// // NodeLayer.h // TikZiT // // Copyright 2010 Aleks Kissinger. All rights reserved. // // // This file is part of TikZiT. // // TikZiT is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // TikZiT is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TikZiT. If not, see . // #import #import #import "Transformer.h" #import "Shape.h" #import "Node.h" #import "NodeStyle+Coder.h" #import "NodeSelectionLayer.h" @interface NodeLayer : CALayer { Node *node; Shape *shape; CGMutablePathRef path; float textwidth; NSPoint center; Transformer *transformer; Transformer *localTrans; NodeSelectionLayer *selection; BOOL rescale; BOOL dirty; // need to rebuild CGBezierPath of the shape } @property Node *node; @property (assign) NSPoint center; @property (assign) BOOL rescale; @property (retain) NodeSelectionLayer *selection; @property (readonly) CGMutablePathRef path; - (id)initWithNode:(Node*)n transformer:(Transformer*)t; - (NSColor*)strokeColor; - (NSColor*)fillColor; - (float)strokeWidth; - (void)setCenter:(NSPoint)ctr andAnimateWhen:(BOOL)anim; - (void)updateFrame; - (BOOL)nodeContainsPoint:(NSPoint)p; - (void)drawInContext:(CGContextRef)context; @end