summaryrefslogtreecommitdiff
path: root/geom_bottleneck/bottleneck/include/ANN/ANN.h
diff options
context:
space:
mode:
Diffstat (limited to 'geom_bottleneck/bottleneck/include/ANN/ANN.h')
-rw-r--r--geom_bottleneck/bottleneck/include/ANN/ANN.h906
1 files changed, 906 insertions, 0 deletions
diff --git a/geom_bottleneck/bottleneck/include/ANN/ANN.h b/geom_bottleneck/bottleneck/include/ANN/ANN.h
new file mode 100644
index 0000000..cd48d8e
--- /dev/null
+++ b/geom_bottleneck/bottleneck/include/ANN/ANN.h
@@ -0,0 +1,906 @@
+//----------------------------------------------------------------------
+// File: ANN.h
+// Programmer: Sunil Arya and David Mount
+// Description: Basic include file for approximate nearest
+// neighbor searching.
+// Last modified: 01/27/10 (Version 1.1.2)
+//----------------------------------------------------------------------
+// Copyright (c) 1997-2010 University of Maryland and Sunil Arya and
+// David Mount. All Rights Reserved.
+//
+// This software and related documentation is part of the Approximate
+// Nearest Neighbor Library (ANN). This software is provided under
+// the provisions of the Lesser GNU Public License (LGPL). See the
+// file ../ReadMe.txt for further information.
+//
+// The University of Maryland (U.M.) and the authors make no
+// representations about the suitability or fitness of this software for
+// any purpose. It is provided "as is" without express or implied
+// warranty.
+//----------------------------------------------------------------------
+// History:
+// Revision 0.1 03/04/98
+// Initial release
+// Revision 1.0 04/01/05
+// Added copyright and revision information
+// Added ANNcoordPrec for coordinate precision.
+// Added methods theDim, nPoints, maxPoints, thePoints to ANNpointSet.
+// Cleaned up C++ structure for modern compilers
+// Revision 1.1 05/03/05
+// Added fixed-radius k-NN searching
+// Revision 1.1.2 01/27/10
+// Fixed minor compilation bugs for new versions of gcc
+// --------------------------------------------------------------------
+// 2015 - modified by A. Nigmetov to support deletion of points
+//----------------------------------------------------------------------
+
+//----------------------------------------------------------------------
+// ANN - approximate nearest neighbor searching
+// ANN is a library for approximate nearest neighbor searching,
+// based on the use of standard and priority search in kd-trees
+// and balanced box-decomposition (bbd) trees. Here are some
+// references to the main algorithmic techniques used here:
+//
+// kd-trees:
+// Friedman, Bentley, and Finkel, ``An algorithm for finding
+// best matches in logarithmic expected time,'' ACM
+// Transactions on Mathematical Software, 3(3):209-226, 1977.
+//
+// Priority search in kd-trees:
+// Arya and Mount, ``Algorithms for fast vector quantization,''
+// Proc. of DCC '93: Data Compression Conference, eds. J. A.
+// Storer and M. Cohn, IEEE Press, 1993, 381-390.
+//
+// Approximate nearest neighbor search and bbd-trees:
+// Arya, Mount, Netanyahu, Silverman, and Wu, ``An optimal
+// algorithm for approximate nearest neighbor searching,''
+// 5th Ann. ACM-SIAM Symposium on Discrete Algorithms,
+// 1994, 573-582.
+//----------------------------------------------------------------------
+
+#ifndef ANN_H
+#define ANN_H
+
+// A. Nigmetov: ANN code is integrated into bottleneck library,
+// CMake will take care of correct __declspec, no need to define DLL_API
+#define DLL_API
+//#ifdef WIN32
+ //----------------------------------------------------------------------
+ // For Microsoft Visual C++, externally accessible symbols must be
+ // explicitly indicated with DLL_API, which is somewhat like "extern."
+ //
+ // The following ifdef block is the standard way of creating macros
+ // which make exporting from a DLL simpler. All files within this DLL
+ // are compiled with the DLL_EXPORTS preprocessor symbol defined on the
+ // command line. In contrast, projects that use (or import) the DLL
+ // objects do not define the DLL_EXPORTS symbol. This way any other
+ // project whose source files include this file see DLL_API functions as
+ // being imported from a DLL, wheras this DLL sees symbols defined with
+ // this macro as being exported.
