// // SelectableView.m // TikZiT // // Copyright 2010 Aleks Kissinger. All rights reserved. // // // This file is part of TikZiT. // // TikZiT is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // TikZiT is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TikZiT. If not, see . // #import "SelectableNodeView.h" #import "Shape.h" #import "Transformer.h" @implementation SelectableNodeView @synthesize selected; - (id)initWithFrame:(NSRect)frameRect { [super initWithFrame:frameRect]; nodeLayer = nil; return self; } -(void)drawLayer:(CALayer *)layer inContext:(CGContextRef)context { // NSLog(@"got draw"); // CGContextSaveGState(context); // // if (selected) { // CGContextSetRGBStrokeColor(context, 0.61f, 0.735f, 1.0f, 1.0f); // CGContextSetRGBFillColor(context, 0.61f, 0.735f, 1.0f, 0.5f); // CGContextSetLineWidth(context, 1.0f); // // CGRect box = CGRectMake([layer frame].origin.x + 2, // [layer frame].origin.y + 2, // [layer frame].size.width - 4, // [layer frame].size.height - 4); // // //CGContextAddRect(context, box); // CGContextDrawPath(context, kCGPathFillStroke); // } // // CGContextRestoreGState(context); if (nodeLayer!=nil) { if (![[[self layer] sublayers] containsObject:nodeLayer]) { [[self layer] addSublayer:nodeLayer]; NSPoint c = NSMakePoint(CGRectGetMidX([[self layer] frame]), CGRectGetMidY([[self layer] frame])); [nodeLayer setCenter:c andAnimateWhen:NO]; } if (selected) [[nodeLayer selection] select]; else [[nodeLayer selection] deselect]; [nodeLayer updateFrame]; } } - (void)drawRect:(NSRect)rect { [super drawRect:rect]; } - (BOOL)acceptsFirstMouse:(NSEvent *)theEvent { return YES; } - (void)setNodeStyle:(NodeStyle *)sty { if (nodeLayer == nil) { nodeLayer = [[NodeLayer alloc] initWithNode:[Node node] transformer:[Transformer defaultTransformer]]; [nodeLayer setRescale:NO]; } [[nodeLayer node] setStyle:sty]; [nodeLayer updateFrame]; } - (NodeStyle*)nodeStyle { if (nodeLayer != nil) return [[nodeLayer node] style]; else return nil; } @end