/* * Copyright 2011 Alex Merry * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #import "TZFoundation.h" #import "Edge.h" #import "RenderContext.h" #import "Surface.h" @interface Edge (Render) + (float) controlPointRadius; - (void) renderControlsInContext:(id)context withTransformer:(Transformer*)transformer; - (void) renderBasicEdgeInContext:(id)context withTransformer:(Transformer*)t selected:(BOOL)selected; - (void) renderToSurface:(id)surface withContext:(id)context selected:(BOOL)selected; - (NSRect) renderedBoundsWithTransformer:(Transformer*)t whenSelected:(BOOL)selected; - (BOOL) hitByPoint:(NSPoint)p onSurface:(id)surface withFuzz:(float)fuzz; @end // vim:ft=objc:ts=8:et:sts=4:sw=4