+ //----------------------------------------------------------------------
+ //#ifdef DLL_EXPORTS
+ // #define DLL_API __declspec(dllexport)
+ //#else
+ //#define DLL_API __declspec(dllimport)
+ //#endif
+ //----------------------------------------------------------------------
+ // DLL_API is ignored for all other systems
+ //----------------------------------------------------------------------
+//#else
+ //#define DLL_API
+//#endif
+
+//----------------------------------------------------------------------
+// basic includes
+//----------------------------------------------------------------------
+
+#include <cstdlib> // standard lib includes
+#include <cmath> // math includes
+#include <iostream> // I/O streams
+#include <cstring> // C-style strings
+#include <vector>
+#include <assert.h>
+
+//----------------------------------------------------------------------
+// Limits
+// There are a number of places where we use the maximum double value as
+// default initializers (and others may be used, depending on the
+// data/distance representation). These can usually be found in limits.h
+// (as LONG_MAX, INT_MAX) or in float.h (as DBL_MAX, FLT_MAX).
+//
+// Not all systems have these files. If you are using such a system,
+// you should set the preprocessor symbol ANN_NO_LIMITS_H when
+// compiling, and modify the statements below to generate the
+// appropriate value. For practical purposes, this does not need to be
+// the maximum double value. It is sufficient that it be at least as
+// large than the maximum squared distance between between any two
+// points.
+//----------------------------------------------------------------------
+#ifdef ANN_NO_LIMITS_H // limits.h unavailable
+ #include <cvalues> // replacement for limits.h
+ const double ANN_DBL_MAX = MAXDOUBLE; // insert maximum double
+#else
+ #include <climits>
+ #include <cfloat>
+ const double ANN_DBL_MAX = DBL_MAX;
+#endif
+
+#define ANNversion "1.1.2" // ANN version and information
+#define ANNversionCmt ""
+#define ANNcopyright "David M. Mount and Sunil Arya"
+#define ANNlatestRev "Jan 27, 2010"
+
+namespace geom_bt {
+//----------------------------------------------------------------------
+// ANNbool
+// This is a simple boolean type. Although ANSI C++ is supposed
+// to support the type bool, some compilers do not have it.
+//----------------------------------------------------------------------
+
+
+enum ANNbool {ANNfalse = 0, ANNtrue = 1}; // ANN boolean type (non ANSI C++)
+
+//----------------------------------------------------------------------
+// ANNcoord, ANNdist
+// ANNcoord and ANNdist are the types used for representing
+// point coordinates and distances. They can be modified by the
+// user, with some care. It is assumed that they are both numeric
+// types, and that ANNdist is generally of an equal or higher type
+// from ANNcoord. A variable of type ANNdist should be large
+// enough to store the sum of squared components of a variable
+// of type ANNcoord for the number of dimensions needed in the
+// application. For example, the following combinations are
+// legal:
+//
+// ANNcoord ANNdist
+// --------- -------------------------------
+// short short, int, long, float, double
+// int int, long, float, double
+// long long, float, double
+// float float, double
+// double double
+//
+// It is the user's responsibility to make sure that overflow does
+// not occur in distance calculation.
+//----------------------------------------------------------------------
+
+typedef double ANNcoord; // coordinate data type
+typedef double ANNdist; // distance data type
+
+//----------------------------------------------------------------------
+// ANNidx
+// ANNidx is a point index. When the data structure is built, the
+// points are given as an array. Nearest neighbor results are
+// returned as an integer index into this array. To make it
+// clearer when this is happening, we define the integer type
+// ANNidx. Indexing starts from 0.
+//
+// For fixed-radius near neighbor searching, it is possible that
+// there are not k nearest neighbors within the search radius. To
+// indicate this, the algorithm returns ANN_NULL_IDX as its result.
+// It should be distinguishable from any valid array index.
+//----------------------------------------------------------------------
+
+typedef int ANNidx; // point index
+const ANNidx ANN_NULL_IDX = -1; // a NULL point index
+
+//----------------------------------------------------------------------
+// Infinite distance:
+// The code assumes that there is an "infinite distance" which it
+// uses to initialize distances before performing nearest neighbor
+// searches. It should be as larger or larger than any legitimate
+// nearest neighbor distance.
+//
+// On most systems, these should be found in the standard include
+// file <limits.h> or possibly <float.h>. If you do not have these
+// file, some suggested values are listed below, assuming 64-bit
+// long, 32-bit int and 16-bit short.
+//
+// ANNdist ANN_DIST_INF Values (see <limits.h> or <float.h>)
+// ------- ------------ ------------------------------------
+// double DBL_MAX 1.79769313486231570e+308
+// float FLT_MAX 3.40282346638528860e+38
+// long LONG_MAX 0x7fffffffffffffff
+// int INT_MAX 0x7fffffff
+// short SHRT_MAX 0x7fff
+//----------------------------------------------------------------------
+
+const ANNdist ANN_DIST_INF = ANN_DBL_MAX;
+
+//----------------------------------------------------------------------
+// Significant digits for tree dumps:
+// When floating point coordinates are used, the routine that dumps
+// a tree needs to know roughly how many significant digits there
+// are in a ANNcoord, so it can output points to full precision.
