//
// NodeLayer.h
// TikZiT
//
// Copyright 2010 Aleks Kissinger. All rights reserved.
//
//
// This file is part of TikZiT.
//
// TikZiT is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// TikZiT is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with TikZiT. If not, see .
//
#import
#import
#import "Transformer.h"
#import "Shape.h"
#import "Node.h"
#import "NodeStyle+Coder.h"
#import "NodeSelectionLayer.h"
@interface NodeLayer : CALayer {
Node *node;
Shape *shape;
CGMutablePathRef path;
float textwidth;
NSPoint center;
Transformer *transformer;
Transformer *localTrans;
NodeSelectionLayer *selection;
BOOL rescale;
BOOL dirty; // need to rebuild CGBezierPath of the shape
}
@property Node *node;
@property (assign) NSPoint center;
@property (assign) BOOL rescale;
@property (retain) NodeSelectionLayer *selection;
@property (readonly) CGMutablePathRef path;
- (id)initWithNode:(Node*)n transformer:(Transformer*)t;
- (NSColor*)strokeColor;
- (NSColor*)fillColor;
- (float)strokeWidth;
- (void)setCenter:(NSPoint)ctr andAnimateWhen:(BOOL)anim;
- (void)updateFrame;
- (BOOL)nodeContainsPoint:(NSPoint)p;
- (void)drawInContext:(CGContextRef)context;
@end