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/*
* Copyright 2011 Alex Merry <alex.merry@kdemail.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import <Foundation/Foundation.h>
#ifndef CGFloat
#define CGFloat float
#endif
/**
* A lightweight color structure used by RenderContext
*
* This is mainly to avoid the overhead of ColorRGB when
* rendering things not based on a NodeStyle
*
* All values range from 0.0f to 1.0f.
*/
typedef struct {
CGFloat red;
CGFloat green;
CGFloat blue;
CGFloat alpha;
}
RColor;
/** Solid white */
static const RColor WhiteRColor __attribute__((unused)) = {1.0, 1.0, 1.0, 1.0};
/** Solid black */
static const RColor BlackRColor __attribute__((unused)) = {0.0, 0.0, 0.0, 1.0};
/** Create a color with alpha set to 1.0 */
RColor MakeSolidRColor (CGFloat red, CGFloat green, CGFloat blue);
/** Create a color */
RColor MakeRColor (CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha);
// vi:ft=objc:noet:ts=4:sts=4:sw=4
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