+// This is defined to be ANNcoordPrec. On most systems these
+// values can be found in the standard include files <limits.h> or
+// <float.h>. For integer types, the value is essentially ignored.
+//
+// ANNcoord ANNcoordPrec Values (see <limits.h> or <float.h>)
+// -------- ------------ ------------------------------------
+// double DBL_DIG 15
+// float FLT_DIG 6
+// long doesn't matter 19
+// int doesn't matter 10
+// short doesn't matter 5
+//----------------------------------------------------------------------
+
+#ifdef DBL_DIG // number of sig. bits in ANNcoord
+ const int ANNcoordPrec = DBL_DIG;
+#else
+ const int ANNcoordPrec = 15; // default precision
+#endif
+
+//----------------------------------------------------------------------
+// Self match?
+// In some applications, the nearest neighbor of a point is not
+// allowed to be the point itself. This occurs, for example, when
+// computing all nearest neighbors in a set. By setting the
+// parameter ANN_ALLOW_SELF_MATCH to ANNfalse, the nearest neighbor
+// is the closest point whose distance from the query point is
+// strictly positive.
+//----------------------------------------------------------------------
+
+const ANNbool ANN_ALLOW_SELF_MATCH = ANNtrue;
+
+//----------------------------------------------------------------------
+// Norms and metrics:
+// ANN supports any Minkowski norm for defining distance. In
+// particular, for any p >= 1, the L_p Minkowski norm defines the
+// length of a d-vector (v0, v1, ..., v(d-1)) to be
+//
+// (|v0|^p + |v1|^p + ... + |v(d-1)|^p)^(1/p),
+//
+// (where ^ denotes exponentiation, and |.| denotes absolute
+// value). The distance between two points is defined to be the
+// norm of the vector joining them. Some common distance metrics
+// include
+//
+// Euclidean metric p = 2
+// Manhattan metric p = 1
+// Max metric p = infinity
+//
+// In the case of the max metric, the norm is computed by taking
+// the maxima of the absolute values of the components. ANN is
+// highly "coordinate-based" and does not support general distances
+// functions (e.g. those obeying just the triangle inequality). It
+// also does not support distance functions based on
+// inner-products.
+//
+// For the purpose of computing nearest neighbors, it is not
+// necessary to compute the final power (1/p). Thus the only
+// component that is used by the program is |v(i)|^p.
+//
+// ANN parameterizes the distance computation through the following
+// macros. (Macros are used rather than procedures for
+// efficiency.) Recall that the distance between two points is
+// given by the length of the vector joining them, and the length
+// or norm of a vector v is given by formula:
+//
+// |v| = ROOT(POW(v0) # POW(v1) # ... # POW(v(d-1)))
+//
+// where ROOT, POW are unary functions and # is an associative and
+// commutative binary operator mapping the following types:
+//
+// ** POW: ANNcoord --> ANNdist
+// ** #: ANNdist x ANNdist --> ANNdist
+// ** ROOT: ANNdist (>0) --> double
+//
+// For early termination in distance calculation (partial distance
+// calculation) we assume that POW and # together are monotonically
+// increasing on sequences of arguments, meaning that for all
+// v0..vk and y:
+//
+// POW(v0) #...# POW(vk) <= (POW(v0) #...# POW(vk)) # POW(y).
+//
+// Incremental Distance Calculation:
+// The program uses an optimized method of computing distances for
+// kd-trees and bd-trees, called incremental distance calculation.
+// It is used when distances are to be updated when only a single
+// coordinate of a point has been changed. In order to use this,
+// we assume that there is an incremental update function DIFF(x,y)
+// for #, such that if:
+//
+// s = x0 # ... # xi # ... # xk
+//
+// then if s' is equal to s but with xi replaced by y, that is,
+//
+// s' = x0 # ... # y # ... # xk
+//
+// then the length of s' can be computed by:
+//
+// |s'| = |s| # DIFF(xi,y).
+//
+// Thus, if # is + then DIFF(xi,y) is (yi-x). For the L_infinity
+// norm we make use of the fact that in the program this function
+// is only invoked when y > xi, and hence DIFF(xi,y)=y.
