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-rw-r--r--src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h407
1 files changed, 194 insertions, 213 deletions
diff --git a/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h
index e137d1ea..28f5805d 100644
--- a/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h
+++ b/src/Skeleton_blocker/include/gudhi/Skeleton_blocker/iterators/Skeleton_blockers_triangles_iterators.h
@@ -1,117 +1,108 @@
- /* This file is part of the Gudhi Library. The Gudhi library
- * (Geometric Understanding in Higher Dimensions) is a generic C++
- * library for computational topology.
- *
- * Author(s): David Salinas
- *
- * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France)
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#ifndef GUDHI_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_
-#define GUDHI_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_
-
-#include "boost/iterator/iterator_facade.hpp"
+/* This file is part of the Gudhi Library. The Gudhi library
+ * (Geometric Understanding in Higher Dimensions) is a generic C++
+ * library for computational topology.
+ *
+ * Author(s): David Salinas
+ *
+ * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_
+#define SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_
+
+#include <boost/iterator/iterator_facade.hpp>
#include <memory>
-namespace Gudhi{
+namespace Gudhi {
namespace skbl {
-//////////////////////////////////////////////////////////////////////
/**
* \brief Iterator over the triangles that are
* adjacent to a vertex of the simplicial complex.
* \remark Will be removed soon -> dont look
*/
-template<typename Complex,typename LinkType>
+template<typename Complex, typename LinkType>
class Triangle_around_vertex_iterator : public boost::iterator_facade
-< Triangle_around_vertex_iterator <Complex,LinkType>
+< Triangle_around_vertex_iterator <Complex, LinkType>
, typename Complex::Simplex_handle const
, boost::forward_traversal_tag
-, typename Complex::Simplex_handle const
->
-{
- friend class boost::iterator_core_access;
- template<typename T> friend class Triangle_iterator;
-private:
- typedef typename LinkType::Vertex_handle Vertex_handle;
- typedef typename LinkType::Root_vertex_handle Root_vertex_handle;
- typedef typename LinkType::Simplex_handle Simplex_handle;
- typedef typename Complex::Complex_edge_iterator Complex_edge_iterator_;
-
- const Complex* complex_;
- Vertex_handle v_;
- std::shared_ptr<LinkType> link_;
- Complex_edge_iterator_ current_edge_;
- bool is_end_;
-public:
- Triangle_around_vertex_iterator(const Complex* complex,Vertex_handle v):
- complex_(complex),v_(v),link_(new LinkType(*complex,v_)),
- current_edge_(link_->edge_range().begin()),
- is_end_(current_edge_ == link_->edge_range().end()){
- }
-
- /**
- * @brief ugly hack to get an iterator to the end
- */
- Triangle_around_vertex_iterator(const Complex* complex,Vertex_handle v,bool is_end):
- complex_(complex),v_(v),link_(0),is_end_(true){
- }
-
- /**
- * @brief ugly hack to get an iterator to the end
- */
- Triangle_around_vertex_iterator():
- complex_(0),v_(-1),link_(0),is_end_(true){
- }
-
-
- Triangle_around_vertex_iterator(const Triangle_around_vertex_iterator& other){
- v_ = other.v_;
- complex_ = other.complex_;
- is_end_ = other.is_end_;
-
- if(!is_end_){
- link_ = other.link_;
- current_edge_= other.current_edge_;
- }
- }
-
- bool equal(const Triangle_around_vertex_iterator& other) const{
- return (complex_==other.complex_) && ((finished() &&other.finished()) || current_edge_ == other.current_edge_);
- }
-
- Simplex_handle dereference() const{
- Root_vertex_handle v1 = (*link_)[*current_edge_].first();
- Root_vertex_handle v2 = (*link_)[*current_edge_].second();
- return Simplex_handle(v_,*(complex_->get_address(v1)),*(complex_->get_address(v2)));
- }
-
- void increment(){
- ++current_edge_;
- }
-
-private:
- bool finished() const{
- return is_end_ || (current_edge_ == link_->edge_range().end());
- }
-
+, typename Complex::Simplex_handle const> {
+ friend class boost::iterator_core_access;
+ template<typename T> friend class Triangle_iterator;
+ private:
+ typedef typename LinkType::Vertex_handle Vertex_handle;
+ typedef typename LinkType::Root_vertex_handle Root_vertex_handle;
+ typedef typename LinkType::Simplex_handle Simplex_handle;
