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diff --git a/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_simplices_iterators.h b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_simplices_iterators.h
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+/* This file is part of the Gudhi Library - https://gudhi.inria.fr/ - which is released under MIT.
+ * See file LICENSE or go to https://gudhi.inria.fr/licensing/ for full license details.
+ * Author(s): David Salinas
+ *
+ * Copyright (C) 2014 Inria
+ *
+ * Modification(s):
+ * - YYYY/MM Author: Description of the modification
+ */
+
+#ifndef SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_SIMPLICES_ITERATORS_H_
+#define SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_SIMPLICES_ITERATORS_H_
+
+#include <gudhi/Skeleton_blocker_link_complex.h>
+#include <gudhi/Skeleton_blocker/Skeleton_blocker_link_superior.h>
+#include <gudhi/Skeleton_blocker/internal/Trie.h>
+#include <gudhi/Debug_utils.h>
+
+#include <boost/iterator/iterator_facade.hpp>
+
+#include <memory>
+#include <list>
+#include <iostream>
+
+namespace Gudhi {
+
+namespace skeleton_blocker {
+
+/**
+ * Link may be Skeleton_blocker_link_complex<SkeletonBlockerComplex> to iterate over all
+ * simplices around a vertex OR
+ * Skeleton_blocker_superior_link_complex<SkeletonBlockerComplex> to iterate over all
+ * superior vertices around a vertex.
+ * The iteration is done by computing a trie with the link and doing a breadth-first traversal
+ * of the trie.
+ */
+template<typename SkeletonBlockerComplex, typename Link>
+class Simplex_around_vertex_iterator :
+public boost::iterator_facade < Simplex_around_vertex_iterator<SkeletonBlockerComplex, Link>
+, typename SkeletonBlockerComplex::Simplex
+, boost::forward_traversal_tag
+, typename SkeletonBlockerComplex::Simplex
+> {
+ friend class boost::iterator_core_access;
+ typedef SkeletonBlockerComplex Complex;
+ typedef typename Complex::Vertex_handle Vertex_handle;
+ typedef typename Complex::Edge_handle Edge_handle;
+ typedef typename Complex::Simplex Simplex;
+
+ // Link_vertex_handle == Complex_Vertex_handle but this renaming helps avoiding confusion
+ typedef typename Link::Vertex_handle Link_vertex_handle;
+
+ typedef typename Gudhi::skeleton_blocker::Trie<Simplex> Trie;
+
+ private:
+ const Complex* complex;
+ Vertex_handle v;
+ std::shared_ptr<Link> link_v;
+ std::shared_ptr<Trie> trie;
+ // TODO(DS): use a deque instead
+ std::list<Trie*> nodes_to_be_seen;
+
+ public:
+ Simplex_around_vertex_iterator() : complex(0) { }
+
+ Simplex_around_vertex_iterator(const Complex* complex_, Vertex_handle v_) :
+ complex(complex_),
+ v(v_),
+ link_v(new Link(*complex_, v_)),
+ trie(new Trie(v_)) {
+ compute_trie_and_nodes_to_be_seen();
+ }
+
+ // TODO(DS): avoid useless copy
+ // TODO(DS): currently just work if copy begin iterator
+ Simplex_around_vertex_iterator(const Simplex_around_vertex_iterator& other) :
+ complex(other.complex),
+ v(other.v),
+ link_v(other.link_v),
+ trie(other.trie),
+ nodes_to_be_seen(other.nodes_to_be_seen) {
+ if (!other.is_end()) {
+ }
+ }
+
+ /**
+ * returns an iterator to the end
+ */
+ Simplex_around_vertex_iterator(const Complex* complex_, Vertex_handle v_, bool end) :
+ complex(complex_),
+ v(v_) {
+ set_end();
+ }
+
+ private:
+ void compute_trie_and_nodes_to_be_seen() {
+ // once we go through every simplices passing through v0
+ // we remove v0. That way, it prevents from passing a lot of times
+ // though edges leaving v0.
+ // another solution would have been to provides an adjacency iterator
+ // to superior vertices that avoids lower ones.