+//
+// Finally, for approximate nearest neighbor queries we assume
+// that POW and ROOT are related such that
+//
+// v*ROOT(x) = ROOT(POW(v)*x)
+//
+// Here are the values for the various Minkowski norms:
+//
+// L_p: p even: p odd:
+// ------------------------- ------------------------
+// POW(v) = v^p POW(v) = |v|^p
+// ROOT(x) = x^(1/p) ROOT(x) = x^(1/p)
+// # = + # = +
+// DIFF(x,y) = y - x DIFF(x,y) = y - x
+//
+// L_inf:
+// POW(v) = |v|
+// ROOT(x) = x
+// # = max
+// DIFF(x,y) = y
+//
+// By default the Euclidean norm is assumed. To change the norm,
+// uncomment the appropriate set of macros below.
+//----------------------------------------------------------------------
+
+//----------------------------------------------------------------------
+// Use the following for the Euclidean norm
+//----------------------------------------------------------------------
+//#define ANN_POW(v) ((v)*(v))
+//#define ANN_ROOT(x) sqrt(x)
+//#define ANN_SUM(x,y) ((x) + (y))
+//#define ANN_DIFF(x,y) ((y) - (x))
+
+//----------------------------------------------------------------------
+// Use the following for the L_1 (Manhattan) norm
+//----------------------------------------------------------------------
+// #define ANN_POW(v) fabs(v)
+// #define ANN_ROOT(x) (x)
+// #define ANN_SUM(x,y) ((x) + (y))
+// #define ANN_DIFF(x,y) ((y) - (x))
+
+//----------------------------------------------------------------------
+// Use the following for a general L_p norm
+//----------------------------------------------------------------------
+// #define ANN_POW(v) pow(fabs(v),p)
+// #define ANN_ROOT(x) pow(fabs(x),1/p)
+// #define ANN_SUM(x,y) ((x) + (y))
+// #define ANN_DIFF(x,y) ((y) - (x))
+
+//----------------------------------------------------------------------
+// Use the following for the L_infinity (Max) norm
+//----------------------------------------------------------------------
+#define ANN_POW(v) fabs(v)
+#define ANN_ROOT(x) (x)
+#define ANN_SUM(x,y) ((x) > (y) ? (x) : (y))
+#define ANN_DIFF(x,y) (y)
+
+//----------------------------------------------------------------------
+// Array types
+// The following array types are of basic interest. A point is
+// just a dimensionless array of coordinates, a point array is a
+// dimensionless array of points. A distance array is a
+// dimensionless array of distances and an index array is a
+// dimensionless array of point indices. The latter two are used
+// when returning the results of k-nearest neighbor queries.
+//----------------------------------------------------------------------
+
+typedef ANNcoord* ANNpoint; // a point
+typedef ANNpoint* ANNpointArray; // an array of points
+typedef ANNdist* ANNdistArray; // an array of distances
+typedef ANNidx* ANNidxArray; // an array of point indices
+
+//----------------------------------------------------------------------
+// Basic point and array utilities:
+// The following procedures are useful supplements to ANN's nearest
+// neighbor capabilities.
+//
+// annDist():
+// Computes the (squared) distance between a pair of points.
+// Note that this routine is not used internally by ANN for
+// computing distance calculations. For reasons of efficiency
+// this is done using incremental distance calculation. Thus,
+// this routine cannot be modified as a method of changing the
+// metric.
+//
+// Because points (somewhat like strings in C) are stored as
+// pointers. Consequently, creating and destroying copies of
+// points may require storage allocation. These procedures do
+// this.
+//
+// annAllocPt() and annDeallocPt():
+// Allocate a deallocate storage for a single point, and
+// return a pointer to it. The argument to AllocPt() is
+// used to initialize all components.
+//
+// annAllocPts() and annDeallocPts():
+// Allocate and deallocate an array of points as well a
+// place to store their coordinates, and initializes the
+// points to point to their respective coordinates. It
+// allocates point storage in a contiguous block large
+// enough to store all the points. It performs no
+// initialization.
+//
+// annCopyPt():
+// Creates a copy of a given point, allocating space for
+// the new point. It returns a pointer to the newly
+// allocated copy.
+//----------------------------------------------------------------------
+
+DLL_API ANNdist annDist(
+ int dim, // dimension of space
+ ANNpoint p, // points
+ ANNpoint q);
+
+DLL_API ANNpoint annAllocPt(
+ int dim, // dimension
+ ANNcoord c = 0); // coordinate value (all equal)
+
+DLL_API ANNpointArray annAllocPts(
+ int n, // number of points
+ int dim); // dimension
+
+DLL_API void annDeallocPt(
+ ANNpoint &p); // deallocate 1 point
+
+DLL_API void annDeallocPts(
+ ANNpointArray &pa); // point array
+
+DLL_API ANNpoint annCopyPt(
+ int dim, // dimension
+ ANNpoint source); // point to copy
+
+
+//----------------------------------------------------------------------
+// Orthogonal (axis aligned) rectangle
+// Orthogonal rectangles are represented by two points, one
+// for the lower left corner (min coordinates) and the other
+// for the upper right corner (max coordinates).