+ typedef typename Complex::Complex_edge_iterator Complex_edge_iterator_;
+
+ const Complex* complex_;
+ Vertex_handle v_;
+ std::shared_ptr<LinkType> link_;
+ Complex_edge_iterator_ current_edge_;
+ bool is_end_;
+
+ public:
+ Triangle_around_vertex_iterator(const Complex* complex, Vertex_handle v) :
+ complex_(complex), v_(v), link_(new LinkType(*complex, v_)),
+ current_edge_(link_->edge_range().begin()),
+ is_end_(current_edge_ == link_->edge_range().end()) { }
+
+ /**
+ * @brief ugly hack to get an iterator to the end
+ */
+ Triangle_around_vertex_iterator(const Complex* complex, Vertex_handle v, bool is_end) :
+ complex_(complex), v_(v), link_(0), is_end_(true) { }
+
+ /**
+ * @brief ugly hack to get an iterator to the end
+ */
+ Triangle_around_vertex_iterator() :
+ complex_(0), v_(-1), link_(0), is_end_(true) { }
+
+ Triangle_around_vertex_iterator(const Triangle_around_vertex_iterator& other) {
+ v_ = other.v_;
+ complex_ = other.complex_;
+ is_end_ = other.is_end_;
+
+ if (!is_end_) {
+ link_ = other.link_;
+ current_edge_ = other.current_edge_;
+ }
+ }
+
+ bool equal(const Triangle_around_vertex_iterator& other) const {
+ return (complex_ == other.complex_) && ((finished() && other.finished()) || current_edge_ == other.current_edge_);
+ }
+
+ Simplex_handle dereference() const {
+ Root_vertex_handle v1 = (*link_)[*current_edge_].first();
+ Root_vertex_handle v2 = (*link_)[*current_edge_].second();
+ return Simplex_handle(v_, *(complex_->get_address(v1)), *(complex_->get_address(v2)));
+ }
+
+ void increment() {
+ ++current_edge_;
+ }
+
+ private:
+ bool finished() const {
+ return is_end_ || (current_edge_ == link_->edge_range().end());
+ }
};
-
-
/**
* \brief Iterator over the triangles of the
* simplicial complex.
@@ -119,121 +110,111 @@ private:
*
*/
template<typename SkeletonBlockerComplex>
-class Triangle_iterator :
- public boost::iterator_facade<
- Triangle_iterator <SkeletonBlockerComplex>,
- typename SkeletonBlockerComplex::Simplex_handle const
- , boost::forward_traversal_tag
- , typename SkeletonBlockerComplex::Simplex_handle const
- >
-{
- friend class boost::iterator_core_access;
-private:
- typedef typename SkeletonBlockerComplex::Vertex_handle Vertex_handle;
- typedef typename SkeletonBlockerComplex::Root_vertex_handle Root_vertex_handle;
- typedef typename SkeletonBlockerComplex::Simplex_handle Simplex_handle;
- typedef typename SkeletonBlockerComplex::Superior_triangle_around_vertex_iterator STAVI;
- typedef typename SkeletonBlockerComplex::Complex_vertex_iterator Complex_vertex_iterator;
-
- const SkeletonBlockerComplex* complex_;
- Complex_vertex_iterator current_vertex_;
- STAVI current_triangle_;
- bool is_end_;
-public:
-
- /*
- * @remark assume that the complex is non-empty
- */
- Triangle_iterator(const SkeletonBlockerComplex* complex):
- complex_(complex),
- current_vertex_(complex->vertex_range().begin()),
- current_triangle_(complex,*current_vertex_), // xxx this line is problematic is the complex is empty
- is_end_(false){
-
- assert(!complex->empty());
- gotoFirstTriangle();
- }
-
-private:
- //goto to the first triangle or to the end if none
- void gotoFirstTriangle(){
- if(!is_finished() && current_triangle_.finished()){
- goto_next_vertex();
- }
- }
-public:
-
- /**
- * @brief ugly hack to get an iterator to the end
- * @remark assume that the complex is non-empty
- */
- Triangle_iterator(const SkeletonBlockerComplex* complex,bool is_end):
- complex_(complex),
- current_vertex_(complex->vertex_range().end()),
- current_triangle_(), // xxx this line is problematic is the complex is empty
- is_end_(true){
- }
-
-
- Triangle_iterator& operator=(const Triangle_iterator & other){
- complex_ = other.complex_;
- Complex_vertex_iterator current_vertex_;
- STAVI current_triangle_;
- return *this;
- }
-
-
- bool equal(const Triangle_iterator& other) const{
- bool both_are_finished = is_finished() && other.is_finished();
- bool both_arent_finished = !is_finished() && !other.is_finished();
- // if the two iterators are not finished, they must have the same state
- return (complex_==other.complex_) &&
- (both_are_finished ||
- ( (both_arent_finished) && current_vertex_ == other.current_vertex_ && current_triangle_ == other.current_triangle_));
-
- }
-
- Simplex_handle dereference() const{
- return *current_triangle_;
- }
-
-private:
