/* This file is part of the Gudhi Library. The Gudhi library * (Geometric Understanding in Higher Dimensions) is a generic C++ * library for computational topology. * * Author(s): Pawel Dlotko * * Copyright (C) 2015 INRIA (France) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include using namespace Gudhi; using namespace Gudhi::Persistence_representations; #include #include int main( int argc , char** argv ) { std::cout << "This program compute distance of persistence landscapes stored in a file (the file needs to be created beforehand). \n"; std::cout << "The first parameter of a program is an interger p. The program compute L^p distance of the given landscapes. For L^infty distance choose p = -1. \n"; std::cout << "The remaining parameters of this programs are names of files with persistence landscapes."; if ( argc < 3 ) { std::cout << "Wrong number of parameters, the program will now terminate \n"; return 1; } int pp = atoi( argv[1] ); double p = std::numeric_limits::max(); if ( pp != -1 ) { p = pp; } std::vector< const char* > filenames; for ( int i = 2 ; i < argc ; ++i ) { filenames.push_back( argv[i] ); } std::vector< Persistence_landscape > landscaspes; landscaspes.reserve( filenames.size() ); for ( size_t file_no = 0 ; file_no != filenames.size() ; ++file_no ) { std::cout << "Loading persistence landscape from a file : " << filenames[file_no] << std::endl; Persistence_landscape l; l.load_landscape_from_file( filenames[file_no] ); landscaspes.push_back( l ); } //and now we will compute the scalar product of landscapes. //first we prepare an array: std::vector< std::vector< double > > distance( filenames.size() ); for ( size_t i = 0 ; i != filenames.size() ; ++i ) { std::vector< double > v( filenames.size() , 0 ); distance[i] = v; } //and now we can compute the distances: for ( size_t i = 0 ; i != landscaspes.size() ; ++i ) { for ( size_t j = i ; j != landscaspes.size() ; ++j ) { distance[i][j] = distance[j][i] = compute_distance_of_landscapes( landscaspes[i], landscaspes[j] , p ) ; } } //and now output the result to the screen and a file: std::ofstream out; out.open( "distance" ); for ( size_t i = 0 ; i != distance.size() ; ++i ) { for ( size_t j = 0 ; j != distance.size() ; ++j ) { std::cout << distance[i][j] << " "; out << distance[i][j] << " "; } std::cout << std::endl; out << std::endl; } out.close(); return 0; }