+//
+// The constructor initializes from either a pair of coordinates,
+// pair of points, or another rectangle. Note that all constructors
+// allocate new point storage. The destructor deallocates this
+// storage.
+//
+// BEWARE: Orthogonal rectangles should be passed ONLY BY REFERENCE.
+// (C++'s default copy constructor will not allocate new point
+// storage, then on return the destructor free's storage, and then
+// you get into big trouble in the calling procedure.)
+//----------------------------------------------------------------------
+
+class DLL_API ANNorthRect {
+public:
+ ANNpoint lo; // rectangle lower bounds
+ ANNpoint hi; // rectangle upper bounds
+//
+ ANNorthRect( // basic constructor
+ int dd, // dimension of space
+ ANNcoord l=0, // default is empty
+ ANNcoord h=0)
+ { lo = annAllocPt(dd, l); hi = annAllocPt(dd, h); }
+
+ ANNorthRect( // (almost a) copy constructor
+ int dd, // dimension
+ const ANNorthRect &r) // rectangle to copy
+ { lo = annCopyPt(dd, r.lo); hi = annCopyPt(dd, r.hi); }
+
+ ANNorthRect( // construct from points
+ int dd, // dimension
+ ANNpoint l, // low point
+ ANNpoint h) // hight point
+ { lo = annCopyPt(dd, l); hi = annCopyPt(dd, h); }
+
+ ~ANNorthRect() // destructor
+ { annDeallocPt(lo); annDeallocPt(hi); }
+
+ ANNbool inside(const int dim, ANNpoint p) const;// is point p inside rectangle?
+ bool contains(const int dim, const ANNorthRect& r) const;
+ bool intersects(const int dim, const ANNorthRect& r) const;
+};
+
+
+//----------------------------------------------------------------------
+//Overall structure: ANN supports a number of different data structures
+//for approximate and exact nearest neighbor searching. These are:
+//
+// ANNbruteForce A simple brute-force search structure.
+// ANNkd_tree A kd-tree tree search structure. ANNbd_tree
+// A bd-tree tree search structure (a kd-tree with shrink
+// capabilities).
+//
+// At a minimum, each of these data structures support k-nearest
+// neighbor queries. The nearest neighbor query, annkSearch,
+// returns an integer identifier and the distance to the nearest
+// neighbor(s) and annRangeSearch returns the nearest points that
+// lie within a given query ball.
+//
+// Each structure is built by invoking the appropriate constructor
+// and passing it (at a minimum) the array of points, the total
+// number of points and the dimension of the space. Each structure
+// is also assumed to support a destructor and member functions
+// that return basic information about the point set.
+//
+// Note that the array of points is not copied by the data
+// structure (for reasons of space efficiency), and it is assumed
+// to be constant throughout the lifetime of the search structure.
+//
+// The search algorithm, annkSearch, is given the query point (q),
+// and the desired number of nearest neighbors to report (k), and
+// the error bound (eps) (whose default value is 0, implying exact
+// nearest neighbors). It returns two arrays which are assumed to
+// contain at least k elements: one (nn_idx) contains the indices
+// (within the point array) of the nearest neighbors and the other
+// (dd) contains the squared distances to these nearest neighbors.
+//
+// The search algorithm, annkFRSearch, is a fixed-radius kNN
+// search. In addition to a query point, it is given a (squared)
+// radius bound. (This is done for consistency, because the search
+// returns distances as squared quantities.) It does two things.
+// First, it computes the k nearest neighbors within the radius
+// bound, and second, it returns the total number of points lying
+// within the radius bound. It is permitted to set k = 0, in which
+// case it effectively answers a range counting query. If the
+// error bound epsilon is positive, then the search is approximate
+// in the sense that it is free to ignore any point that lies
+// outside a ball of radius r/(1+epsilon), where r is the given
+// (unsquared) radius bound.
+//
+// The generic object from which all the search structures are
+// dervied is given below. It is a virtual object, and is useless
+// by itself.
