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-/* This file is part of the Gudhi Library. The Gudhi library
- * (Geometric Understanding in Higher Dimensions) is a generic C++
- * library for computational topology.
- *
- * Author(s): David Salinas
- *
- * Copyright (C) 2014 Inria
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef SKELETON_BLOCKER_SIMPLIFIABLE_COMPLEX_H_
-#define SKELETON_BLOCKER_SIMPLIFIABLE_COMPLEX_H_
-
-#include <gudhi/Skeleton_blocker/Skeleton_blocker_sub_complex.h>
-
-#include <list>
-#include <vector>
-#include <set>
-
-namespace Gudhi {
-
-namespace skeleton_blocker {
-
-/**
- * Returns true if the blocker 'sigma' is popable.
- * To define popable, let us call 'L' the complex that
- * consists in the current complex without the blocker 'sigma'.
- * A blocker 'sigma' is then "popable" if the link of 'sigma'
- * in L is reducible.
- *
- */
-template<typename SkeletonBlockerDS>
-bool Skeleton_blocker_complex<SkeletonBlockerDS>::is_popable_blocker(Blocker_handle sigma) const {
- assert(this->contains_blocker(*sigma));
- Skeleton_blocker_link_complex<Skeleton_blocker_complex> link_blocker_sigma;
- build_link_of_blocker(*this, *sigma, link_blocker_sigma);
- return link_blocker_sigma.is_contractible() == CONTRACTIBLE;
-}
-
-/**
- * Removes all the popable blockers of the complex and delete them.
- * @returns the number of popable blockers deleted
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::remove_popable_blockers() {
- std::list<Vertex_handle> vertex_to_check;
- for (auto v : this->vertex_range())
- vertex_to_check.push_front(v);
-
- while (!vertex_to_check.empty()) {
- Vertex_handle v = vertex_to_check.front();
- vertex_to_check.pop_front();
-
- bool blocker_popable_found = true;
- while (blocker_popable_found) {
- blocker_popable_found = false;
- for (auto block : this->blocker_range(v)) {
- if (this->is_popable_blocker(block)) {
- for (Vertex_handle nv : *block)
- if (nv != v) vertex_to_check.push_back(nv);
- this->delete_blocker(block);
- blocker_popable_found = true;
- break;
- }
- }
- }
- }
-}
-
-/**
- * Removes all the popable blockers of the complex passing through v and delete them.
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::remove_popable_blockers(Vertex_handle v) {
- bool blocker_popable_found = true;
- while (blocker_popable_found) {
- blocker_popable_found = false;
- for (auto block : this->blocker_range(v)) {
- if (is_popable_blocker(block)) {
- this->delete_blocker(block);
- blocker_popable_found = true;
- }
- }
- }
-}
-
-/**
- * @brief Removes all the popable blockers of the complex passing through v and delete them.
- * Also remove popable blockers in the neighborhood if they became popable.
- *
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::remove_all_popable_blockers(Vertex_handle v) {
- std::list<Vertex_handle> vertex_to_check;
- vertex_to_check.push_front(v);
-
- while (!vertex_to_check.empty()) {
- Vertex_handle v = vertex_to_check.front();
- vertex_to_check.pop_front();
-
- bool blocker_popable_found = true;
- while (blocker_popable_found) {
- blocker_popable_found = false;
- for (auto block : this->blocker_range(v)) {
- if (this->is_popable_blocker(block)) {
- for (Vertex_handle nv : *block)
- if (nv != v) vertex_to_check.push_back(nv);
- this->delete_blocker(block);
- blocker_popable_found = true;
- break;
- }
- }
- }
- }
-}
-
-/**
- * Remove the star of the vertice 'v'
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::remove_star(Vertex_handle v) {
- // we remove the blockers that are not consistent anymore
- update_blockers_after_remove_star_of_vertex_or_edge(Simplex(v));
- while (this->degree(v) > 0) {
- Vertex_handle w(* (adjacent_vertices(v.vertex, this->skeleton).first));
- this->remove_edge(v, w);
- }
- this->remove_vertex(v);
-}
-
-/**
- * after removing the star of a simplex, blockers sigma that contains this simplex must be removed.
