summaryrefslogtreecommitdiff
path: root/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h')
-rw-r--r--src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h224
1 files changed, 224 insertions, 0 deletions
diff --git a/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h
new file mode 100644
index 00000000..4b66ced5
--- /dev/null
+++ b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h
@@ -0,0 +1,224 @@
+/*
+ * Skeleton_blockers_triangles_iterators.h
+ *
+ * Created on: Aug 25, 2014
+ * Author: dsalinas
+ */
+
+#ifndef GUDHI_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_
+#define GUDHI_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_
+
+#include "boost/iterator/iterator_facade.hpp"
+#include <memory>
+
+namespace Gudhi{
+
+namespace skbl {
+
+//////////////////////////////////////////////////////////////////////
+/**
+ * \brief Iterator over the triangles that are
+ * adjacent to a vertex of the simplicial complex.
+ * \remark Will be removed soon -> dont look
+ */
+template<typename Complex,typename LinkType>
+class Triangle_around_vertex_iterator : public boost::iterator_facade
+< Triangle_around_vertex_iterator <Complex,LinkType>
+, typename Complex::Simplex_handle const
+, boost::forward_traversal_tag
+, typename Complex::Simplex_handle const
+>
+{
+ friend class boost::iterator_core_access;
+ template<typename T> friend class Triangle_iterator;
+private:
+ typedef typename LinkType::Vertex_handle Vertex_handle;
+ typedef typename LinkType::Root_vertex_handle Root_vertex_handle;
+ typedef typename LinkType::Simplex_handle Simplex_handle;
+ typedef Complex_edge_iterator<Complex> Complex_edge_iterator_;
+
+ const Complex* complex_;
+ Vertex_handle v_;
+ std::shared_ptr<LinkType> link_;
+ Complex_edge_iterator_ current_edge_;
+ bool is_end_;
+public:
+ Triangle_around_vertex_iterator(const Complex* complex,Vertex_handle v):
+ complex_(complex),v_(v),link_(new LinkType(*complex,v_)),
+ current_edge_(link_->edge_range().begin()),
+ is_end_(current_edge_ == link_->edge_range().end()){
+ }
+
+ /**
+ * @brief ugly hack to get an iterator to the end
+ */
+ Triangle_around_vertex_iterator(const Complex* complex,Vertex_handle v,bool is_end):
+ complex_(complex),v_(v),link_(0),is_end_(true){
+ }
+
+ /**
+ * @brief ugly hack to get an iterator to the end
+ */
+ Triangle_around_vertex_iterator():
+ complex_(0),v_(-1),link_(0),is_end_(true){
+ }
+
+
+ Triangle_around_vertex_iterator(const Triangle_around_vertex_iterator& other){
+ v_ = other.v_;
+ complex_ = other.complex_;
+ is_end_ = other.is_end_;
+
+ if(!is_end_){
+ link_ = other.link_;
+ current_edge_= other.current_edge_;
+ }
+ }
+
+ bool equal(const Triangle_around_vertex_iterator& other) const{
+ return (complex_==other.complex_) && ((finished() &&other.finished()) || current_edge_ == other.current_edge_);
+ }
+
+ Simplex_handle dereference() const{
+ Root_vertex_handle v1 = (*link_)[*current_edge_].first();
+ Root_vertex_handle v2 = (*link_)[*current_edge_].second();
+ return Simplex_handle(v_,*(complex_->get_address(v1)),*(complex_->get_address(v2)));
+ }
+
+ void increment(){
+ ++current_edge_;
+ }
+
+private:
+ bool finished() const{
+ return is_end_ || (current_edge_ == link_->edge_range().end());
+ }
+
+};
+
+
+
+/**
+ * \brief Iterator over the triangles of the
+ * simplicial complex.
