// // RegularPolyShape.m // TikZiT // // Copyright 2011 Aleks Kissinger // Copyright 2012 Alex Merry // All rights reserved. // // This file is part of TikZiT. // // TikZiT is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // TikZiT is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TikZiT. If not, see . // #import "RegularPolyShape.h" #import "Node.h" #import "Edge.h" #import "util.h" @implementation RegularPolyShape - (id)initWithSides:(int)sides rotation:(int)rotation { self = [super init]; if (self == nil) return nil; // TikZ draws regular polygons using a radius inscribed // _inside_ the shape (touching middles of edges), not // outside (touching points) const float innerRadius = 0.2f; NSMutableArray *nodes = [NSMutableArray arrayWithCapacity:sides]; NSMutableArray *edges = [NSMutableArray arrayWithCapacity:sides]; float dtheta = (M_PI * 2.0f) / ((float)sides); float theta = (dtheta/2.0f) - (M_PI / 2.0f); theta += degreesToRadians(rotation); // radius of the outer circle float radius = ABS(innerRadius / cos(dtheta)); for (int i = 0; i < sides; ++i) { NSPoint p; p.x = radius * cos(theta); p.y = radius * sin(theta); [nodes addObject:[Node nodeWithPoint:p]]; theta += dtheta; } for (int i = 0; i < sides; ++i) { [edges addObject:[Edge edgeWithSource:[nodes objectAtIndex:i] andTarget:[nodes objectAtIndex:(i+1)%sides]]]; } paths = [[NSSet alloc] initWithObjects:edges,nil]; styleTikz = [[NSString alloc] initWithFormat: @"regular polygon,regular polygon sides=%d,shape border rotate=%d", sides, rotation]; return self; } @end // vi:ft=objc:ts=4:noet:sts=4:sw=4