- * Furthermore, all simplices tau of the form sigma \setminus simplex_to_be_removed must be added
- * whenever the dimension of tau is at least 2.
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::update_blockers_after_remove_star_of_vertex_or_edge(const Simplex& simplex_to_be_removed) {
- std::list <Blocker_handle> blockers_to_update;
- if (simplex_to_be_removed.empty()) return;
-
- auto v0 = simplex_to_be_removed.first_vertex();
- for (auto blocker : this->blocker_range(v0)) {
- if (blocker->contains(simplex_to_be_removed))
- blockers_to_update.push_back(blocker);
- }
-
- for (auto blocker_to_update : blockers_to_update) {
- Simplex sub_blocker_to_be_added;
- bool sub_blocker_need_to_be_added =
- (blocker_to_update->dimension() - simplex_to_be_removed.dimension()) >= 2;
- if (sub_blocker_need_to_be_added) {
- sub_blocker_to_be_added = *blocker_to_update;
- sub_blocker_to_be_added.difference(simplex_to_be_removed);
- }
- this->delete_blocker(blocker_to_update);
- if (sub_blocker_need_to_be_added)
- this->add_blocker(sub_blocker_to_be_added);
- }
-}
-
-/**
- * Remove the star of the edge connecting vertices a and b.
- * @returns the number of blocker that have been removed
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::remove_star(Vertex_handle a, Vertex_handle b) {
- update_blockers_after_remove_star_of_vertex_or_edge(Simplex(a, b));
- // we remove the edge
- this->remove_edge(a, b);
-}
-
-/**
- * Remove the star of the edge 'e'.
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::remove_star(Edge_handle e) {
- return remove_star(this->first_vertex(e), this->second_vertex(e));
-}
-
-/**
- * Remove the star of the simplex 'sigma' which needs to belong to the complex
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::remove_star(const Simplex& sigma) {
- assert(this->contains(sigma));
- if (sigma.dimension() == 0) {
- remove_star(sigma.first_vertex());
- } else if (sigma.dimension() == 1) {
- remove_star(sigma.first_vertex(), sigma.last_vertex());
- } else {
- remove_blocker_containing_simplex(sigma);
- this->add_blocker(sigma);
- }
-}
-
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::add_simplex(const Simplex& sigma) {
- // to add a simplex s, all blockers included in s are first removed
- // and then all simplex in the coboundary of s are added as blockers
- assert(!this->contains(sigma));
- assert(sigma.dimension() > 1);
- if (!contains_vertices(sigma)) {
- std::cerr << "add_simplex: Some vertices were not present in the complex, adding them" << std::endl;
- size_t num_vertices_to_add = sigma.last_vertex() - this->num_vertices() + 1;
- for (size_t i = 0; i < num_vertices_to_add; ++i)
- this->add_vertex();
- }
- assert(contains_vertices(sigma));
- if (!contains_edges(sigma))
- add_edge(sigma);
- remove_blocker_include_in_simplex(sigma);
- add_blockers_after_simplex_insertion(sigma);
-}
-
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::add_blockers_after_simplex_insertion(Simplex sigma) {
- if (sigma.dimension() < 1) return;
-
- for (auto s : coboundary_range(sigma)) {
- this->add_blocker(s);
- }
-}
-
-/**
- * remove all blockers that contains sigma
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::remove_blocker_containing_simplex(const Simplex& sigma) {
- std::vector <Blocker_handle> blockers_to_remove;
- for (auto blocker : this->blocker_range(sigma.first_vertex())) {
- if (blocker->contains(sigma))
- blockers_to_remove.push_back(blocker);
- }
- for (auto blocker_to_update : blockers_to_remove)
- this->delete_blocker(blocker_to_update);
-}
-
-/**
- * remove all blockers that contains sigma
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::remove_blocker_include_in_simplex(const Simplex& sigma) {
- // TODO(DS): write efficiently by using only superior blockers
- // eg for all s, check blockers whose vertices are all greater than s
- std::set <Blocker_handle> blockers_to_remove;
- for (auto s : sigma) {
- for (auto blocker : this->blocker_range(s)) {
- if (sigma.contains(*blocker))
- blockers_to_remove.insert(blocker);
- }
- }
- for (auto blocker_to_update : blockers_to_remove) {
- auto s = *blocker_to_update;
- this->delete_blocker(blocker_to_update);
- // now if there is a vertex v in the link of s
- // and v is not included in sigma then v.s is a blocker
- // (all faces of v.s are there since v belongs to the link of s)
- for (const auto& b : coboundary_range(s))
- if (!sigma.contains(b))
- this->add_blocker(b);
- }
-}
-
-/**
- * Compute simplices beta such that a.beta is an order 0 blocker
- * that may be used to construct a new blocker after contracting ab.