+ * \remark Will be removed soon -> dont look
+ *
+ */
+template<typename SkeletonBlockerComplex>
+class Triangle_iterator :
+ public boost::iterator_facade<
+ Triangle_iterator <SkeletonBlockerComplex>,
+ typename SkeletonBlockerComplex::Simplex_handle const
+ , boost::forward_traversal_tag
+ , typename SkeletonBlockerComplex::Simplex_handle const
+ >
+{
+ friend class boost::iterator_core_access;
+private:
+ typedef typename SkeletonBlockerComplex::Vertex_handle Vertex_handle;
+ typedef typename SkeletonBlockerComplex::Root_vertex_handle Root_vertex_handle;
+ typedef typename SkeletonBlockerComplex::Simplex_handle Simplex_handle;
+ typedef typename SkeletonBlockerComplex::Superior_triangle_around_vertex_iterator STAVI;
+
+ const SkeletonBlockerComplex* complex_;
+ Complex_vertex_iterator<SkeletonBlockerComplex> current_vertex_;
+ STAVI current_triangle_;
+ bool is_end_;
+public:
+
+ /*
+ * @remark assume that the complex is non-empty
+ */
+ Triangle_iterator(const SkeletonBlockerComplex* complex):
+ complex_(complex),
+ current_vertex_(complex->vertex_range().begin()),
+ current_triangle_(complex,*current_vertex_), // xxx this line is problematic is the complex is empty
+ is_end_(false){
+
+ assert(!complex->empty());
+ gotoFirstTriangle();
+ }
+
+private:
+ //goto to the first triangle or to the end if none
+ void gotoFirstTriangle(){
+ if(!is_finished() && current_triangle_.finished()){
+ goto_next_vertex();
+ }
+ }
+public:
+
+ /**
+ * @brief ugly hack to get an iterator to the end
+ * @remark assume that the complex is non-empty
+ */
+ Triangle_iterator(const SkeletonBlockerComplex* complex,bool is_end):
+ complex_(complex),
+ current_vertex_(complex->vertex_range().end()),
+ current_triangle_(), // xxx this line is problematic is the complex is empty
+ is_end_(true){
+ }
+
+
+ Triangle_iterator& operator=(const Triangle_iterator & other){
+ complex_ = other.complex_;
+ Complex_vertex_iterator<SkeletonBlockerComplex> current_vertex_;
+ STAVI current_triangle_;
+ return *this;
+ }
+
+
+ bool equal(const Triangle_iterator& other) const{
+ bool both_are_finished = is_finished() && other.is_finished();
+ bool both_arent_finished = !is_finished() && !other.is_finished();
+ // if the two iterators are not finished, they must have the same state
+ return (complex_==other.complex_) &&
+ (both_are_finished ||
+ ( (both_arent_finished) && current_vertex_ == other.current_vertex_ && current_triangle_ == other.current_triangle_));
+
+ }
+
+ Simplex_handle dereference() const{
+ return *current_triangle_;
+ }
+
+private:
+
+ // goto the next vertex that has a triangle pending or the
+ // end vertex iterator if none exists
+ void goto_next_vertex(){
+ assert(current_triangle_.finished()); //we mush have consume all triangles passing through the vertex
+ assert(!is_finished()); // we must not be done
+
+ ++current_vertex_;
+
+ if(!is_finished()){
+ current_triangle_ = STAVI(complex_, *current_vertex_);
+ if(current_triangle_.finished())
+ goto_next_vertex();
+ }
+ }
+public:
+ void increment(){
+ if(!current_triangle_.finished()){
+ ++current_triangle_; // problem here
+ if(current_triangle_.finished())
+ goto_next_vertex();
+ }
+ else{
+ assert(!is_finished());
+ goto_next_vertex();
+ }
+ }
+
+private:
+ bool is_finished() const{
+ return is_end_ || current_vertex_ == complex_->vertex_range().end();
+ }
+};
+
+}
+
+} // namespace GUDHI
+
+#endif /* GUDHI_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_ */