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/**
* These classes store the data required to undo/redo a single UI action.
*/
#ifndef UNDOCOMMANDS_H
#define UNDOCOMMANDS_H
#include "tikzscene.h"
#include <QUndoCommand>
class MoveCommand : public QUndoCommand
{
public:
explicit MoveCommand(TikzScene *scene,
QMap<Node*,QPointF> oldNodePositions,
QMap<Node*,QPointF> newNodePositions,
QUndoCommand *parent = 0);
void undo() override;
void redo() override;
private:
TikzScene *_scene;
QMap<Node*,QPointF> _oldNodePositions;
QMap<Node*,QPointF> _newNodePositions;
};
class EdgeBendCommand : public QUndoCommand
{
public:
explicit EdgeBendCommand(TikzScene *scene, Edge *edge,
float oldWeight, int oldBend,
int oldInAngle, int oldOutAngle);
void undo() override;
void redo() override;
private:
TikzScene *_scene;
Edge *_edge;
float _oldWeight;
int _oldBend;
int _oldInAngle;
int _oldOutAngle;
float _newWeight;
int _newBend;
int _newInAngle;
int _newOutAngle;
};
#endif // UNDOCOMMANDS_H
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