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diff --git a/src/Gudhi_stat/utilities/persistence_landscapes_on_grid/compute_scalar_product_of_landscapes_on_grid.cpp b/src/Gudhi_stat/utilities/persistence_landscapes_on_grid/compute_scalar_product_of_landscapes_on_grid.cpp
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+/* This file is part of the Gudhi Library. The Gudhi library
+ * (Geometric Understanding in Higher Dimensions) is a generic C++
+ * library for computational topology.
+ *
+ * Author(s): Pawel Dlotko
+ *
+ * Copyright (C) 2015 INRIA (France)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include <gudhi/Persistence_landscape_on_grid.h>
+
+
+
+using namespace Gudhi;
+using namespace Gudhi::Persistence_representations;
+
+#include <iostream>
+#include <sstream>
+
+
+int main( int argc , char** argv )
+{
+ std::cout << "This program compute scalar product of persistence landscapes on grid stored in a file (the file needs to be created beforehand). \n";
+ std::cout << "The parameters of this programs are names of files with persistence landscapes on grid.\n";
+
+ std::vector< const char* > filenames;
+ for ( int i = 1 ; i < argc ; ++i )
+ {
+ filenames.push_back( argv[i] );
+ }
+ std::vector< Persistence_landscape_on_grid > landscaspes;
+ landscaspes.reserve( filenames.size() );
+ for ( size_t file_no = 0 ; file_no != filenames.size() ; ++file_no )
+ {
+ Persistence_landscape_on_grid l;
+ l.load_landscape_from_file( filenames[file_no] );
+ landscaspes.push_back( l );
+ }
+
+ //and now we will compute the scalar product of landscapes.
+
+ //first we prepare an array:
+ std::vector< std::vector< double > > scalar_product( filenames.size() );
+ for ( size_t i = 0 ; i != filenames.size() ; ++i )
+ {
+ std::vector< double > v( filenames.size() , 0 );
+ scalar_product[i] = v;
+ }
+
+ //and now we can compute the scalar product:
+ for ( size_t i = 0 ; i != landscaspes.size() ; ++i )
+ {
+ for ( size_t j = i ; j != landscaspes.size() ; ++j )
+ {
+ scalar_product[i][j] = scalar_product[j][i] = compute_inner_product( landscaspes[i], landscaspes[j] ) ;
+ }
+ }
+
+ //and now output the result to the screen and a file:
+ std::ofstream out;
+ out.open( "scalar_product" );
+ for ( size_t i = 0 ; i != scalar_product.size() ; ++i )
+ {
+ for ( size_t j = 0 ; j != scalar_product.size() ; ++j )
+ {
+ std::cout << scalar_product[i][j] << " ";
+ out << scalar_product[i][j] << " ";
+ }
+ std::cout << std::endl;
+ out << std::endl;
+ }
+ out.close();
+
+ return 0;
+}