+//----------------------------------------------------------------------
+
+class DLL_API ANNpointSet {
+public:
+ virtual ~ANNpointSet() {} // virtual distructor
+
+ virtual void annkSearch( // approx k near neighbor search
+ ANNpoint q, // query point
+ int k, // number of near neighbors to return
+ ANNidxArray nn_idx, // nearest neighbor array (modified)
+ ANNdistArray dd, // dist to near neighbors (modified)
+ double eps=0.0 // error bound
+ ) = 0; // pure virtual (defined elsewhere)
+
+ virtual int annkFRSearch( // approx fixed-radius kNN search
+ ANNpoint q, // query point
+ ANNdist sqRad, // squared radius
+ int k = 0, // number of near neighbors to return
+ ANNidxArray nn_idx = NULL, // nearest neighbor array (modified)
+ ANNdistArray dd = NULL, // dist to near neighbors (modified)
+ double eps=0.0 // error bound
+ ) = 0; // pure virtual (defined elsewhere)
+
+ virtual int theDim() = 0; // return dimension of space
+ virtual int nPoints() = 0; // return number of points
+ // return pointer to points
+ virtual ANNpointArray thePoints() = 0;
+};
+
+//----------------------------------------------------------------------
+// Brute-force nearest neighbor search:
+// The brute-force search structure is very simple but inefficient.
+// It has been provided primarily for the sake of comparison with
+// and validation of the more complex search structures.
+//
+// Query processing is the same as described above, but the value
+// of epsilon is ignored, since all distance calculations are
+// performed exactly.
+//
+// WARNING: This data structure is very slow, and should not be
+// used unless the number of points is very small.
+//
+// Internal information:
+// ---------------------
+// This data structure bascially consists of the array of points
+// (each a pointer to an array of coordinates). The search is
+// performed by a simple linear scan of all the points.
+//----------------------------------------------------------------------
+
+class DLL_API ANNbruteForce: public ANNpointSet {
+ int dim; // dimension
+ int n_pts; // number of points
+ ANNpointArray pts; // point array
+public:
+ ANNbruteForce( // constructor from point array
+ ANNpointArray pa, // point array
+ int n, // number of points
+ int dd); // dimension
+
+ ~ANNbruteForce(); // destructor
+
+ void annkSearch( // approx k near neighbor search
+ ANNpoint q, // query point
+ int k, // number of near neighbors to return
+ ANNidxArray nn_idx, // nearest neighbor array (modified)
+ ANNdistArray dd, // dist to near neighbors (modified)
+ double eps=0.0); // error bound
+
+ int annkFRSearch( // approx fixed-radius kNN search
+ ANNpoint q, // query point
+ ANNdist sqRad, // squared radius
+ int k = 0, // number of near neighbors to return
+ ANNidxArray nn_idx = NULL, // nearest neighbor array (modified)
+ ANNdistArray dd = NULL, // dist to near neighbors (modified)
+ double eps=0.0); // error bound
+
+ int theDim() // return dimension of space
+ { return dim; }
+
+ int nPoints() // return number of points
+ { return n_pts; }
+
+ ANNpointArray thePoints() // return pointer to points
+ { return pts; }
+};
+
+//----------------------------------------------------------------------
+// kd- and bd-tree splitting and shrinking rules
+// kd-trees supports a collection of different splitting rules.
+// In addition to the standard kd-tree splitting rule proposed
+// by Friedman, Bentley, and Finkel, we have introduced a
+// number of other splitting rules, which seem to perform
+// as well or better (for the distributions we have tested).
+//
+// The splitting methods given below allow the user to tailor
+// the data structure to the particular data set. They are
+// are described in greater details in the kd_split.cc source
+// file. The method ANN_KD_SUGGEST is the method chosen (rather
+// subjectively) by the implementors as the one giving the
+// fastest performance, and is the default splitting method.
+//
+// As with splitting rules, there are a number of different
+// shrinking rules. The shrinking rule ANN_BD_NONE does no
+// shrinking (and hence produces a kd-tree tree). The rule
+// ANN_BD_SUGGEST uses the implementors favorite rule.
+//----------------------------------------------------------------------
+
+enum ANNsplitRule {
+ ANN_KD_STD = 0, // the optimized kd-splitting rule
+ ANN_KD_MIDPT = 1, // midpoint split
+ ANN_KD_FAIR = 2, // fair split
+ ANN_KD_SL_MIDPT = 3, // sliding midpoint splitting method
+ ANN_KD_SL_FAIR = 4, // sliding fair split method
+ ANN_KD_SUGGEST = 5, // the authors' suggestion for best
+ // for kd-trees with deletion
+ //ANN_KD_STD_WD = 6,
+ //ANN_KD_MIDPT_WD = 7,
+ //ANN_KD_SL_MIDPT_WD = 8
+ };
+const int ANN_N_SPLIT_RULES = 6; // number of split rules
+//const int ANN_N_SPLIT_RULES = 9; // number of split rules
+
+enum ANNshrinkRule {
+ ANN_BD_NONE = 0, // no shrinking at all (just kd-tree)
+ ANN_BD_SIMPLE = 1, // simple splitting
+ ANN_BD_CENTROID = 2, // centroid splitting
+ ANN_BD_SUGGEST = 3}; // the authors' suggested choice
+const int ANN_N_SHRINK_RULES = 4; // number of shrink rules
+
+//----------------------------------------------------------------------
+// kd-tree:
+// The main search data structure supported by ANN is a kd-tree.
