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+/* This file is part of the Gudhi Library. The Gudhi library
+ * (Geometric Understanding in Higher Dimensions) is a generic C++
+ * library for computational topology.
+ *
+ * Author(s): David Salinas
+ *
+ * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef VIEW_VIEWER_H_
+#define VIEW_VIEWER_H_
+
+// Workaround for moc-qt4 not parsing boost headers
+#include <CGAL/config.h>
+
+#include <QGLViewer/qglviewer.h>
+
+#include <vector>
+
+#include "View_parameter.h"
+#include "model/Complex_typedefs.h"
+#include "Color.h"
+#include "Viewer_instructor.h"
+
+class Viewer_instructor;
+
+class Viewer : public QGLViewer {
+ Q_OBJECT
+
+ Viewer_instructor * instructor;
+
+ /**
+ * light angles
+ */
+ double theta, phi;
+ typedef Complex::GT Gudhi_kernel;
+ typedef Gudhi_kernel::Point_3 Point_3;
+
+ public:
+ Viewer(QWidget* parent);
+
+ void set_instructor(Viewer_instructor* instructor_);
+
+ void show_entire_scene();
+
+ void draw();
+
+ void set_bounding_box(const Point_3 & lower_left, const Point_3 & upper_right);
+
+ void update_GL();
+
+ void init_scene();
+
+ void init_light();
+
+ void set_light();
+
+ void set_light_direction(double theta, double phi);
+
+ /**
+ * set the light in the direction of the observer
+ */
+ void set_light_direction();
+
+ protected:
+ virtual void postSelection(const QPoint& point);
+
+ public:
+ ////////////////////////
+ // draw
+ ////////////////////////
+ void set_size_point(double size_points);
+
+ void set_color(const Color& color);
+
+ void draw_point(const Point_3& p, const Color& color, double size_points);
+
+ void begin_draw_points(double size, bool light = false);
+
+ void draw_points(const Point_3 & point);
+
+ void end_draw_points();
+
+ void draw_edge(const Point_3 &a, const Point_3 &b, const Color& color, double size);
+
+ void begin_draw_edges(double size, bool light = false);
+
+ void draw_edges(const Point_3 &a, const Point_3 &b);
+
+ void end_draw_edges();
+
+ void begin_draw_triangles(double size, bool light, bool transparent = false);
+
+ void draw_triangles(const Point_3& p1, const Point_3& p2, const Point_3& p3);
+
+ // todo remove
+ void draw_triangles(const std::vector<Point_3*>& points);
+
+ void end_draw_triangles();
+
+
+ signals:
+ void click(const Point_3& position);
+};
+
+#endif // VIEW_VIEWER_H_