/* * Copyright 2011 Alex Merry * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #import #import "RenderContext.h" #import "Transformer.h" /*! * Provides a grid, which can be use for snapping points * * The grid is divided into cells, and each cell is further subdivided. * These subdivisions are the snap points for the grid. */ @interface Grid: NSObject { Transformer *transformer; float spacing; int cellSubdivisions; } /*! * The number of times to subdivide the edge of each cell * * Each cell will be divided into cellSubdivisions^2 squares. */ @property (assign) int cellSubdivisions; /*! * The cell spacing * * Each cell will be @p cellSpacing wide and @p cellSpacing high. */ @property (assign) float cellSpacing; /*! * Create a new grid object. * * @param sp the cell spacing - this will be the width and height of each cell * @param subs the number of cell subdivisions; the cell will end up being * divided into subs*subs squares that are each sp/subs wide and high * @param t the transformer to be used when snapping screen points */ + (Grid*) gridWithSpacing:(float)sp subdivisions:(int)subs transformer:(Transformer*)t; /*! * Initialize a grid object. * * @param sp the cell spacing - this will be the width and height of each cell * @param subs the number of cell subdivisions; each cell will end up being * divided into subs*subs squares that are each sp/subs wide and high * @param t the transformer to be used when snapping screen points */ - (id) initWithSpacing:(float)sp subdivisions:(int)subs transformer:(Transformer*)t; /*! * Snap a point in screen co-ordinates * * @param p the point to snap, in screen co-ordinates * @result @p p aligned to the nearest corner of a cell subdivision */ - (NSPoint) snapScreenPoint:(NSPoint)p; /*! * Snap a point in base co-ordinates * * @param p the point to snap * @result @p p aligned to the nearest corner of a cell subdivision */ - (NSPoint) snapPoint:(NSPoint)p; /** * Renders the grid * * The grid is rendered across the entire surface (subject to the context's * clip). * * The internal transformer is used to convert between graph co-ordinates * and graphics co-ordinates. * * @param cr the context to render in */ - (void) renderGridInContext:(id)cr; /** * Renders the grid * * The grid is rendered across the entire surface (subject to the context's * clip). * * @param cr the context to render in * @param t a transformer that will be used to map graph co-ordinates * to graphics co-ordinates */ - (void) renderGridInContext:(id)cr transformer:(Transformer*)t; @end // vi:ft=objc:noet:ts=4:sts=4:sw=4