- * It requires that the link condition is satisfied.
- */
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::tip_blockers(Vertex_handle a, Vertex_handle b,
- std::vector<Simplex> & buffer) const {
- for (auto const & blocker : this->const_blocker_range(a)) {
- Simplex beta = (*blocker);
- beta.remove_vertex(a);
- buffer.push_back(beta);
- }
-
- Simplex n;
- this->add_neighbours(b, n);
- this->remove_neighbours(a, n);
- n.remove_vertex(a);
-
-
- for (Vertex_handle y : n) {
- Simplex beta;
- beta.add_vertex(y);
- buffer.push_back(beta);
- }
-}
-
-/**
- * @brief "Replace" the edge 'bx' by the edge 'ax'.
- * Assume that the edge 'bx' was present whereas 'ax' was not.
- * Precisely, it does not replace edges, but remove 'bx' and then add 'ax'.
- * The visitor 'on_swaped_edge' is called just after edge 'ax' had been added
- * and just before edge 'bx' had been removed. That way, it can
- * eventually access to information of 'ax'.
- */
-template<typename SkeletonBlockerDS>
-void
-Skeleton_blocker_complex<SkeletonBlockerDS>::swap_edge(Vertex_handle a, Vertex_handle b, Vertex_handle x) {
- this->add_edge_without_blockers(a, x);
- if (this->visitor) this->visitor->on_swaped_edge(a, b, x);
- this->remove_edge(b, x);
-}
-
-template<typename SkeletonBlockerDS>
-void
-Skeleton_blocker_complex<SkeletonBlockerDS>::delete_blockers_around_vertex(Vertex_handle v) {
- std::list <Blocker_handle> blockers_to_delete;
- for (auto blocker : this->blocker_range(v)) {
- blockers_to_delete.push_back(blocker);
- }
- while (!blockers_to_delete.empty()) {
- this->remove_blocker(blockers_to_delete.back());
- blockers_to_delete.pop_back();
- }
-}
-
-/**
- * @brief removes all blockers passing through the edge 'ab'
- */
-template<typename SkeletonBlockerDS>
-void
-Skeleton_blocker_complex<SkeletonBlockerDS>::delete_blockers_around_edge(Vertex_handle a, Vertex_handle b) {
- std::list<Blocker_handle> blocker_to_delete;
- for (auto blocker : this->blocker_range(a))
- if (blocker->contains(b)) blocker_to_delete.push_back(blocker);
- while (!blocker_to_delete.empty()) {
- this->delete_blocker(blocker_to_delete.back());
- blocker_to_delete.pop_back();
- }
-}
-
-/**
- * Contracts the edge connecting vertices a and b.
- * @remark If the link condition Link(ab) = Link(a) inter Link(b) is not satisfied,
- * it removes first all blockers passing through 'ab'
- */
-template<typename SkeletonBlockerDS>
-void
-Skeleton_blocker_complex<SkeletonBlockerDS>::contract_edge(Vertex_handle a, Vertex_handle b) {
- assert(this->contains_vertex(a));
- assert(this->contains_vertex(b));
-
- if (this->contains_edge(a, b))
- this->add_edge_without_blockers(a, b);
-
- // if some blockers passes through 'ab', we need to remove them.
