summaryrefslogtreecommitdiff
path: root/tikzit/src/gui/undocommands.cpp
blob: 54741c89129aad06a3d18d0e402367edf9f0cc56 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
#include "undocommands.h"

MoveCommand::MoveCommand(TikzScene *scene,
                         QMap<Node*, QPointF> oldNodePositions,
                         QMap<Node*, QPointF> newNodePositions,
                         QUndoCommand *parent) :
    QUndoCommand(parent),
    _scene(scene),
    _oldNodePositions(oldNodePositions),
    _newNodePositions(newNodePositions)
{
}


void MoveCommand::undo()
{
    foreach (NodeItem *ni, _scene->nodeItems()) {
        if (_oldNodePositions.contains(ni->node())) {
            ni->node()->setPoint(_oldNodePositions.value(ni->node()));
            ni->readPos();
        }
    }

    _scene->refreshAdjacentEdges(_oldNodePositions.keys());
}

void MoveCommand::redo()
{
    foreach (NodeItem *ni, _scene->nodeItems()) {
        if (_newNodePositions.contains(ni->node())) {
            ni->node()->setPoint(_newNodePositions.value(ni->node()));
            ni->readPos();
        }
    }

    _scene->refreshAdjacentEdges(_newNodePositions.keys());
}

EdgeBendCommand::EdgeBendCommand(TikzScene *scene, Edge *edge,
                                 float oldWeight, int oldBend,
                                 int oldInAngle, int oldOutAngle) :
    _scene(scene), _edge(edge),
    _oldWeight(oldWeight), _oldBend(oldBend),
    _oldInAngle(oldInAngle), _oldOutAngle(oldOutAngle)
{
    _newWeight = edge->weight();
    _newBend = edge->bend();
    _newInAngle = edge->inAngle();
    _newOutAngle = edge->outAngle();
}

void EdgeBendCommand::undo()
{
    _edge->setWeight(_oldWeight);
    _edge->setBend(_oldBend);
    _edge->setInAngle(_oldInAngle);
    _edge->setOutAngle(_oldOutAngle);

    foreach(EdgeItem *ei, _scene->edgeItems()) {
        if (ei->edge() == _edge) {
            ei->readPos();
            break;
        }
    }
}

void EdgeBendCommand::redo()
{
    _edge->setWeight(_newWeight);
    _edge->setBend(_newBend);
    _edge->setInAngle(_newInAngle);
    _edge->setOutAngle(_newOutAngle);

    foreach(EdgeItem *ei, _scene->edgeItems()) {
        if (ei->edge() == _edge) {
            ei->readPos();
            break;
        }
    }
}