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diff --git a/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_vertices_iterators.h b/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_vertices_iterators.h
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+/* This file is part of the Gudhi Library. The Gudhi library
+ * (Geometric Understanding in Higher Dimensions) is a generic C++
+ * library for computational topology.
+ *
+ * Author(s): David Salinas
+ *
+ * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_VERTICES_ITERATORS_H_
+#define SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_VERTICES_ITERATORS_H_
+
+#include <boost/iterator/iterator_facade.hpp>
+
+#include <utility> // for pair<>
+
+namespace Gudhi {
+
+namespace skeleton_blocker {
+
+/**
+ *@brief Iterator on the vertices of a simplicial complex
+ *@remark The increment operator go to the next active vertex.
+ *@remark Incrementation increases Vertex_handle.
+ */
+template<typename SkeletonBlockerComplex>
+class Vertex_iterator : public boost::iterator_facade< Vertex_iterator <SkeletonBlockerComplex>
+, typename SkeletonBlockerComplex::Vertex_handle const
+, boost::forward_traversal_tag
+, typename SkeletonBlockerComplex::Vertex_handle const> {
+ friend class boost::iterator_core_access;
+
+ typedef typename SkeletonBlockerComplex::boost_vertex_iterator boost_vertex_iterator;
+ typedef typename SkeletonBlockerComplex::Vertex_handle Vertex_handle;
+ private:
+ const SkeletonBlockerComplex* complex;
+ std::pair<boost_vertex_iterator, boost_vertex_iterator> vertexIterator;
+
+
+ public:
+ Vertex_iterator() : complex(NULL) { }
+
+ Vertex_iterator(const SkeletonBlockerComplex* complex_) :
+ complex(complex_),
+ vertexIterator(vertices(complex_->skeleton)) {
+ if (!finished() && !is_active()) {
+ goto_next_valid();
+ }
+ }
+
+ /**
+ * return an iterator to the end.
+ */
+ Vertex_iterator(const SkeletonBlockerComplex* complex_, int end) :
+ complex(complex_), vertexIterator(vertices(complex_->skeleton)) {
+ vertexIterator.first = vertexIterator.second;
+ }
+
+ public:
+ void increment() {
+ goto_next_valid();
+ }
+
+ Vertex_handle dereference() const {
+ return (Vertex_handle(*(vertexIterator.first)));
+ }
+
+ bool equal(const Vertex_iterator& other) const {
+ return vertexIterator == other.vertexIterator && complex == other.complex;
+ }
+
+ bool operator<(const Vertex_iterator& other) const {
+ return dereference() < other.dereference();
+ }
+
+ private:
+ bool finished() const {
+ return vertexIterator.first == vertexIterator.second;
+ }
+
+ void goto_next_valid() {
+ ++vertexIterator.first;
+ if (!finished() && !is_active()) {
+ goto_next_valid();
+ }
+ }
+
+ bool is_active() const {
+ return ((*complex)[Vertex_handle(*vertexIterator.first)]).is_active();
+ }
+};
+
+template<typename SkeletonBlockerComplex>
+class Neighbors_vertices_iterator: public boost::iterator_facade < Neighbors_vertices_iterator<SkeletonBlockerComplex>
+, typename SkeletonBlockerComplex::Vertex_handle const
+, boost::forward_traversal_tag
+, typename SkeletonBlockerComplex::Vertex_handle const> {
+ friend class boost::iterator_core_access;
+
+ typedef SkeletonBlockerComplex Complex;
+ typedef typename Complex::boost_adjacency_iterator boost_adjacency_iterator;
+ typedef typename Complex::Vertex_handle Vertex_handle;
+ typedef typename Complex::Edge_handle Edge_handle;
+
+ private:
+ const Complex* complex;
+ Vertex_handle v;
+
+ boost_adjacency_iterator current_;
+ boost_adjacency_iterator end_;
+
+ public:
+ // boost_adjacency_iterator ai, ai_end;
+ // for (tie(ai, ai_end) = adjacent_vertices(v.vertex, skeleton); ai != ai_end; ++ai) {
+
+ Neighbors_vertices_iterator() : complex(NULL) { }
+
+ Neighbors_vertices_iterator(const Complex* complex_, Vertex_handle v_) :
+ complex(complex_),
+ v(v_) {
+ tie(current_, end_) = adjacent_vertices(v.vertex, complex->skeleton);
+ }
+
+ /**
+ * returns an iterator to the end
+ */
+ Neighbors_vertices_iterator(const Complex* complex_, Vertex_handle v_, int end) :
+ complex(complex_),
+ v(v_) {
+ tie(current_, end_) = adjacent_vertices(v.vertex, complex->skeleton);
+ set_end();
+ }
+
+ void increment() {
+ if (current_ != end_)
+ ++current_;
+ }
+
+ Vertex_handle dereference() const {
+ return (Vertex_handle(*current_));
+ }
+
+ bool equal(const Neighbors_vertices_iterator& other) const {
+ return (complex == other.complex) && (v == other.v) && (current_ == other.current_) && (end_ == other.end_);
+ }
+
+ private:
+ // todo remove this ugly hack
+ void set_end() {
+ current_ = end_;
+ }
+};
+
+} // namespace skeleton_blocker
+
+namespace skbl = skeleton_blocker;
+
+} // namespace Gudhi
+
+#endif // SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_VERTICES_ITERATORS_H_
+
+