//
// RegularPolyShape.m
// TikZiT
//
// Copyright 2011 Aleks Kissinger. All rights reserved.
//
//
// This file is part of TikZiT.
//
// TikZiT is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// TikZiT is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with TikZiT. If not, see .
//
#import "RegularPolyShape.h"
#import "Node.h"
#import "Edge.h"
@implementation RegularPolyShape
- (id)initWithSides:(int)sides rotation:(float)rotation {
[super init];
float rad = 0.25f;
NSMutableArray *nodes = [NSMutableArray arrayWithCapacity:sides];
NSMutableArray *edges = [NSMutableArray arrayWithCapacity:sides];
float dtheta = (M_PI * 2.0f) / ((float)sides);
float theta = rotation;
int i;
float maxY=0.0f, minY=0.0f;
NSPoint p;
for (i = 0; i < sides; ++i) {
p.x = rad * cos(theta);
p.y = rad * sin(theta);
if (p.ymaxY) maxY = p.y;
[nodes addObject:[Node nodeWithPoint:p]];
theta += dtheta;
}
float dy = (minY + maxY) / 2.0f;
for (i = 0; i < sides; ++i) {
p = [[nodes objectAtIndex:i] point];
p.y -= dy;
[[nodes objectAtIndex:i] setPoint:p];
[edges addObject:[Edge edgeWithSource:[nodes objectAtIndex:i]
andTarget:[nodes objectAtIndex:(i+1)%sides]]];
}
paths = [[NSSet alloc] initWithObjects:edges,nil];
return self;
}
@end
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