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/**
* Tikzit is the top-level class which maintains the global application state. For convenience,
* it also inherits the main menu.
*/
#ifndef TIKZIT_H
#define TIKZIT_H
#include "mainwindow.h"
#include "mainmenu.h"
#include "ui_mainmenu.h"
#include "toolpalette.h"
#include "propertypalette.h"
#include "nodestyle.h"
#include <QObject>
#include <QVector>
#include <QPointF>
#include <QMenuBar>
#include <QMainWindow>
#include <QFont>
// Number of pixels between (0,0) and (1,0) at 100% zoom level. This should be
// divisible by 8 to avoid rounding errors with e.g. grid-snapping.
#define GLOBAL_SCALE 80
#define GLOBAL_SCALEF 80.0f
inline QPointF toScreen(QPointF src)
{ src.setY(-src.y()); src *= GLOBAL_SCALEF; return src; }
inline QPointF fromScreen(QPointF src)
{ src.setY(-src.y()); src /= GLOBAL_SCALEF; return src; }
// interpolate on a cubic bezier curve
inline float bezierInterpolate(float dist, float c0, float c1, float c2, float c3) {
float distp = 1 - dist;
return (distp*distp*distp) * c0 +
3 * (distp*distp) * dist * c1 +
3 * (dist*dist) * distp * c2 +
(dist*dist*dist) * c3;
}
inline QPointF bezierInterpolateFull (float dist, QPointF c0, QPointF c1, QPointF c2, QPointF c3) {
return QPointF(bezierInterpolate (dist, c0.x(), c1.x(), c2.x(), c3.x()),
bezierInterpolate (dist, c0.y(), c1.y(), c2.y(), c3.y()));
}
class Tikzit : public QObject {
Q_OBJECT
public:
Tikzit();
ToolPalette *toolPalette() const;
PropertyPalette *propertyPalette() const;
MainWindow *activeWindow() const;
void setActiveWindow(MainWindow *activeWindow);
void removeWindow(MainWindow *w);
NodeStyle nodeStyle(QString name);
static QFont LABEL_FONT;
// Ui::MainMenu *_mainMenuUi;
// QMenuBar *_mainMenu;
void newDoc();
void open();
private:
// void createMenu();
void loadStyles();
MainMenu *_mainMenu;
ToolPalette *_toolPalette;
PropertyPalette *_propertyPalette;
QVector<MainWindow*> _windows;
MainWindow *_activeWindow;
QVector<NodeStyle> _nodeStyles;
};
extern Tikzit *tikzit;
#endif // TIKZIT_H
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