+ while (!link_v->empty()) {
+ auto v0 = *(link_v->vertex_range().begin());
+ trie->add_child(build_trie(v0, trie.get()));
+ link_v->remove_vertex(v0);
+ }
+ nodes_to_be_seen.push_back(trie.get());
+ }
+
+ Trie* build_trie(Link_vertex_handle link_vh, Trie* parent) {
+ Trie* res = new Trie(parent_vertex(link_vh), parent);
+ for (Link_vertex_handle nv : link_v->vertex_range(link_vh)) {
+ if (link_vh < nv) {
+ Simplex simplex_node_plus_nv(res->simplex());
+ simplex_node_plus_nv.add_vertex(parent_vertex(nv));
+ if (complex->contains(simplex_node_plus_nv)) {
+ res->add_child(build_trie(nv, res));
+ }
+ }
+ }
+ return res;
+ }
+
+ bool is_node_in_complex(Trie* trie) {
+ return true;
+ }
+
+ Vertex_handle parent_vertex(Link_vertex_handle link_vh) const {
+ return complex->convert_handle_from_another_complex(*link_v, link_vh);
+ }
+
+ public:
+ friend std::ostream& operator<<(std::ostream& stream, const Simplex_around_vertex_iterator& savi) {
+ stream << savi.trie << std::endl;
+ stream << "(" << savi.nodes_to_be_seen.size() << ") nodes to see\n";
+ return stream;
+ }
+
+ bool equal(const Simplex_around_vertex_iterator& other) const {
+ bool same_complex = (complex == other.complex);
+ if (!same_complex)
+ return false;
+
+ if (!(v == other.v))
+ return false;
+
+ bool both_empty = nodes_to_be_seen.empty() && other.nodes_to_be_seen.empty();
+ if (both_empty)
+ return true;
+
+ bool both_non_empty = !nodes_to_be_seen.empty() && !other.nodes_to_be_seen.empty();
+
+ // one is empty the other is not
+ if (!both_non_empty) return false;
+
+ bool same_node = (**(nodes_to_be_seen.begin()) == **(other.nodes_to_be_seen.begin()));
+ return same_node;
+ }
+
+ void increment() {
+ assert(!is_end());
+ Trie* first_node = nodes_to_be_seen.front();
+
+ nodes_to_be_seen.pop_front();
+
+ for (auto childs : first_node->childs) {
+ nodes_to_be_seen.push_back(childs.get());
+ }
+ }
+
+ Simplex dereference() const {
+ assert(!nodes_to_be_seen.empty());
+ Trie* first_node = nodes_to_be_seen.front();
+ return first_node->simplex();
+ }
+
+ Simplex get_trie_address() const {
+ assert(!nodes_to_be_seen.empty());
+ return nodes_to_be_seen.front();
+ }
+
+ private:
+ void set_end() {
+ nodes_to_be_seen.clear();
+ }
+
+ bool is_end() const {
+ return nodes_to_be_seen.empty();
+ }
+};
+
+template<typename SkeletonBlockerComplex>
+class Simplex_iterator :
+public boost::iterator_facade < Simplex_iterator<SkeletonBlockerComplex>
+, typename SkeletonBlockerComplex::Simplex
+, boost::forward_traversal_tag
+, typename SkeletonBlockerComplex::Simplex
+> {
+ typedef Skeleton_blocker_link_superior<SkeletonBlockerComplex> Link;
+
+ friend class boost::iterator_core_access;
+
+ template<class SkBlDS> friend class Skeleton_blocker_complex;
+
+ typedef SkeletonBlockerComplex Complex;
+ typedef typename Complex::Vertex_handle Vertex_handle;
+ typedef typename Complex::Edge_handle Edge_handle;
+ typedef typename Complex::Simplex Simplex;
+ typedef typename Complex::Complex_vertex_iterator Complex_vertex_iterator;
+ typedef typename Link::Vertex_handle Link_vertex_handle;
+
+ private:
+ const Complex* complex_;
+ Complex_vertex_iterator current_vertex_;
+
+ typedef Simplex_around_vertex_iterator<SkeletonBlockerComplex, Link> SAVI;
+ SAVI current_simplex_around_current_vertex_;
+ SAVI simplices_around_current_vertex_end_;
+
+ public:
+ Simplex_iterator() : complex_(0) { }
+
+ Simplex_iterator(const Complex* complex) :
+ complex_(complex),
+ current_vertex_(complex->vertex_range().begin()),
+ current_simplex_around_current_vertex_(complex, *current_vertex_),
+ simplices_around_current_vertex_end_(complex, *current_vertex_, true) {
+ // should not be called if the complex is empty
+ assert(!complex->empty());
+ }
+
+ private:
+ Simplex_iterator(const Complex* complex, bool end) :
+ complex_(complex) {
+ set_end();
+ }
+
+ public:
+ Simplex_iterator(const Simplex_iterator& other)
+ :
+ complex_(other.complex_),
+ current_vertex_(other.current_vertex_),
+ current_simplex_around_current_vertex_(other.current_simplex_around_current_vertex_),
+ simplices_around_current_vertex_end_(other.simplices_around_current_vertex_end_) { }
+
+ friend Simplex_iterator make_begin_iterator(const Complex* complex) {
+ if (complex->empty())
+ return make_end_simplex_iterator(complex);
+ else
+ return Simplex_iterator(complex);
+ }
+
+ friend Simplex_iterator make_end_simplex_iterator(const Complex* complex) {
+ return Simplex_iterator(complex, true);
+ }
+
+ bool equal(const Simplex_iterator& other) const {
+ if (complex_ != other.complex_) return false;
+ if (current_vertex_ != other.current_vertex_) return false;
+ if (is_end() && other.is_end()) return true;
+ if (current_simplex_around_current_vertex_ != other.current_simplex_around_current_vertex_)
+ return false;
+ return true;
+ }
+
+ void increment() {
+ if (current_simplex_around_current_vertex_ != simplices_around_current_vertex_end_) {
+ current_simplex_around_current_vertex_.increment();
+ if (current_simplex_around_current_vertex_ == simplices_around_current_vertex_end_)
+ goto_next_vertex();
+ } else {
+ goto_next_vertex();
+ }
+ }
+
+ void goto_next_vertex() {
+ current_vertex_.increment();
+ if (!is_end()) {
+ current_simplex_around_current_vertex_ = SAVI(complex_, *current_vertex_);
+ simplices_around_current_vertex_end_ = SAVI(complex_, *current_vertex_, true);
+ }
+ }
+
+ Simplex dereference() const {
+ return current_simplex_around_current_vertex_.dereference();
+ }
+
+ private:
+ void set_end() {
+ current_vertex_ = complex_->vertex_range().end();
+ }
+
+ bool is_end() const {
+ return (current_vertex_ == complex_->vertex_range().end());
+ }
+};
+
+/**
+ * Iterator through the maximal faces of the coboundary of a simplex.