-
- // goto the next vertex that has a triangle pending or the
- // end vertex iterator if none exists
- void goto_next_vertex(){
- assert(current_triangle_.finished()); //we mush have consume all triangles passing through the vertex
- assert(!is_finished()); // we must not be done
-
- ++current_vertex_;
-
- if(!is_finished()){
- current_triangle_ = STAVI(complex_, *current_vertex_);
- if(current_triangle_.finished())
- goto_next_vertex();
- }
- }
-public:
- void increment(){
- if(!current_triangle_.finished()){
- ++current_triangle_; // problem here
- if(current_triangle_.finished())
- goto_next_vertex();
- }
- else{
- assert(!is_finished());
- goto_next_vertex();
- }
- }
-
-private:
- bool is_finished() const{
- return is_end_ || current_vertex_ == complex_->vertex_range().end();
- }
+class Triangle_iterator : public boost::iterator_facade<
+Triangle_iterator <SkeletonBlockerComplex>,
+typename SkeletonBlockerComplex::Simplex_handle const
+, boost::forward_traversal_tag
+, typename SkeletonBlockerComplex::Simplex_handle const> {
+ friend class boost::iterator_core_access;
+ private:
+ typedef typename SkeletonBlockerComplex::Vertex_handle Vertex_handle;
+ typedef typename SkeletonBlockerComplex::Root_vertex_handle Root_vertex_handle;
+ typedef typename SkeletonBlockerComplex::Simplex_handle Simplex_handle;
+ typedef typename SkeletonBlockerComplex::Superior_triangle_around_vertex_iterator STAVI;
+ typedef typename SkeletonBlockerComplex::Complex_vertex_iterator Complex_vertex_iterator;
+
+ const SkeletonBlockerComplex* complex_;
+ Complex_vertex_iterator current_vertex_;
+ STAVI current_triangle_;
+ bool is_end_;
+
+ public:
+ /*
+ * @remark assume that the complex is non-empty
+ */
+ Triangle_iterator(const SkeletonBlockerComplex* complex) :
+ complex_(complex),
+ current_vertex_(complex->vertex_range().begin()),
+ current_triangle_(complex, *current_vertex_), // xxx this line is problematic is the complex is empty
+ is_end_(false) {
+ assert(!complex->empty());
+ gotoFirstTriangle();
+ }
+
+ private:
+ // goto to the first triangle or to the end if none
+ void gotoFirstTriangle() {
+ if (!is_finished() && current_triangle_.finished()) {
+ goto_next_vertex();
+ }
+ }
+
+ public:
+ /**
+ * @brief ugly hack to get an iterator to the end
+ * @remark assume that the complex is non-empty
+ */
+ Triangle_iterator(const SkeletonBlockerComplex* complex, bool is_end) :
+ complex_(complex),
+ current_vertex_(complex->vertex_range().end()),
+ current_triangle_(), // xxx this line is problematic is the complex is empty
+ is_end_(true) { }
+
+ Triangle_iterator& operator=(const Triangle_iterator & other) {
+ complex_ = other.complex_;
+ Complex_vertex_iterator current_vertex_;
+ STAVI current_triangle_;
+ return *this;
+ }
+
+ bool equal(const Triangle_iterator& other) const {
+ bool both_are_finished = is_finished() && other.is_finished();
+ bool both_arent_finished = !is_finished() && !other.is_finished();
+ // if the two iterators are not finished, they must have the same state
+ return (complex_ == other.complex_) && (both_are_finished || ((both_arent_finished) &&
+ current_vertex_ == other.current_vertex_ && current_triangle_ == other.current_triangle_));
+ }
+
+ Simplex_handle dereference() const {
+ return *current_triangle_;
+ }
+
+ private:
+ // goto the next vertex that has a triangle pending or the
+ // end vertex iterator if none exists
+ void goto_next_vertex() {
+ assert(current_triangle_.finished()); // we mush have consume all triangles passing through the vertex
+ assert(!is_finished()); // we must not be done
+
+ ++current_vertex_;
+
+ if (!is_finished()) {
+ current_triangle_ = STAVI(complex_, *current_vertex_);
+ if (current_triangle_.finished())
+ goto_next_vertex();
+ }
+ }
+
+ public:
+ void increment() {
+ if (!current_triangle_.finished()) {
+ ++current_triangle_; // problem here
+ if (current_triangle_.finished())
+ goto_next_vertex();
+ } else {
+ assert(!is_finished());
+ goto_next_vertex();
+ }
+ }
+
+ private:
+ bool is_finished() const {
+ return is_end_ || current_vertex_ == complex_->vertex_range().end();
+ }
};
-}
+} // namespace skbl
-} // namespace GUDHI
+} // namespace Gudhi
-#endif /* GUDHI_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_ */
+#endif // SKELETON_BLOCKER_ITERATORS_SKELETON_BLOCKERS_TRIANGLES_ITERATORS_H_