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+/* This file is part of the Gudhi Library - https://gudhi.inria.fr/ - which is released under MIT.
+ * See file LICENSE or go to https://gudhi.inria.fr/licensing/ for full license details.
+ * Author(s): Clement Jamin
+ *
+ * Copyright (C) 2016 Inria
+ *
+ * Modification(s):
+ * - YYYY/MM Author: Description of the modification
+ */
+
+#ifndef GUDHI_TC_RIB_EXPORTER_H
+#define GUDHI_TC_RIB_EXPORTER_H
+
+#include <gudhi/Tangential_complex/utilities.h>
+
+#include <tuple>
+#include <string>
+
+template <typename PointRandomAccessRange, typename SimplexRange>
+class RIB_exporter {
+ typedef typename PointRandomAccessRange::value_type Point;
+ typedef typename SimplexRange::value_type Simplex;
+ public:
+
+ typedef std::tuple<double, double, double, double> Color; // RGBA
+ typedef std::tuple<int, int, int> Coords_choice;
+
+ // Constructor
+ RIB_exporter(
+ PointRandomAccessRange const& points,
+ SimplexRange const& simplices,
+ std::ofstream &out,
+ std::string const& rendered_image_filename = "export.tif",
+ bool is_preview = false, // low-quality
+ Coords_choice coords_choice = std::make_tuple(0, 1, 2),
+ int image_width = 1920,
+ int image_height = 1080,
+ Color const& triangle_color = std::make_tuple(1., 1., 1., 1.),
+ bool ambient_light = true,
+ double ambient_intensity = 0.3,
+ bool shadow = true,
+ double shadow_intensity = 0.85,
+ double point_sphere_radius = 0.003)
+ : m_points(points),
+ m_simplices(simplices),
+ m_out(out),
+ m_rendered_image_filename(rendered_image_filename),
+ m_is_preview(is_preview),
+ m_coords_choice(coords_choice),
+ m_image_width(image_width),
+ m_image_height(image_height),
+ m_current_color(0., 0., 0., 0.),
+ m_current_alpha(1),
+ m_triangle_color(triangle_color),
+ m_ambient_light(ambient_light),
+ m_ambient_intensity(ambient_intensity),
+ m_shadow(shadow),
+ m_shadow_intensity(shadow_intensity),
+ m_point_sphere_radius(point_sphere_radius) {
+ m_out.precision(8);
+ }
+
+ void write_file() {
+ write_header();
+ write_lights();
+ /*if (m_point_sphere_radius != 0.)
+ write_point_spheres();*/
+ write_triangles();
+
+ m_out << "WorldEnd\n";
+ }
+
+ private:
+
+ void write_header() {
+ m_out << "Option \"searchpath\" \"shader\" "
+ "\".:./shaders:%PIXIE_SHADERS%:%PIXIEHOME%/shaders\"\n";
+
+ if (m_is_preview) {
+ m_out << "Attribute \"visibility\" \"specular\" 1\n"
+ << "Attribute \"visibility\" \"transmission\" 1\n\n";
+ }
+
+ m_out << "Display \"" << m_rendered_image_filename << "\" \"file\" \"rgb\"\n";
+
+ if (!m_is_preview) {
+ m_out << "Format " << m_image_width << " " << m_image_height << " 1\n";
+ } else {
+ double ratio = double(m_image_height) / double(m_image_width);
+
+ int width = (ratio < 1.) ? 300 : int(300. / ratio);
+ int height = (ratio < 1.) ? int(ratio * 300.) : 300;
+
+ m_out << "Format " << width << " " << height << " 1\n";
+ }
+
+
+ if (m_image_width > m_image_height) {
+ double ratio = double(m_image_height) / double(m_image_width);
+ m_out << "ScreenWindow -1 1 " << -ratio << " " << ratio << "\n";
+ } else if (m_image_height > m_image_width) {
+ double ratio = double(m_image_width) / double(m_image_height);
+ m_out << "ScreenWindow " << -ratio << " " << ratio << " -1 1\n";
+ }
+
+ m_out << "Projection \"perspective\" \"fov\" 45\n"
+ << "Translate 0 0 3\n"
+ << "PixelSamples 4 4\n"
+ << "PixelFilter \"catmull-rom\" 3 3\n"
+ << "ShadingInterpolation \"smooth\"\n"
+ << "Rotate -10 20 0 1\n"
+ << "WorldBegin\n";
+ }
+
+ void write_lights() {
+ if (!m_is_preview) {
+ // ShadowLight
+ m_out << "LightSource \"shadowdistant\" 1 \"from\" [0 0 0] \"to\" [0 0 1]"
+ << " \"shadowname\" \"raytrace\" \"intensity\" "
+ << m_shadow_intensity << "\n";
