodes objectAtIndex:i] andTarget:[nodes objectAtIndex:(i+1)%sides]]]; } paths = [[NSSet alloc] initWithObjects:edges,nil]; return self; } @end // vi:ft=objc:ts=4:noet:sts=4:sw=4