+// The main constructor is given a set of points and a choice of
+// splitting method to use in building the tree.
+//
+// Construction:
+// -------------
+// The constructor is given the point array, number of points,
+// dimension, bucket size (default = 1), and the splitting rule
+// (default = ANN_KD_SUGGEST). The point array is not copied, and
+// is assumed to be kept constant throughout the lifetime of the
+// search structure. There is also a "load" constructor that
+// builds a tree from a file description that was created by the
+// Dump operation.
+//
+// Search:
+// -------
+// There are two search methods:
+//
+// Standard search (annkSearch()):
+// Searches nodes in tree-traversal order, always visiting
+// the closer child first.
+// Priority search (annkPriSearch()):
+// Searches nodes in order of increasing distance of the
+// associated cell from the query point. For many
+// distributions the standard search seems to work just
+// fine, but priority search is safer for worst-case
+// performance.
+//
+// Printing:
+// ---------
+// There are two methods provided for printing the tree. Print()
+// is used to produce a "human-readable" display of the tree, with
+// indenation, which is handy for debugging. Dump() produces a
+// format that is suitable reading by another program. There is a
+// "load" constructor, which constructs a tree which is assumed to
+// have been saved by the Dump() procedure.
+//
+// Performance and Structure Statistics:
+// -------------------------------------
+// The procedure getStats() collects statistics information on the
+// tree (its size, height, etc.) See ANNperf.h for information on
+// the stats structure it returns.
+//
+// Internal information:
+// ---------------------
+// The data structure consists of three major chunks of storage.
+// The first (implicit) storage are the points themselves (pts),
+// which have been provided by the users as an argument to the
+// constructor, or are allocated dynamically if the tree is built
+// using the load constructor). These should not be changed during
+// the lifetime of the search structure. It is the user's
+// responsibility to delete these after the tree is destroyed.
+//
+// The second is the tree itself (which is dynamically allocated in
+// the constructor) and is given as a pointer to its root node
+// (root). These nodes are automatically deallocated when the tree
+// is deleted. See the file src/kd_tree.h for further information
+// on the structure of the tree nodes.
+//
+// Each leaf of the tree does not contain a pointer directly to a
+// point, but rather contains a pointer to a "bucket", which is an
+// array consisting of point indices. The third major chunk of
+// storage is an array (pidx), which is a large array in which all
+// these bucket subarrays reside. (The reason for storing them
+// separately is the buckets are typically small, but of varying
+// sizes. This was done to avoid fragmentation.) This array is
+// also deallocated when the tree is deleted.
+//
+// In addition to this, the tree consists of a number of other
+// pieces of information which are used in searching and for
+// subsequent tree operations. These consist of the following:
+//
+// dim Dimension of space
+// n_pts Number of points currently in the tree
+// n_max Maximum number of points that are allowed
+// in the tree
+// bkt_size Maximum bucket size (no. of points per leaf)
+// bnd_box_lo Bounding box low point
+// bnd_box_hi Bounding box high point
+// splitRule Splitting method used
+//
+//----------------------------------------------------------------------
+
+//----------------------------------------------------------------------
+// Some types and objects used by kd-tree functions
+// See src/kd_tree.h and src/kd_tree.cpp for definitions
+//----------------------------------------------------------------------
+class ANNkdStats; // stats on kd-tree
+class ANNkd_node; // generic node in a kd-tree
+typedef ANNkd_node* ANNkd_ptr; // pointer to a kd-tree node
+class ANNkd_leaf;
+
+class DLL_API ANNkd_tree: public ANNpointSet {
+protected:
+ int dim; // dimension of space
+ int n_pts; // number of points in tree
+ int bkt_size; // bucket size
+ ANNpointArray pts; // the points
+ ANNidxArray pidx; // point indices (to pts array)
+ ANNkd_ptr root; // root of kd-tree
+ ANNpoint bnd_box_lo; // bounding box low point
+ ANNpoint bnd_box_hi; // bounding box high point
+
+ void SkeletonTree( // construct skeleton tree