+
+ // Ambient light
+ m_out << "LightSource \"ambientlight\" 2 \"intensity\" "
+ << m_ambient_intensity << "\n";
+ } else {
+ m_out << "LightSource \"distantLight\" 1 \"from\" [0 0 0] \"to\" [0 0 1]"
+ << " \"intensity\" " << m_shadow_intensity << "\n";
+
+ // Ambient light
+ m_out << "LightSource \"ambientlight\" 2 \"intensity\" "
+ << m_ambient_intensity << "\n";
+ }
+
+ // Background light
+ m_out << "LightSource \"ambientlight\" 99 \"intensity\" 1\n";
+
+ // Turn background light OFF
+ turn_background_light(false);
+ }
+
+ void turn_background_light(bool turn_on) {
+ if (!turn_on) {
+ m_out << "Illuminate 1 1" << std::endl;
+ if (!m_is_preview)
+ m_out << "Illuminate 2 1" << std::endl;
+ m_out << "Illuminate 99 0" << std::endl;
+ } else {
+ m_out << "Illuminate 1 0" << std::endl;
+ if (!m_is_preview)
+ m_out << "Illuminate 2 0" << std::endl;
+ m_out << "Illuminate 99 1" << std::endl;
+ }
+ }
+
+ void write_color(Color const& color, bool use_transparency) {
+ if (m_current_color == color)
+ return;
+
+ m_current_color = color;
+
+ // Write opacity data
+ if (use_transparency)
+ write_opacity(std::get<3>(color));
+
+ // Write color data
+ m_out << "Color [ " << std::get<0>(color) << " " << std::get<1>(color)
+ << " " << std::get<2>(color) << " ]\n";
+ }
+
+ void write_opacity(const double alpha) {
+ if (m_current_alpha == alpha)
+ return;
+
+ m_current_alpha = alpha;
+
+ // Write opacity data
+ m_out << "Opacity " << alpha << " " << alpha << " " << alpha << std::endl;
+ }
+
+ void write_point(Point const& p) {
+ m_out << " " << p[std::get<0>(m_coords_choice)]
+ << " " << p[std::get<1>(m_coords_choice)]
+ << " " << p[std::get<2>(m_coords_choice)] << " ";
+ }
+
+ void write_triangles() {
+ m_out << "Surface \"plastic\" \"Ka\" 0.65 \"Kd\" 0.85 \"Ks\" 0.25 \"roughness\" 0.1" << std::endl;
+
+ for (auto const& simplex : m_simplices) {
+ std::vector<Simplex> triangles;
+ // Get the triangles composing the simplex
+ combinations(simplex, 3, std::back_inserter(triangles));
+ for (auto const& t : triangles)
+ write_triangle(t);
+ }
+ }
+
+ template <typename PointIndexRange>
+ void write_triangle(PointIndexRange const& t) {
+ // Color
+ write_color(m_triangle_color, true);
+
+ // Triangle
+ m_out << "Polygon \"P\" [";
+ for (auto idx : t)
+ write_point(m_points[idx]);
+ m_out << "]" << std::endl;
+
+ // Edges (will be drawn later on)
+ /*add_edge(p, q, edge_color);
+ add_edge(p, r, edge_color);
+ add_edge(q, r, edge_color);
+
+ // Vertices (will be drawn later on)
+ add_vertex(p, edge_color);
+ add_vertex(q, edge_color);
+ add_vertex(r, edge_color);*/
+ }
+
+ void write_point_sphere(Point const& p) {
+ if (m_point_sphere_radius == 0.)
+ return;
+
+ m_out << "Translate " << p[0] << " " << p[1] << " " << p[2] << std::endl;
+ // Sphere radius zmin zmax thetamax
+ m_out << "Sphere " << m_point_sphere_radius << " " << -m_point_sphere_radius
+ << " " << m_point_sphere_radius << " 360" << std::endl;
+ m_out << "Identity" << std::endl;
+ }
+
+ void write_point_spheres() {
+ write_color(std::make_tuple(0.7, 0.7, 0.7, 0.5), true);
+ for (auto const& p : m_points)
+ write_point_sphere(p);
+ }
+
+ //===========================================================================
+
+ PointRandomAccessRange const& m_points;
+ SimplexRange const& m_simplices;
+ std::ofstream &m_out;
+ std::string m_rendered_image_filename;
+ bool m_is_preview;
+ Coords_choice m_coords_choice;
+ int m_image_width;
+ int m_image_height;
+ Color m_current_color;
+ Color m_triangle_color;
+ double m_current_alpha;
+ bool m_ambient_light;
+ double m_ambient_intensity;
+ bool m_shadow;
+ double m_shadow_intensity;
+ double m_point_sphere_radius;
+};
+
+#endif // GUDHI_TC_RIB_EXPORTER_H