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//
// SelectableView.m
// TikZiT
//
// Copyright 2010 Aleks Kissinger. All rights reserved.
//
//
// This file is part of TikZiT.
//
// TikZiT is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// TikZiT is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with TikZiT. If not, see <http://www.gnu.org/licenses/>.
//
#import "SelectableNodeView.h"
#import "Shape.h"
#import "Transformer.h"
@implementation SelectableNodeView
@synthesize selected;
- (id)initWithFrame:(NSRect)frameRect {
[super initWithFrame:frameRect];
nodeLayer = nil;
return self;
}
-(void)drawLayer:(CALayer *)layer inContext:(CGContextRef)context {
// NSLog(@"got draw");
// CGContextSaveGState(context);
//
// if (selected) {
// CGContextSetRGBStrokeColor(context, 0.61f, 0.735f, 1.0f, 1.0f);
// CGContextSetRGBFillColor(context, 0.61f, 0.735f, 1.0f, 0.5f);
// CGContextSetLineWidth(context, 1.0f);
//
// CGRect box = CGRectMake([layer frame].origin.x + 2,
// [layer frame].origin.y + 2,
// [layer frame].size.width - 4,
// [layer frame].size.height - 4);
//
// //CGContextAddRect(context, box);
// CGContextDrawPath(context, kCGPathFillStroke);
// }
//
// CGContextRestoreGState(context);
if (nodeLayer!=nil) {
if (![[[self layer] sublayers] containsObject:nodeLayer]) {
[[self layer] addSublayer:nodeLayer];
NSPoint c = NSMakePoint(CGRectGetMidX([[self layer] frame]),
CGRectGetMidY([[self layer] frame]));
[nodeLayer setCenter:c andAnimateWhen:NO];
}
if (selected) [[nodeLayer selection] select];
else [[nodeLayer selection] deselect];
[nodeLayer updateFrame];
}
}
- (void)drawRect:(NSRect)rect {
[super drawRect:rect];
}
- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent { return YES; }
- (void)setNodeStyle:(NodeStyle *)sty {
if (nodeLayer == nil) {
nodeLayer = [[NodeLayer alloc] initWithNode:[Node node]
transformer:[Transformer defaultTransformer]];
[nodeLayer setRescale:NO];
}
[[nodeLayer node] setStyle:sty];
[nodeLayer updateFrame];
}
- (NodeStyle*)nodeStyle {
if (nodeLayer != nil) return [[nodeLayer node] style];
else return nil;
}
@end
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