+ int n, // number of points
+ int dd, // dimension
+ int bs, // bucket size
+ ANNpointArray pa = NULL, // point array (optional)
+ ANNidxArray pi = NULL); // point indices (optional)
+
+public:
+ ANNkd_tree( // build skeleton tree
+ int n = 0, // number of points
+ int dd = 0, // dimension
+ int bs = 1); // bucket size
+
+ ANNkd_tree( // build from point array
+ ANNpointArray pa, // point array
+ int n, // number of points
+ int dd, // dimension
+ int bs = 1, // bucket size
+ ANNsplitRule split = ANN_KD_SUGGEST); // splitting method
+
+ ANNkd_tree( // build from dump file
+ std::istream& in); // input stream for dump file
+
+ ~ANNkd_tree(); // tree destructor
+
+ void annkSearch( // approx k near neighbor search
+ ANNpoint q, // query point
+ int k, // number of near neighbors to return
+ ANNidxArray nn_idx, // nearest neighbor array (modified)
+ ANNdistArray dd, // dist to near neighbors (modified)
+ double eps=0.0); // error bound
+
+ void annkPriSearch( // priority k near neighbor search
+ ANNpoint q, // query point
+ int k, // number of near neighbors to return
+ ANNidxArray nn_idx, // nearest neighbor array (modified)
+ ANNdistArray dd, // dist to near neighbors (modified)
+ double eps=0.0); // error bound
+
+ int annkFRSearch( // approx fixed-radius kNN search
+ ANNpoint q, // the query point
+ ANNdist sqRad, // squared radius of query ball
+ int k, // number of neighbors to return
+ ANNidxArray nn_idx = NULL, // nearest neighbor array (modified)
+ ANNdistArray dd = NULL, // dist to near neighbors (modified)
+ double eps=0.0); // error bound
+
+ int theDim() // return dimension of space
+ { return dim; }
+
+ int nPoints() // return number of points
+ { return n_pts; }
+
+ ANNpointArray thePoints() // return pointer to points
+ { return pts; }
+
+ virtual void Print( // print the tree (for debugging)
+ ANNbool with_pts, // print points as well?
+ std::ostream& out); // output stream
+
+ virtual void Dump( // dump entire tree
+ ANNbool with_pts, // print points as well?
+ std::ostream& out); // output stream
+
+ virtual void getStats( // compute tree statistics
+ ANNkdStats& st); // the statistics (modified)
+
+ ///////////////////////////////////////////////////////////////
+ // for deletion
+ std::vector<ANNkd_leaf*> pointToLeafVec;
+ std::vector<bool> isDeleted; // will be used to check implementation;
+ //TODO remove after testing
+ void delete_point(const int point_idx);
+ int actual_num_points;
+ int getActualNumPoints(void) const { return actual_num_points; }
+ void range_search(const ANNorthRect& region, std::vector<size_t>& pointIdices);
+};
+
+//----------------------------------------------------------------------
+// Box decomposition tree (bd-tree)
+// The bd-tree is inherited from a kd-tree. The main difference
+// in the bd-tree and the kd-tree is a new type of internal node
+// called a shrinking node (in the kd-tree there is only one type
+// of internal node, a splitting node). The shrinking node
+// makes it possible to generate balanced trees in which the
+// cells have bounded aspect ratio, by allowing the decomposition
+// to zoom in on regions of dense point concentration. Although
+// this is a nice idea in theory, few point distributions are so
+// densely clustered that this is really needed.
+//----------------------------------------------------------------------
+
+class DLL_API ANNbd_tree: public ANNkd_tree {
+public:
+ ANNbd_tree( // build skeleton tree
+ int n, // number of points
+ int dd, // dimension
+ int bs = 1) // bucket size
+ : ANNkd_tree(n, dd, bs) {} // build base kd-tree
+
+ ANNbd_tree( // build from point array
+ ANNpointArray pa, // point array
+ int n, // number of points
+ int dd, // dimension
+ int bs = 1, // bucket size
+ ANNsplitRule split = ANN_KD_SUGGEST, // splitting rule
+ ANNshrinkRule shrink = ANN_BD_SUGGEST); // shrinking rule
+
+ ANNbd_tree( // build from dump file
+ std::istream& in); // input stream for dump file
+};
+
+//----------------------------------------------------------------------
+// Other functions
+// annMaxPtsVisit Sets a limit on the maximum number of points
+// to visit in the search.
+// annClose Can be called when all use of ANN is finished.
+// It clears up a minor memory leak.
+//----------------------------------------------------------------------
+
+DLL_API void annMaxPtsVisit( // max. pts to visit in search
+ int maxPts); // the limit
+
+DLL_API void annClose(); // called to end use of ANN
+
+}
+#endif