+ */
+template<typename SkeletonBlockerComplex, typename Link>
+class Simplex_coboundary_iterator :
+public boost::iterator_facade < Simplex_coboundary_iterator<SkeletonBlockerComplex, Link>
+, typename SkeletonBlockerComplex::Simplex, boost::forward_traversal_tag, typename SkeletonBlockerComplex::Simplex> {
+ friend class boost::iterator_core_access;
+ typedef SkeletonBlockerComplex Complex;
+ typedef typename Complex::Vertex_handle Vertex_handle;
+ typedef typename Complex::Edge_handle Edge_handle;
+ typedef typename Complex::Simplex Simplex;
+ typedef typename Complex::Complex_vertex_iterator Complex_vertex_iterator;
+
+ // Link_vertex_handle == Complex_Vertex_handle but this renaming helps avoiding confusion
+ typedef typename Link::Vertex_handle Link_vertex_handle;
+
+ private:
+ const Complex* complex;
+ const Simplex& sigma;
+ std::shared_ptr<Link> link;
+ Complex_vertex_iterator current_vertex;
+ Complex_vertex_iterator link_vertex_end;
+
+ public:
+ Simplex_coboundary_iterator() : complex(0) { }
+
+ Simplex_coboundary_iterator(const Complex* complex_, const Simplex& sigma_) :
+ complex(complex_),
+ sigma(sigma_),
+ // need only vertices of the link hence the true flag
+ link(new Link(*complex_, sigma_, false, true)) {
+ auto link_vertex_range = link->vertex_range();
+ current_vertex = link_vertex_range.begin();
+ link_vertex_end = link_vertex_range.end();
+ }
+
+ Simplex_coboundary_iterator(const Simplex_coboundary_iterator& other) :
+ complex(other.complex),
+ sigma(other.sigma),
+ link(other.link),
+ current_vertex(other.current_vertex),
+ link_vertex_end(other.link_vertex_end) { }
+
+ // returns an iterator to the end
+ Simplex_coboundary_iterator(const Complex* complex_, const Simplex& sigma_, bool end) :
+ complex(complex_),
+ sigma(sigma_) {
+ // to represent an end iterator without having to build a useless link, we use
+ // the convection that link is not initialized.
+ }
+
+ private:
+ Vertex_handle parent_vertex(Link_vertex_handle link_vh) const {
+ return complex->convert_handle_from_another_complex(*link, link_vh);
+ }
+
+ public:
+ friend std::ostream& operator<<(std::ostream& stream, const Simplex_coboundary_iterator& sci) {
+ return stream;
+ }
+
+ // assume that iterator points to the same complex and comes from the same simplex
+ bool equal(const Simplex_coboundary_iterator& other) const {
+ assert(complex == other.complex && sigma == other.sigma);
+ if (is_end()) return other.is_end();
+ if (other.is_end()) return is_end();
+ return *current_vertex == *(other.current_vertex);
+ }
+
+ void increment() {
+ ++current_vertex;
+ }
+
+ Simplex dereference() const {
+ Simplex res(sigma);
+ res.add_vertex(parent_vertex(*current_vertex));
+ return res;
+ }
+
+ private:
+ bool is_end() const {
+ return !link || current_vertex == link_vertex_end;
+ }
+};
+
+} // namespace skeleton_blocker
+
+namespace skbl = skeleton_blocker;
+
+} // namespace Gudhi
+
+#endif // SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_SIMPLICES_ITERATORS_H_