- if (!link_condition(a, b))
- delete_blockers_around_edge(a, b);
-
- std::set<Simplex> blockers_to_add;
-
- get_blockers_to_be_added_after_contraction(a, b, blockers_to_add);
-
- delete_blockers_around_vertices(a, b);
-
- update_edges_after_contraction(a, b);
-
- this->remove_vertex(b);
-
- notify_changed_edges(a);
-
- for (auto block : blockers_to_add)
- this->add_blocker(block);
-
- assert(this->contains_vertex(a));
- assert(!this->contains_vertex(b));
-}
-
-template<typename SkeletonBlockerDS>
-void Skeleton_blocker_complex<SkeletonBlockerDS>::get_blockers_to_be_added_after_contraction(Vertex_handle a,
- Vertex_handle b,
- std::set<Simplex>& blockers_to_add) {
- blockers_to_add.clear();
-
- typedef Skeleton_blocker_link_complex<Skeleton_blocker_complex<SkeletonBlockerDS> > LinkComplexType;
-
- LinkComplexType link_a(*this, a);
- LinkComplexType link_b(*this, b);
-
- std::vector<Simplex> vector_alpha, vector_beta;
-
- tip_blockers(a, b, vector_alpha);
- tip_blockers(b, a, vector_beta);
-
- for (auto alpha = vector_alpha.begin(); alpha != vector_alpha.end(); ++alpha) {
- for (auto beta = vector_beta.begin(); beta != vector_beta.end(); ++beta) {
- Simplex sigma = *alpha;
- sigma.union_vertices(*beta);
- Root_simplex_handle sigma_id = this->get_id(sigma);
- if (this->contains(sigma) &&
- proper_faces_in_union<Skeleton_blocker_complex < SkeletonBlockerDS >> (sigma_id, link_a, link_b)) {
- // Blocker_handle blocker = new Simplex(sigma);
- sigma.add_vertex(a);
- blockers_to_add.insert(sigma);
- }
- }
- }
-}
-
-/**
- * delete all blockers that passes through a or b
- */
-template<typename SkeletonBlockerDS>
-void
-Skeleton_blocker_complex<SkeletonBlockerDS>::delete_blockers_around_vertices(Vertex_handle a, Vertex_handle b) {
- std::vector<Blocker_handle> blocker_to_delete;
- for (auto bl : this->blocker_range(a))
- blocker_to_delete.push_back(bl);
- for (auto bl : this->blocker_range(b))
- blocker_to_delete.push_back(bl);
- while (!blocker_to_delete.empty()) {
- this->delete_blocker(blocker_to_delete.back());
- blocker_to_delete.pop_back();
- }
-}
-
-template<typename SkeletonBlockerDS>
-void
-Skeleton_blocker_complex<SkeletonBlockerDS>::update_edges_after_contraction(Vertex_handle a, Vertex_handle b) {
- // We update the set of edges
- this->remove_edge(a, b);
-
- // For all edges {b,x} incident to b,
- // we remove {b,x} and add {a,x} if not already there.
- while (this->degree(b) > 0) {
- Vertex_handle x(*(adjacent_vertices(b.vertex, this->skeleton).first));
- if (!this->contains_edge(a, x))
- // we 'replace' the edge 'bx' by the edge 'ax'
- this->swap_edge(a, b, x);
- else
- this->remove_edge(b, x);
- }
-}
-
-template<typename SkeletonBlockerDS>
-void
-Skeleton_blocker_complex<SkeletonBlockerDS>::notify_changed_edges(Vertex_handle a) {
- // We notify the visitor that all edges incident to 'a' had changed
- boost_adjacency_iterator v, v_end;
-
- for (tie(v, v_end) = adjacent_vertices(a.vertex, this->skeleton); v != v_end; ++v)
- if (this->visitor) this->visitor->on_changed_edge(a, Vertex_handle(*v));
-}
-
-
-} // namespace skeleton_blocker
-
-namespace skbl = skeleton_blocker;
-
-} // namespace Gudhi
-
-#endif // SKELETON_BLOCKER_SIMPLIFIABLE_COMPLEX_H_